04-29-2017, 09:08 AM
(This post was last modified: 06-12-2017, 09:30 PM by Fortheseen.)
Chocobo Family
Chocobo, Black
The black-plumed chocobo is the only variety capable of flight. The black chocobo is hard to find in general but you may get lucky finding one in a chocobo forest.
CR 8 XP 4800
N Large Magical Beast
Init: +5; Senses Darkvision 60 ft., low-light vision, scent; Perception +15
AC 22, touch 15, flat-footed 16(+5 dex, +1 dodge, +7 natural, -1 size)
hp 112(10d10+60)
Fort +13, Ref +12, Will +6
Speed 70 ft., Fly 150 ft. (average), Swim 40 ft.
Melee Bite +16(1d8+6), Claw +10(1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Meteor
Str 22, Dex 20, Con 22, Int 10, Wis 16, Cha 12
Base Atk +10; CMB +17; CMD 32
Feats Dash, Dodge, Endurance, Run, Weapon Focus(Bite)
Skills Acrobatics +17, Climb +25, Perception +15, Stealth +25, Survival +12, Swim +25
SQ Choco Cure, camouflage, stealth, swimming, water walking
Choco Cure(Su)
5/day, a black chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Meteor(Su)
2/day, a black chocobo can fire one meteor off towards its target. The black chocobo summons a molten meteor into the sky to rain your enemies those within the area of effect take 10d6 points of damage (half fire, half earth) and must make a Reflex save(DC 18) for half. Blue mages may learn this ability as a 5th level spell (DC 25).
Camouflage(Ex)
Black chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Stealth(Ex)
Black chocobos are natural hiders. It gains a +8 bonus on stealth checks. It can also take 10 on stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while hiding.
Swimming(Ex)
Black chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Black chocobos have the ability to walk on water while running. A black chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Blue
The blue-plumed chocobo shoots out water projectiles. The blue chocobo can be found near streams or oceans.
CR 2 XP 600
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +8
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 36(4d10+12)
Fort +7, Ref +6, Will +2
Speed 60 ft., Swim 40 ft.
Melee Bite +7(1d8+4), Claw +2(1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Water
Str 18, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +8, Perception +8, Survival +5, Swim +16
SQ Choco Cure, swimming, water walking
Choco Cure(Su)
2/day, a blue chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Water(Su)
2/day, a blue chocobo can blast an opponent with pressured water within 30 ft. The blue chocobo must make a ranged touch attack (+5), if it hits, the attack deals 3d6+5 water damage and inflicts the Drenched status effect for 1d4 rounds (Fortitude save 13 to negate). Blue mage may learn this ability as a 2nd level spell (DC 19).
Swimming(Ex)
Blue chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Blue chocobos have the ability to walk on water while running. A blue chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Brown
The brown-plumed chocobo creates barriers on its allies. The brown chocobo is the desert chocobo and is hard to track down.
CR 2 XP 600
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +8
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 33(4d10+12)
Fort +7, Ref +6, Will +2
Speed 60 ft.
Melee Bite +7(1d8+4), Claw +2(1d6+2)
Space 10 ft.; Reach 5 ft.
Str 18, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +16, Perception +8, Survival +5
SQ arcobatics, Choco Cure, Choco Guard, sandwalking
Arcobatics(Ex)
Brown chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Guard(Su)
2/day, a brown chocobo can create a magical guard around itself granting Protect and Shell. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Cure(Su)
2/day, a brown chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Sandwalking(Ex)
Brown chocobos travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.
Chocobo, Gold
The gold-plumed chocobo is a rare sight to behold assuming one can find one.
CR 10 XP 9600
N Large Magical Beast
Init: +9; Senses Darkvision 60 ft., low-light vision, scent; Perception +18
AC 24, touch 15, flat-footed 18(+5 dex, +1 dodge, +9 natural, -1 size)
hp 154(13d10+91)
Fort +15, Ref +13, Will +8
Speed 80 ft., Climb 20 ft., Fly 150 ft. (average), Swim 40 ft.
