haha i'll just continue this here instead of new thread... sorry for the bother! I read most ffd20 stuff laatee at night or earrly morning so im' never quite sure if i'm misunderstanding so better to ask.. cause it's damn cool stuff. I hoe to play sometime
SO then i looked at technomancer.
Am I right that almost all the class abilities require gil?
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Chemical Mixture: This whole subset of abilities allows you to spend an actxion + Gil x mixture level in order to do the effect right? So a lv 2 gunpowder bomb requires 1000gil and a standard action to make? (with a few wayso f lowering cost slightly) Most items do mixture level amount of dice. So anyone who played it. did you use this much or did it cost too much to really ever use? I'm worried about that.
These are non magical items? So you can not create them using the salvage ability?
additionally: the level is known mixtures -1. So at lv 4 you start with 2 known, so your mixture level is 1, then at lv 7 you gain another mixture, so lv 7 you hae mixture 2. so that gunpowder bomb would do 4d6 damage instead of 2d6. for 1000gil? or a grease chrlorine bomb would do 2d6 for 2 rounds to radious of 10ft, and then 1d4 poison effect con damage, forr 300gil?
or incrase the level by 1, for double the cost.
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Invent: you get invent points, they are not spent but just are the max points you can use in an invention. Right? Then for every point of invention you have on an invention,, it takes/adds 1 hr and 50gil?
"Technomancers can invent, mix, and match Busters, Constructs, Gadgets, and Suits"
that mention of mix. Is it the phrase "mix and match: or is refering to chemical mix? The comma makes me think it's referring to mix. but there is no reference of invent points with chemical mixttures.
Are busters specifically modeled after any particularly weapon? or is it suppose to look like wahtever you happen to want it to look like?
The cost of making a Buster Is only the amount of invent points you use on it? I.e. A brand new buster. I stick projectile range and Blast Radius on it and damnage die (as I assuem you have to have it) Yo ucan also enchant it. Do you have to pay 300gold to masterwork this item first. or does the line about counting as magic allow you to go straight to enchanting?
(Note: Blast RAdius says it requis thrown weapon or projectile weapon. but it should probably say "requires projectile or thrown range buster schematic" or something like that. Since as near as I can tell you have to buy those in order for it to be valid)
Projectile range: 2points. Blast Radius 3pts, Damage 3pts. Total points=8pts.
So thecost of creating this buster would be 8x50gil=400gil and 8hrs of work Creating a weapon that does :
1d6 force damage, 20/x2 30ft range up to 10 increments, AOE(blast radius) of 10ft square. Light weapon, 4lbs
if I had the same weapon that did elemental damage, it would be valid for explosive expert (due to reflext save) and add int to damage?
Smnith Expertise automatically applies to busters?
Though i'm not entirely sure if thats 10ft square, centered on the target, means it hitst he pain target and every square that touches that square.. or what..
It's a full round to reload this. But what is the ammo? It's doing force damage so it sounds like just a magicy sciency blast.. But earlier it mentions crafting ammo, as if sling bullets. So do you need to carry sling ammo? or do you absolutely have to make the ammo yourself? Im not even sure what craft it is to make sling bullets off hand.
So one item. can I pay for ranged, and melee things.. and make something along the lines of a gunblade that does both as I wish?
Does one have to remake a buster when they gain more invent points? or can you add on..
I ask because if you have to remake it each time to add more.. then if you ever enchant it, you'll lose the enchantment when you remake it.
So potentially every level you have to pay for abrand new version of your buster(s). Or. does it allow you to just 'add on" new features without deconstruting. (thus avoiding paying for the same weapon every level, and realistically being afraid to ever enchant it)
Can you have as many busters as you want? It sounds like it.(suit referneces mutliple) if you pay the cost. seems like there is no maximum number of busters.. Which is awesome.
Buster blueprint idea: allowing it to connect to a normal weapons to add a function. I.e you could attach what i built above to a gun blade to add the ability to fire force blasts from the blade. (if attaching a melee to a melle. you'd have to chose which damage to do. but no need to drop a weapon). it would make a cool attachment feature. It'd be neat to atttach one of each element to say a pistol to make elemental shots on the fly..maybe abit strong though
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So.. gadgets confuse me abit. It replkicates wands, rings, rod, staves,wonderous items. So it can't replicate say alchemical items right?
1invent point per 1k gold. So if I wanted to replaicate say a magic wand that does some spell, and it costs 3000gold. Thats 3 invent points, and I could make it, using my own stats (presumably) for 150gold? or less wit hthe discount stuff.
If you had Thrifty EX and precision gadgets; Would you apply each discount
Gadgets: The initial gil cost of any gadgets invented is reduced to only 3/4 the normal amount.
Thrifty (Ex): The technomancer can decrease the cost in gil, including the initial cost, of creating an invention by 1/10.
The way it sounds. is. You take the original cost, find 10% of it, then find 3/4th cost. Then you put them together. So 100, turns into 75, then minus 10. to make 65.
I wasn't sure if you did each to the original cost or if you were suppose to do it to hte new cost. but pretty sure its adjust the original cost each.
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Suits seem very straight forward. You yourself have to create a masterwork armour of some type. Then you pay the normal invent points x 50gil for the features you add on.
Though: Buster slot shoulder makes mention of a two handed buster. I would point out that nothing in the buster upgrades specifies it changes from a light weapon-which are always one handable. So even if you made it a reach buster it's techinally a one handed reach buster. You can two hand it but nothing requires it.. So I'm not sure why it mentions it. Except possibly as a way to get a two0handed str damage bonus option I guess.
