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Tonberry Race: Rough Draft:
#1
This is a rough draft for a PC tonberry class, based off ff11, as well nerfed abilities from ffd20 and a 3.5 dnd wiki open source mod.

Tonberry Race:
Small Abborational Humanoid:

Desciption:
Tonberries are most like small lizard-men in appearance, having green-colored skin, long tails, yellow eyes and a hunched appearance. In either hand each tonberry carries a weapon (club or knife) and a lantern

Tonberrys recieve the following:

Base Land Speed: 15
Slower then most small creatures due to their nature, they are usually more timid , though easily angered.

Stats:
+4 con , -4 cha
Their really tanky, but not the prettiest of creatures, known to be timid but filled with a hidden rage and easily angered.

Skill Mods
-2 Intimidation racial mod due to their normal timid nature.
+2 Stealth racial mod when moving silently.

Bonus Feats:
Weapon focus: Knife as a free feat
2 Bonus Feats or 2 racial abilities

Weapon Prof:
Knife's and Clubs

Favored Class:
Thief:
Ninja:
Summoner:
Black mage:

Automatic Languages:
Common ,

Upon Character Creation:
Items Gained:
Masterwork Sacrifical Knife +2 ( 1d4+2 )
Masterwork Holy Lantern: Treated as a common latern however oil takes twice as long to burn out.

Rules for comfort objects:
Any time you try to sleep or do (anything specifically defined) without your Comfort Object, you must make a Will save (DC 10 + half your ECL) or be fatigued the next day due to a restless night. This fatigue stacks and may result in exhaustion if combined with another fatigue factor.

Effect: Knife or Club:
(This knife follows the flaw rules for comfort object, this knife must be used in battle at all times. It may be upgraded, replaced, and repaired like a normal weapon through the church of the lanturn. It may be upgraded and repaired by any blacksmith, with any special propertys infact any knife may become a new sacrifical knife, however it must become blessed and if replaced the original knife must be returned to the church along with a tithe of 1/10 value of all posessions, if upgraded consider the rules applying only for sleeping in the rules for comfort object. If destroyed in battle the tonberry must return the knife to the church as well as proof that the knife was destroyed in battle. If destroyed or lost by any means outside battle, a -2 con damage and -4 mourning modifer to all rolls shall instilled for a week or until reperations and pittance has been paid (dm's discression.)

A club may also be used instead of a knife.
Any other weapons incur a curse status effect as well as a -2 morale modifer for all rolls dealing in combat, also any xp gained shall be halfed.

Effect :Lantern:
(Standard lanterns last 6 hours, a tonberry's holy lantern lasts for 12 hours, this lantern is considered to follow the flaw rules of "comfort object")
(The latern must be lit at all times if possible, however does not always need to be on the tonberry while fighting, if the latern is destroyed the tonberry shall recieve a -2 con damage and lose 1/2 their hp and mp, as well as 200 xp per day until the tonberry makes pittance to a church of the lantern.)

If fighting with out carrying your lantern you will suffer a -2 morale penality to all rolls for every 1d4 rounds until held agian, this effect stacks until the lantern is held and all total incurred moraled penaltys shall be halfed and in effect for as many rounds as the tonberry was with out their lantern.

Flaws:
Comfort Object:
Weapon of choice: (Knife and/or club);
Lantern; (read rules above).

Restrictions:

Alignment:
Lawful Neutral Or Lawful Evil:
Religion: The Lantern
(Goddess Uggalepih)

According to the Tonberries' religion, their creator, the Goddess Uggalepih, had beauty that was envied by the Goddess Altana. A furious Altana transformed Uggalepih into a hideous beast and exiled her to the Outlands. Revenge for Altana's actions is said to be one of the origins of their rancor. Tonberrys are always known to have a sacred knife and sacred lantern with them as they travel.

Finally, the reason why they are never found without their lanterns or knives is explained in the following verses, often chanted by the Tonberries before battle:

"O brothersss of rancor, take up thy lanternsss,
The truth we shall illuminate.
O sistersss of rancor, take up thy knives,
To cleave our foesss with barren hate.
Through this we ssseek our just reward;
Our goddess's glory be ressstored."

Armor:
Cloth and Robes only reguardless of class:

Special Abilities:
A tonberry Recieves the following Special Abilities or may choose a bonus feat:
A feat slot may be reserved to be used for a special ability (must qualify for special ability, and follow ability patterns.)
(They recieve an additional trait or bonus feat at level 4 and level 8 )

Doink!:
(No req however, has special restriction:)
Special Restriction: You roll a 1d character level to max of 8. IE if your level 5, you roll a 1d5.
1/day (per char class level) can spend a full round action to stab an opponent with a -4 on the attack roll. The damage varies from 10- 80 points of damage with a 1d ( character level or 8 max ) is rolled to determaine how much damage is dealt. 1 = 10 , 2 = 20 and so on and so forth

Chief Knife:
( Reqs Level 4 )
( 1/per day for every 4 character level total )
A tonberry may make a knife attack. If a creature is stuck by it, it must make a fort save (dc 6 + 3 for every 4 character levels beyond 4 ) or it is reduced to -1 hp, stabilized and unconscious. Those immune to crits are immune to this.