Melee Bite +20(1d8+7), Claw +15(1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Meteor
Str 24, Dex 20, Con 24, Int 10, Wis 18, Cha 12
Base Atk +13; CMB +21; CMD 36
Feats Dash, Diehard, Dodge, Endurance, Run, Improved Initiative, Weapon Focus(Bite)
Skills Acrobatics +28, Climb +28, Perception +18, Stealth +28, Survival +15, Swim +28
SQ acrobatics, Choco Cure, Choco Halo, camouflage, climbing, stealth, swimming, water walking
Arcobatics(Ex)
Gold chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Cure(Su)
7/day, a gold chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Meteor(Su)
3/day, a gold chocobo can fire one meteor off towards its target. The gold chocobo summons a molten meteor into the sky to rain your enemies those within the area of effect take 10d6 points of damage (half fire, half earth) and must make a Reflex save(DC 19) for half. Blue mages may learn this ability as a 5th level spell (DC 25).
Choco Halo(Su)
1/day, a gold chocobo casts a halo on his/her ally. This halo grants auto-raise, float, & haste. Blue mage may learn this ability as a 8th level spell (DC 31).
Camouflage(Ex)
Gold chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Climbing(Ex)
Gold chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Stealth(Ex)
Gold chocobos are natural hiders. It gains a +8 bonus on stealth checks. It can also take 10 on stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while hiding.
Swimming(Ex)
Gold chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Gold chocobos have the ability to walk on water while running. A gold chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Green
The green-plumed chocobo removes ailments from its allies using choco esuna. The green chocobo is found in forests or woods.
CR 2 XP 600
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +9
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 33(4d10+8)
Fort +6, Ref +6, Will +3
Speed 60 ft., Climb 20 ft.
Melee Bite +7(1d8+4), Claw +2(1d6+2)
Space 10 ft.; Reach 5 ft.
Str 18, Dex 14, Con 15, Int 2, Wis 14, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +8, Perception +9, Stealth +16, Survival +6
SQ camouflage, Choco Cure, Choco Esuna, stealth
Camouflage(Ex)
Green chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Choco Cure(Su)
2/day, a green chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Esuna(Su)
1/day, a green chocobo can cure one negative status effect of 4th level or lower. Blue mages may learn this ability as a 4th level spell (DC 23).
Stealth(Ex)
Green chocobos are natural hiders. It gains a +8 bonus on stealth checks. It can also take 10 on stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while hiding.
Chocobo, Pink
The pink-plumed chocobo that can mend wounds. The pink chocobo is very common in the plains or through breeding.
CR 1 XP 400
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +8
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 25(3d10+6)
Fort +5, Ref +5, Will +3
Speed 60 ft.
Melee Bite +6(1d8+4), Claw +1(1d6+2)
Space 10 ft.; Reach 5 ft.
Str 18, Dex 14, Con 15, Int 2, Wis 14, Cha 6
Base Atk +3; CMB +8; CMD 20
Feats Endurance, Run
Skills Acrobatics +7, Perception +8, Survival +5
SQ Choco Cure
Choco Cure(Su)
1/day, a pink chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Chocobo, Purple
The purple-plumed chocobo that shields allies and shoots ice out of its beak. The purple chocobo is usually found in the icy plains or snow-covered mountains.
CR 5 XP 1600
N Large Magical Beast
Init: +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +13
AC 18, touch 13, flat-footed 14(+3 dex, +1 dodge, +5 natural, -1 size)
hp 73(7d10+35)
Fort +10, Ref +8, Will +6
Speed 70 ft., Climb 20 ft., Swim 40 ft.
Melee Bite +11(1d8+5), Claw +6(1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Ice
Str 20, Dex 16, Con 20, Int 8, Wis 18, Cha 12
Base Atk +7; CMB +13; CMD 26
Feats Dash, Dodge, Endurance, Run
Skills Acrobatics +14, Climb +22, Perception +13, Survival +10, Swim +22
SQ Choco Barrier, Choco Cure, climbing, snow move, surefooted stride, swimming, water walking
Choco Barrier(Su)
2/day, a purple chocobo can create a magical barrier to itself granting Protect, Shell, & Regen. Blue mages may learn this ability as a 3rd level spell (DC 21).
Choco Cure(Su)
3/day, a purple chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Ice(Su)
5/day, a purple chocobo can blast an opponent with ice within 30 ft. The purple chocobo must make a ranged touch attack (+9), if it hits, the attack deals 3d6+5 fire damage and inflicts the Frozen status effect for 1d4 rounds (Fortitude save 16 to negate). Blue mage may learn this ability as a 2nd level spell (DC 19).
