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Technomancer Gadgets
#4
Eh, I believe it states that when items with charges are depleted they just break apart, freeing up your Tech points... this would be the case for a Staff as well, if uncharged by the group mage.

Also, because of the vastly cheaper cost, I'd personally rule they can't be recharged...

And I forget if the Technomancer has a feature that gets around this, but normally a Staff requires spell slots (or an MP pool) to make use of, since it runs off your own Casting modifier, which is nothing if you are not a caster.

I don't even think UMD lets you use a Staff without the proper abilities... but I could be wrong.
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Messages In This Thread
Technomancer Gadgets - by What's in the box? - 09-22-2015, 10:23 AM
RE: Technomancer Gadgets - by NeloAngelo - 09-22-2015, 04:27 PM
RE: Technomancer Gadgets - by What's in the box? - 09-23-2015, 08:26 AM
RE: Technomancer Gadgets - by dairius_chi - 09-24-2015, 04:30 AM
RE: Technomancer Gadgets - by What's in the box? - 09-24-2015, 08:14 AM
RE: Technomancer Gadgets - by Archmagel - 09-24-2015, 11:39 AM
RE: Technomancer Gadgets - by dairius_chi - 09-24-2015, 06:19 PM
RE: Technomancer Gadgets - by What's in the box? - 09-25-2015, 09:21 AM
RE: Technomancer Gadgets - by dairius_chi - 09-26-2015, 01:07 AM
RE: Technomancer Gadgets - by What's in the box? - 09-28-2015, 08:47 AM
RE: Technomancer Gadgets - by dairius_chi - 09-28-2015, 03:28 PM
RE: Technomancer Gadgets - by Viladin - 09-28-2015, 08:04 PM
RE: Technomancer Gadgets - by What's in the box? - 09-29-2015, 09:16 AM
RE: Technomancer Gadgets - by dairius_chi - 09-30-2015, 12:01 AM
RE: Technomancer Gadgets - by Viladin - 09-30-2015, 12:08 AM

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