Everyone's Grudge:
( Reqs Level 8 )
Once per round, as long as the tonberry is not making a knife attack, it may use its "everyone's grudge" ability on a single target within 30ft. The target takes 8d6 points of shadow damage + ( 1d6 for every 3 character levels beyond 8 ) (Fort save DC 10 + 1/2 character level + int mod for half damage.) Blue mage may learn this ability as a 4th level spell (DC 23) but do not get the damage increment. If a tonberry learns this ability from blue magery, he does not recieve the incremental damage unless he spells the special ability slot on the spell.

Tonberry's Rage:
(Reqs: No reqs)
This ability allows the retaliation of damage inflicted on the tonberry back to the opponent that caused the damage. The damage can ONLY be reflected back to the opponent that caused damage to the tonberry. The damage equals: total damage dealt at any given time by opponent/4. After tonberry's rage is used, the total damage dealt by that opponent is returned to 0 for purposes of damage retaliation. This ability can be used at will as a standard action.

Middle Special Racial Abilities:
A Tonberry at level 12 and every 3 levels after shall be allowed to pick 1 of these additional abilities
They may choose an ability listed above, or they may choose an additional bonus feat instead.

Throat Stab:
A stab considered of that of an assassins death attack:
If a tonberry studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (tonberry's choice). While studying the victim, the tonberry can undertake other actions so long as his attention stays focused on the target and the target does not detect the tonberry or recognize the tonberry as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + the tonberrys class level + the tonberrys Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the tonberry. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the tonberry has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.

If a death attack is attempted and fails (the victim makes her save) or if the tonberry does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.

Anything Immune to critical attacks are immune to this attack.

Vertical Slash:
1/per day for every 3 character levels beyond 12.
A tonberry can take a full round action to make a sunder attempt to blind an apponate making them lose their eyesite, with +3 to hit when attempting to sunder. Anything immune to critical attacks are immune to this attack.

Lateral Slash
1/per day for every 3 character levels beyond 12.
A tonberry can take a full round action to attack at an opponates legs crippling them for 1d4 rounds , unless they pass a fort save of (DC 10 + the tonberrys class level + the tonberrys Int modifier). Anything immune to critcal attacks are immune to this attack.

Light Of Penance:
1/per day for every 3 character levels beyond 12.
Gaze Attack: The target must be looking at the tonberry.
Any opponates with a limit break shall lose 1 use of their limit break, any spell casters targeting the tonberry must roll a concentration or will check (whichever is lowest) vs the tonberrys intimidation check + tonberry character level to save. If the roll to concentrate succeeds but is within 3 of the roll shall be interupted but not shaken. Those that fail at least by 1 to 4 shall become shaken. Failure lower than 5 or more of the d/c shall instead make the target become paniced.

Sigh:
1/per day use every 3 character levels beyond 12.
A tonberry gains a morale bonus (nonstatus effect) for 1d6 rounds with a temperary dex modifer bonus = to the dice roll. For each round the amount of dex mod bonus decreases by 1. IE: If you roll a 6, then your dex mod bonus gets +6, end of turn it becomes +5, then +4, and so on. This ability has a cool down period of 1d6 rounds x2.

Words of Bane:
1/per day for every 4 tonberry levels beyond 12:
A tonberry can inflict doom status on a target:
DC = DC 5 + Tonberry's Intimidation mod , Will saves

Free Advanced Racial Special Ability:
Limit Break:
Reqs: Character Level 15

Ritual Bind
Area of Effect: 15 feet:
Stop and Paralyze (All opponates within 15 feet lose -5 to hit for 1d4 rounds when attacking and cannot move or act for 1 round.)
Save is DC = 10 + Tonberry's Intimidation mod, Will save on Stop status, Fort save on Paralyze status.

Bonus Effect: If they have the throat stab ability, they may teleport to an opponate within 10 feet as a free action (if the room allows such space, and are allowed a free throat stab attack, at DC = 5 + 1/2 the character level + Int mod. Read throat stab reguarding additional rules for this ability.
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Messages In This Thread
Tonberry Race: Rough Draft: - by kenki - 07-19-2013, 01:43 PM
RE: Tonberry Race: Rough Draft: - by Fatal Rose - 07-20-2014, 11:06 PM
RE: Tonberry Race: Rough Draft: - by Viladin - 07-23-2014, 08:12 PM
RE: Tonberry Race: Rough Draft: - by kenki - 07-23-2014, 09:39 PM
RE: Tonberry Race: Rough Draft: - by kenki - 07-23-2014, 09:53 PM
RE: Tonberry Race: Rough Draft: - by kenki - 07-23-2014, 10:03 PM
RE: Tonberry Race: Rough Draft: - by kenki - 07-23-2014, 10:09 PM
RE: Tonberry Race: Rough Draft: - by kenki - 07-23-2014, 11:08 PM
RE: Tonberry Race: Rough Draft: - by Viladin - 07-23-2014, 11:36 PM
RE: Tonberry Race: Rough Draft: - by kenki - 07-23-2014, 11:41 PM
RE: Tonberry Race: Rough Draft: - by dairius_chi - 07-24-2014, 12:56 AM
RE: Tonberry Race: Rough Draft: - by kenki - 07-24-2014, 05:24 AM
RE: Tonberry Race: Rough Draft: - by dairius_chi - 07-24-2014, 05:54 AM
RE: Tonberry Race: Rough Draft: - by Gizmo - 07-24-2014, 10:25 AM

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