Climbing(Ex)
Purple chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Snow Move(Ex)
Because of its large, fur-covered claws, purple chocobos suffer no penalties for moving through snow-covered terrain.
Surefooted Stride(Ex)
Purple chocobos may move through any sort of difficult terrain(such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it.
Swimming(Ex)
Purple chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Purple chocobos have the ability to walk on water while running. A purple chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Rainbow
The rainbow-plumed chocobo is considered the legendary chocobo. Some believe they're a myth but who really knows.
CR 13 XP 25600
N Large Magical Beast
Init: +10; Senses Darkvision 60 ft., low-light vision, scent; Perception +22
AC 27, touch 16, flat-footed 21(+6 dex, +1 dodge, +11 natural, -1 size)
hp 202(17d10+119)
Fort +17, Ref +16, Will +10
Speed 90 ft., Climb 20 ft., Fly 160 ft. (average), Swim 40 ft.
Melee Bite +24(2d6+8), Claw +19(1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Meteor, Choco Trishot
Str 26, Dex 22, Con 24, Int 10, Wis 20, Cha 12
Base Atk +17; CMB +26; CMD 41
Feats Dash, Diehard, Dodge, Endurance, Improved Initiative, Improved Natural Attack(Bite), Mobility, Run, Weapon Focus(Bite)
Skills Acrobatics +32, Climb +32, Perception +22, Stealth +32, Survival +19, Swim +32
SQ acrobatics, Choco Cure, Choco Halo, camouflage, climbing, sandwalking, snow move, stealth, swimming, water walking
Arcobatics(Ex)
Rainbow chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Cure(Su)
10/day, a rainbow chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Meteor(Su)
5/day, a rainbow chocobo can fire one meteor off towards its target. The rainbow chocobo summons a molten meteor into the sky to rain your enemies those within the area of effect take 10d6 points of damage (half fire, half earth) and must make a Reflex save(DC 18) for half. Blue mages may learn this ability as a 5th level spell (DC 25).
Choco Halo(Su)
1/day, a rainbow chocobo casts a halo on his/her ally. This halo grants auto-raise, float, & haste. Blue mage may learn this ability as a 8th level spell (DC 31).
Choco Trishot(Su)
1/day, a rainbow chocobo can blast an opponent with ice, fire and thunder at once within 30 ft. The purple chocobo must make a ranged touch attack (+22), if it hits, the attack deals 5d6+5 fire damage, 5d6+5 ice damage, and 5d6+5 lightning damage. Blue mage may learn this ability as a 8th level spell (DC 31).
Camouflage(Ex)
Rainbow chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Climbing(Ex)
Rainbow chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Sandwalking(Ex)
Rainbow chocobos travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.
Snow Move(Ex)
Because of its large, fur-covered claws, rainbow chocobos suffer no penalties for moving through snow-covered terrain.
Stealth(Ex)
Rainbow chocobos are natural hiders. It gains a +8 bonus on stealth checks. It can also take 10 on stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while hiding.
Swimming(Ex)
Rainbow chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Rainbow chocobos have the ability to walk on water while running. A rainbow chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Red
The red-plumed chocobo that shoots flame out of its beak. The red chocobo is usually found in the mountain regions or hill tops.
CR 2 XP 600
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +8
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 33(4d10+8)
Fort +6, Ref +6, Will +2
Speed 60 ft., Climb 20 ft.
Melee Bite +8(1d8+5), Claw +3(1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Flame
Str 20, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +8, Climb +17, Perception +8, Survival +5
SQ Choco Cure, climbing, surefooted stride
Choco Cure(Su)
2/day, a red chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Flame(Su)
2/day, a red chocobo can blast an opponent with flame within 30 ft. The red chocobo must make a ranged touch attack (+5), if it hits, the attack deals 3d6+5 fire damage and inflicts the Burning status effect for 1d4 rounds (Reflex save 13 to negate). Blue mage may learn this ability as a 2nd level spell (DC 19).
Climbing(Ex)
Red chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Surefooted Stride(Ex)
Red chocobos may move through any sort of difficult terrain(such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it.