SO then i looked at technomancer.
Am I right that almost all the class abilities require gil?
-----------
Chemical Mixture: This whole subset of abilities allows you to spend an actxion + Gil x mixture level in order to do the effect right? So a lv 2 gunpowder bomb requires 1000gil and a standard action to make? (with a few wayso f lowering cost slightly) Most items do mixture level amount of dice. So anyone who played it. did you use this much or did it cost too much to really ever use? I'm worried about that.
These are non magical items? So you can not create them using the salvage ability?
additionally: the level is known mixtures -1. So at lv 4 you start with 2 known, so your mixture level is 1, then at lv 7 you gain another mixture, so lv 7 you hae mixture 2. so that gunpowder bomb would do 4d6 damage instead of 2d6. for 1000gil? or a grease chrlorine bomb would do 2d6 for 2 rounds to radious of 10ft, and then 1d4 poison effect con damage, forr 300gil?
or incrase the level by 1, for double the cost.
----------------
Invent: you get invent points, they are not spent but just are the max points you can use in an invention. Right? Then for every point of invention you have on an invention,, it takes/adds 1 hr and 50gil?
"Technomancers can invent, mix, and match Busters, Constructs, Gadgets, and Suits"
that mention of mix. Is it the phrase "mix and match: or is refering to chemical mix? The comma makes me think it's referring to mix. but there is no reference of invent points with chemical mixttures.
Are busters specifically modeled after any particularly weapon? or is it suppose to look like wahtever you happen to want it to look like?
The cost of making a Buster Is only the amount of invent points you use on it? I.e. A brand new buster. I stick projectile range and Blast Radius on it and damnage die (as I assuem you have to have it) Yo ucan also enchant it. Do you have to pay 300gold to masterwork this item first. or does the line about counting as magic allow you to go straight to enchanting?
(Note: Blast RAdius says it requis thrown weapon or projectile weapon. but it should probably say "requires projectile or thrown range buster schematic" or something like that. Since as near as I can tell you have to buy those in order for it to be valid)
Projectile range: 2points. Blast Radius 3pts, Damage 3pts. Total points=8pts.
So thecost of creating this buster would be 8x50gil=400gil and 8hrs of work Creating a weapon that does :
1d6 force damage, 20/x2 30ft range up to 10 increments, AOE(blast radius) of 10ft square. Light weapon, 4lbs
if I had the same weapon that did elemental damage, it would be valid for explosive expert (due to reflext save) and add int to damage?
Smnith Expertise automatically applies to busters?
Though i'm not entirely sure if thats 10ft square, centered on the target, means it hitst he pain target and every square that touches that square.. or what..
It's a full round to reload this. But what is the ammo? It's doing force damage so it sounds like just a magicy sciency blast.. But earlier it mentions crafting ammo, as if sling bullets. So do you need to carry sling ammo? or do you absolutely have to make the ammo yourself? Im not even sure what craft it is to make sling bullets off hand.
So one item. can I pay for ranged, and melee things.. and make something along the lines of a gunblade that does both as I wish?
Does one have to remake a buster when they gain more invent points? or can you add on..
I ask because if you have to remake it each time to add more.. then if you ever enchant it, you'll lose the enchantment when you remake it.
So potentially every level you have to pay for abrand new version of your buster(s). Or. does it allow you to just 'add on" new features without deconstruting. (thus avoiding paying for the same weapon every level, and realistically being afraid to ever enchant it)
Can you have as many busters as you want? It sounds like it.(suit referneces mutliple) if you pay the cost. seems like there is no maximum number of busters.. Which is awesome.
Buster blueprint idea: allowing it to connect to a normal weapons to add a function. I.e you could attach what i built above to a gun blade to add the ability to fire force blasts from the blade. (if attaching a melee to a melle. you'd have to chose which damage to do. but no need to drop a weapon). it would make a cool attachment feature. It'd be neat to atttach one of each element to say a pistol to make elemental shots on the fly..maybe abit strong though
---------------------------
So.. gadgets confuse me abit. It replkicates wands, rings, rod, staves,wonderous items. So it can't replicate say alchemical items right?
1invent point per 1k gold. So if I wanted to replaicate say a magic wand that does some spell, and it costs 3000gold. Thats 3 invent points, and I could make it, using my own stats (presumably) for 150gold? or less wit hthe discount stuff.
If you had Thrifty EX and precision gadgets; Would you apply each discount
Gadgets: The initial gil cost of any gadgets invented is reduced to only 3/4 the normal amount.
Thrifty (Ex): The technomancer can decrease the cost in gil, including the initial cost, of creating an invention by 1/10.
The way it sounds. is. You take the original cost, find 10% of it, then find 3/4th cost. Then you put them together. So 100, turns into 75, then minus 10. to make 65.
I wasn't sure if you did each to the original cost or if you were suppose to do it to hte new cost. but pretty sure its adjust the original cost each.
-----------------
Suits seem very straight forward. You yourself have to create a masterwork armour of some type. Then you pay the normal invent points x 50gil for the features you add on.
Though: Buster slot shoulder makes mention of a two handed buster. I would point out that nothing in the buster upgrades specifies it changes from a light weapon-which are always one handable. So even if you made it a reach buster it's techinally a one handed reach buster. You can two hand it but nothing requires it.. So I'm not sure why it mentions it. Except possibly as a way to get a two0handed str damage bonus option I guess.