Chocobo, Silver
The silver-plumed chocobo has a tougher plums compared to most other chocobos and shoots thunder out of its beak. The silver chocobo found in desert mountains or near dunes.
CR 5 XP 1600
N Large Magical Beast
Init: +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +12
AC 18, touch 13, flat-footed 14(+3 dex, +1 dodge, +5 natural, -1 size)
hp 78(7d10+42)
Fort +11, Ref +8, Will +5
Speed 70 ft., Climb 20 ft., Swim 40 ft.
Melee Bite +11(1d8+5), Claw +6(1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Thunder
Str 20, Dex 16, Con 22, Int 8, Wis 16, Cha 12
Base Atk +7; CMB +13; CMD 26
Feats Dash, Dodge, Endurance, Run
Skills Acrobatics +22, Climb +22, Perception +12, Survival +9, Swim +22
SQ arcobatics, Choco Cure, Choco Guard, climbing, cloudwalking, sandwalking, surefooted stride
Arcobatics(Ex)
Silver chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Cure(Su)
3/day, a silver chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Guard(Su)
3/day, a silver chocobo can create a magical guard around itself granting Protect and Shell. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Thunder(Su)
5/day, a silver chocobo can shoot lightning at an opponent within 30 ft. The silver chocobo must make a ranged touch attack (+9), if it hits, the attack deals 3d6+5 lightning damage and inflicts the Static status effect for 1d4 rounds (Reflex save 13 to negate). Blue mage may learn this ability as a 2nd level spell (DC 19).
Climbing(Ex)
Silver chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Cloudwalking(Ex)
Silver chocobos can tread on clouds or fog as though on solid ground.
Sandwalking(Ex)
Silver chocobos travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.
Surefooted Stride(Ex)
Silver chocobos may move through any sort of difficult terrain(such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it.
Chocobo, White
The white-plumed chocobo restores magical power with its choco recharge. The white chocobo are generally found in a chocobo forest but some are known to be found roaming else where.
CR 8 XP 4800
N Large Magical Beast
Init: +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +15
AC 21, touch 14, flat-footed 16(+4 dex, +1 dodge, +7 natural, -1 size)
hp 112(10d10+60)
Fort +13, Ref +11, Will +7
Speed 70 ft., Climb 20 ft., Swim 40 ft.
Melee Bite +16(1d8+6), Claw +11(1d6+3)
Space 10 ft.; Reach 5 ft.
Str 22, Dex 18, Con 22, Int 10, Wis 18, Cha 12
Base Atk +10; CMB +17; CMD 31
Feats Dash, Dodge, Endurance, Run, Weapon Focus(Bite)
Skills Acrobatics +25, Climb +25, Perception +15, Survival +12, Swim +25
SQ acrobatics, Choco Cure, Choco Life, Choco Recharge, climbing, swimming, water walking
Arcobatics(Ex)
White chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Cure(Su)
5/day, a white chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Life(Su)
2/day, a white chocobo can bring back the dead alive. This spell functions like the Raise spell. Blue mages may learn this ability as a 4th level spell (DC 23).
Choco Recharge(Su)
1/day, a white chocobo can recharge a single allies' MP by transferring some of its own MP over to it(since it has no MP it has a once per day use only). The transfer is 5d6 MP from self to target. Blue mages may learn this ability as a 5th level spell (DC 25).
Climbing(Ex)
White chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Swimming(Ex)
White chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
White chocobos have the ability to walk on water while running. A white chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Yellow
A bird-like creature with a pleasant temperament. Its choco cure can mend the wounds of its allies. The yellow chocobo can be found almost anywhere and are the most common bred type.
CR 1 XP 400
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +7
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 27(3d10+9)
Fort +6, Ref +5, Will +2
Speed 60 ft.
Melee Bite +6(1d8+4), Claw +1(1d6+2)
Space 10 ft.; Reach 5 ft.
Str 18, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20
Feats Endurance, Run
Skills Acrobatics +7, Perception +7, Survival +4
SQ Choco Cure
Choco Cure(Su)
1/day, a yellow chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Chocobo, Black
The black-plumed chocobo is the only variety capable of flight. The black chocobo is hard to find in general but you may get lucky finding one in a chocobo forest.
CR 8 XP 4800
N Large Magical Beast
Init: +5; Senses Darkvision 60 ft., low-light vision, scent; Perception +15
AC 22, touch 15, flat-footed 16(+5 dex, +1 dodge, +7 natural, -1 size)
hp 112(10d10+60)
Fort +13, Ref +12, Will +6
Speed 70 ft., Fly 150 ft. (average), Swim 40 ft.
Melee Bite +16(1d8+6), Claw +10(1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Meteor
Str 22, Dex 20, Con 22, Int 10, Wis 16, Cha 12
Base Atk +10; CMB +17; CMD 32
Feats Dash, Dodge, Endurance, Run, Weapon Focus(Bite)
Skills Acrobatics +17, Climb +25, Perception +15, Stealth +25, Survival +12, Swim +25
SQ Choco Cure, camouflage, stealth, swimming, water walking
Choco Cure(Su)
5/day, a black chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Meteor(Su)
2/day, a black chocobo can fire one meteor off towards its target. The black chocobo summons a molten meteor into the sky to rain your enemies those within the area of effect take 10d6 points of damage (half fire, half earth) and must make a Reflex save(DC 18) for half. Blue mages may learn this ability as a 5th level spell (DC 25).
Camouflage(Ex)
Black chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Stealth(Ex)
Black chocobos are natural hiders. It gains a +8 bonus on stealth checks. It can also take 10 on stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while hiding.
Swimming(Ex)
Black chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Black chocobos have the ability to walk on water while running. A black chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Blue
The blue-plumed chocobo shoots out water projectiles. The blue chocobo can be found near streams or oceans.
CR 2 XP 600
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +8
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 36(4d10+12)
Fort +7, Ref +6, Will +2
Speed 60 ft., Swim 40 ft.
Melee Bite +7(1d8+4), Claw +2(1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Water
Str 18, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +8, Perception +8, Survival +5, Swim +16
SQ Choco Cure, swimming, water walking
Choco Cure(Su)
2/day, a blue chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Water(Su)
2/day, a blue chocobo can blast an opponent with pressured water within 30 ft. The blue chocobo must make a ranged touch attack (+5), if it hits, the attack deals 3d6+5 water damage and inflicts the Drenched status effect for 1d4 rounds (Fortitude save 13 to negate). Blue mage may learn this ability as a 2nd level spell (DC 19).
Swimming(Ex)
Blue chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Blue chocobos have the ability to walk on water while running. A blue chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Brown
The brown-plumed chocobo creates barriers on its allies. The brown chocobo is the desert chocobo and is hard to track down.
CR 2 XP 600
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +8
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 33(4d10+12)
Fort +7, Ref +6, Will +2
Speed 60 ft.
Melee Bite +7(1d8+4), Claw +2(1d6+2)
Space 10 ft.; Reach 5 ft.
Str 18, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +16, Perception +8, Survival +5
SQ arcobatics, Choco Cure, Choco Guard, sandwalking
Arcobatics(Ex)
Brown chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Guard(Su)
2/day, a brown chocobo can create a magical guard around itself granting Protect and Shell. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Cure(Su)
2/day, a brown chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Sandwalking(Ex)
Brown chocobos travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.
Chocobo, Gold
The gold-plumed chocobo is a rare sight to behold assuming one can find one.
CR 10 XP 9600
N Large Magical Beast
Init: +9; Senses Darkvision 60 ft., low-light vision, scent; Perception +18
AC 24, touch 15, flat-footed 18(+5 dex, +1 dodge, +9 natural, -1 size)
hp 154(13d10+91)
Fort +15, Ref +13, Will +8
Speed 80 ft., Climb 20 ft., Fly 150 ft. (average), Swim 40 ft.
Melee Bite +20(1d8+7), Claw +15(1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Meteor
Str 24, Dex 20, Con 24, Int 10, Wis 18, Cha 12
Base Atk +13; CMB +21; CMD 36
Feats Dash, Diehard, Dodge, Endurance, Run, Improved Initiative, Weapon Focus(Bite)
Skills Acrobatics +28, Climb +28, Perception +18, Stealth +28, Survival +15, Swim +28
SQ acrobatics, Choco Cure, Choco Halo, camouflage, climbing, stealth, swimming, water walking
Arcobatics(Ex)
Gold chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Cure(Su)
7/day, a gold chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Meteor(Su)
3/day, a gold chocobo can fire one meteor off towards its target. The gold chocobo summons a molten meteor into the sky to rain your enemies those within the area of effect take 10d6 points of damage (half fire, half earth) and must make a Reflex save(DC 19) for half. Blue mages may learn this ability as a 5th level spell (DC 25).
Choco Halo(Su)
1/day, a gold chocobo casts a halo on his/her ally. This halo grants auto-raise, float, & haste. Blue mage may learn this ability as a 8th level spell (DC 31).
Camouflage(Ex)
Gold chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Climbing(Ex)
Gold chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Stealth(Ex)
Gold chocobos are natural hiders. It gains a +8 bonus on stealth checks. It can also take 10 on stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while hiding.
Swimming(Ex)
Gold chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Gold chocobos have the ability to walk on water while running. A gold chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Green
The green-plumed chocobo removes ailments from its allies using choco esuna. The green chocobo is found in forests or woods.
CR 2 XP 600
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +9
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 33(4d10+8)
Fort +6, Ref +6, Will +3
Speed 60 ft., Climb 20 ft.
Melee Bite +7(1d8+4), Claw +2(1d6+2)
Space 10 ft.; Reach 5 ft.
Str 18, Dex 14, Con 15, Int 2, Wis 14, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +8, Perception +9, Stealth +16, Survival +6
SQ camouflage, Choco Cure, Choco Esuna, stealth
Camouflage(Ex)
Green chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Choco Cure(Su)
2/day, a green chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Esuna(Su)
1/day, a green chocobo can cure one negative status effect of 4th level or lower. Blue mages may learn this ability as a 4th level spell (DC 23).
Stealth(Ex)
Green chocobos are natural hiders. It gains a +8 bonus on stealth checks. It can also take 10 on stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while hiding.
Chocobo, Pink
The pink-plumed chocobo that can mend wounds. The pink chocobo is very common in the plains or through breeding.
CR 1 XP 400
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +8
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 25(3d10+6)
Fort +5, Ref +5, Will +3
Speed 60 ft.
Melee Bite +6(1d8+4), Claw +1(1d6+2)
Space 10 ft.; Reach 5 ft.
Str 18, Dex 14, Con 15, Int 2, Wis 14, Cha 6
Base Atk +3; CMB +8; CMD 20
Feats Endurance, Run
Skills Acrobatics +7, Perception +8, Survival +5
SQ Choco Cure
Choco Cure(Su)
1/day, a pink chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Chocobo, Purple
The purple-plumed chocobo that shields allies and shoots ice out of its beak. The purple chocobo is usually found in the icy plains or snow-covered mountains.
CR 5 XP 1600
N Large Magical Beast
Init: +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +13
AC 18, touch 13, flat-footed 14(+3 dex, +1 dodge, +5 natural, -1 size)
hp 73(7d10+35)
Fort +10, Ref +8, Will +6
Speed 70 ft., Climb 20 ft., Swim 40 ft.
Melee Bite +11(1d8+5), Claw +6(1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Ice
Str 20, Dex 16, Con 20, Int 8, Wis 18, Cha 12
Base Atk +7; CMB +13; CMD 26
Feats Dash, Dodge, Endurance, Run
Skills Acrobatics +14, Climb +22, Perception +13, Survival +10, Swim +22
SQ Choco Barrier, Choco Cure, climbing, snow move, surefooted stride, swimming, water walking
Choco Barrier(Su)
2/day, a purple chocobo can create a magical barrier to itself granting Protect, Shell, & Regen. Blue mages may learn this ability as a 3rd level spell (DC 21).
Choco Cure(Su)
3/day, a purple chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Ice(Su)
5/day, a purple chocobo can blast an opponent with ice within 30 ft. The purple chocobo must make a ranged touch attack (+9), if it hits, the attack deals 3d6+5 fire damage and inflicts the Frozen status effect for 1d4 rounds (Fortitude save 16 to negate). Blue mage may learn this ability as a 2nd level spell (DC 19).
Climbing(Ex)
Purple chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Snow Move(Ex)
Because of its large, fur-covered claws, purple chocobos suffer no penalties for moving through snow-covered terrain.
Surefooted Stride(Ex)
Purple chocobos may move through any sort of difficult terrain(such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it.
Swimming(Ex)
Purple chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Purple chocobos have the ability to walk on water while running. A purple chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Rainbow
The rainbow-plumed chocobo is considered the legendary chocobo. Some believe they're a myth but who really knows.
CR 13 XP 25600
N Large Magical Beast
Init: +10; Senses Darkvision 60 ft., low-light vision, scent; Perception +22
AC 27, touch 16, flat-footed 21(+6 dex, +1 dodge, +11 natural, -1 size)
hp 202(17d10+119)
Fort +17, Ref +16, Will +10
Speed 90 ft., Climb 20 ft., Fly 160 ft. (average), Swim 40 ft.
Melee Bite +24(2d6+8), Claw +19(1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Meteor, Choco Trishot
Str 26, Dex 22, Con 24, Int 10, Wis 20, Cha 12
Base Atk +17; CMB +26; CMD 41
Feats Dash, Diehard, Dodge, Endurance, Improved Initiative, Improved Natural Attack(Bite), Mobility, Run, Weapon Focus(Bite)
Skills Acrobatics +32, Climb +32, Perception +22, Stealth +32, Survival +19, Swim +32
SQ acrobatics, Choco Cure, Choco Halo, camouflage, climbing, sandwalking, snow move, stealth, swimming, water walking
Arcobatics(Ex)
Rainbow chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Cure(Su)
10/day, a rainbow chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Meteor(Su)
5/day, a rainbow chocobo can fire one meteor off towards its target. The rainbow chocobo summons a molten meteor into the sky to rain your enemies those within the area of effect take 10d6 points of damage (half fire, half earth) and must make a Reflex save(DC 18) for half. Blue mages may learn this ability as a 5th level spell (DC 25).
Choco Halo(Su)
1/day, a rainbow chocobo casts a halo on his/her ally. This halo grants auto-raise, float, & haste. Blue mage may learn this ability as a 8th level spell (DC 31).
Choco Trishot(Su)
1/day, a rainbow chocobo can blast an opponent with ice, fire and thunder at once within 30 ft. The purple chocobo must make a ranged touch attack (+22), if it hits, the attack deals 5d6+5 fire damage, 5d6+5 ice damage, and 5d6+5 lightning damage. Blue mage may learn this ability as a 8th level spell (DC 31).
Camouflage(Ex)
Rainbow chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.
Climbing(Ex)
Rainbow chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Sandwalking(Ex)
Rainbow chocobos travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.
Snow Move(Ex)
Because of its large, fur-covered claws, rainbow chocobos suffer no penalties for moving through snow-covered terrain.
Stealth(Ex)
Rainbow chocobos are natural hiders. It gains a +8 bonus on stealth checks. It can also take 10 on stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while hiding.
Swimming(Ex)
Rainbow chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
Rainbow chocobos have the ability to walk on water while running. A rainbow chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Red
The red-plumed chocobo that shoots flame out of its beak. The red chocobo is usually found in the mountain regions or hill tops.
CR 2 XP 600
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +8
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 33(4d10+8)
Fort +6, Ref +6, Will +2
Speed 60 ft., Climb 20 ft.
Melee Bite +8(1d8+5), Claw +3(1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Flame
Str 20, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +8, Climb +17, Perception +8, Survival +5
SQ Choco Cure, climbing, surefooted stride
Choco Cure(Su)
2/day, a red chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Flame(Su)
2/day, a red chocobo can blast an opponent with flame within 30 ft. The red chocobo must make a ranged touch attack (+5), if it hits, the attack deals 3d6+5 fire damage and inflicts the Burning status effect for 1d4 rounds (Reflex save 13 to negate). Blue mage may learn this ability as a 2nd level spell (DC 19).
Climbing(Ex)
Red chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Surefooted Stride(Ex)
Red chocobos may move through any sort of difficult terrain(such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it.
Chocobo, Silver
The silver-plumed chocobo has a tougher plums compared to most other chocobos and shoots thunder out of its beak. The silver chocobo found in desert mountains or near dunes.
CR 5 XP 1600
N Large Magical Beast
Init: +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +12
AC 18, touch 13, flat-footed 14(+3 dex, +1 dodge, +5 natural, -1 size)
hp 78(7d10+42)
Fort +11, Ref +8, Will +5
Speed 70 ft., Climb 20 ft., Swim 40 ft.
Melee Bite +11(1d8+5), Claw +6(1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks Choco Thunder
Str 20, Dex 16, Con 22, Int 8, Wis 16, Cha 12
Base Atk +7; CMB +13; CMD 26
Feats Dash, Dodge, Endurance, Run
Skills Acrobatics +22, Climb +22, Perception +12, Survival +9, Swim +22
SQ arcobatics, Choco Cure, Choco Guard, climbing, cloudwalking, sandwalking, surefooted stride
Arcobatics(Ex)
Silver chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Cure(Su)
3/day, a silver chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Guard(Su)
3/day, a silver chocobo can create a magical guard around itself granting Protect and Shell. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Thunder(Su)
5/day, a silver chocobo can shoot lightning at an opponent within 30 ft. The silver chocobo must make a ranged touch attack (+9), if it hits, the attack deals 3d6+5 lightning damage and inflicts the Static status effect for 1d4 rounds (Reflex save 13 to negate). Blue mage may learn this ability as a 2nd level spell (DC 19).
Climbing(Ex)
Silver chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Cloudwalking(Ex)
Silver chocobos can tread on clouds or fog as though on solid ground.
Sandwalking(Ex)
Silver chocobos travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.
Surefooted Stride(Ex)
Silver chocobos may move through any sort of difficult terrain(such as thorns, overgrown areas, rubble and the like) at its normal speed without taking damage or suffering any other impairment. Areas that have been magically manipulated, however, still effect it.
Chocobo, White
The white-plumed chocobo restores magical power with its choco recharge. The white chocobo are generally found in a chocobo forest but some are known to be found roaming else where.
CR 8 XP 4800
N Large Magical Beast
Init: +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +15
AC 21, touch 14, flat-footed 16(+4 dex, +1 dodge, +7 natural, -1 size)
hp 112(10d10+60)
Fort +13, Ref +11, Will +7
Speed 70 ft., Climb 20 ft., Swim 40 ft.
Melee Bite +16(1d8+6), Claw +11(1d6+3)
Space 10 ft.; Reach 5 ft.
Str 22, Dex 18, Con 22, Int 10, Wis 18, Cha 12
Base Atk +10; CMB +17; CMD 31
Feats Dash, Dodge, Endurance, Run, Weapon Focus(Bite)
Skills Acrobatics +25, Climb +25, Perception +15, Survival +12, Swim +25
SQ acrobatics, Choco Cure, Choco Life, Choco Recharge, climbing, swimming, water walking
Arcobatics(Ex)
White chocobos are natural at acrobatics. It gains a +8 bonus on acrobatics checks. It can also take 10 on acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Choco Cure(Su)
5/day, a white chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Choco Life(Su)
2/day, a white chocobo can bring back the dead alive. This spell functions like the Raise spell. Blue mages may learn this ability as a 4th level spell (DC 23).
Choco Recharge(Su)
1/day, a white chocobo can recharge a single allies' MP by transferring some of its own MP over to it(since it has no MP it has a once per day use only). The transfer is 5d6 MP from self to target. Blue mages may learn this ability as a 5th level spell (DC 25).
Climbing(Ex)
White chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on climb checks. It can also take 10 on climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, It is never flat-footed while climbing.
Swimming(Ex)
White chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on swim checks. It can also take 10 on swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking(Ex)
White chocobos have the ability to walk on water while running. A white chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.
Chocobo, Yellow
A bird-like creature with a pleasant temperament. Its choco cure can mend the wounds of its allies. The yellow chocobo can be found almost anywhere and are the most common bred type.
CR 1 XP 400
N Large Magical Beast
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +7
AC 13, touch 11, flat-footed 11(+2 dex, +2 natural, -1 size)
hp 27(3d10+9)
Fort +6, Ref +5, Will +2
Speed 60 ft.
Melee Bite +6(1d8+4), Claw +1(1d6+2)
Space 10 ft.; Reach 5 ft.
Str 18, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20
Feats Endurance, Run
Skills Acrobatics +7, Perception +7, Survival +4
SQ Choco Cure
Choco Cure(Su)
1/day, a yellow chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (DC 19).
Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.