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Alchemical Items?
#1
Greetings from Spain

A few questions?

1. The alchemical items, the attack is vs AC, vs touch AC, or DC fort as the spell?

2. The alchemical items level 2, do 3d6 +6 (web) or 5d6 +10 (pdf)

3. As the cost calculated?

thanks
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#2
(03-19-2014, 02:53 PM)Tchazzar Wrote: Greetings from Spain

A few questions?

1. The alchemical items, the attack is vs AC, vs touch AC, or DC fort as the spell?

2. The alchemical items level 2, do 3d6 +6 (web) or 5d6 +10 (pdf)

3. As the cost calculated?

thanks

1. Touch AC, but if it has a save, requires both.

2. 5d6+10

3. Not sure I understand the question. Rephrase?
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#3
thanks.

Then Ice Crystal, attack vs AC touch, and Ice Gem attack vs AC touch + DC reflex save. The Ice Crystal has DC fort as the spell(Blizzard III) or not?

The cost of alchemical items is level x caster level x ¿?¿¿?? gil. the cost of creating the items if a player wants them to your caster level instead of the generic level.
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#4
(03-19-2014, 04:21 PM)Tchazzar Wrote: thanks.

Then Ice Crystal, attack vs AC touch, and Ice Gem attack vs AC touch + DC reflex save. The Ice Crystal has DC fort as the spell(Blizzard III) or not?

The cost of alchemical items is level x caster level x ¿?¿¿?? gil. the cost of creating the items if a player wants them to your caster level instead of the generic level.

Ah, yes, it has a Fort save.

25 gp × the level of the spell × the level of the caster
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#5
Thanks.

Alchemical Bullet (Ex): A chemist learns to modify bullets to carry alchemical effects, allowing them to reach farther than normal. When using Alchemical Bullet to carry the effects of a Chemist's Bomb, the chemist may modify, load and fire the bullet as part of the action of creating the bomb, instead of throwing it. The chemist may not use Discoveries to further modify the bomb. When using Alchemical Bullet to carry the effects of any other alchemical item, modifying the bullet requires a move action, while loading and firing the bullet must be performed separately. Splash weapons that have been modified to be carried by the bullet are no longer splash weapons, nor are they thrown, and do not gain the benefit of Throw Anything (including Int to damage) nor any other feat that only affects thrown or splash weapons. The chemist must provide the alchemical item and the ammunition. Prerequisites: Chemist 4

This Discovery: weapon damage is added to the bomb / alchemist item or not?
2d6 damage weapon + 2d6 damage bomb(chemist level 4) or 2d6 damage bomb(chemist level 4)
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#6
(03-20-2014, 10:30 AM)Tchazzar Wrote: Thanks.

Alchemical Bullet (Ex): A chemist learns to modify bullets to carry alchemical effects, allowing them to reach farther than normal. When using Alchemical Bullet to carry the effects of a Chemist's Bomb, the chemist may modify, load and fire the bullet as part of the action of creating the bomb, instead of throwing it. The chemist may not use Discoveries to further modify the bomb. When using Alchemical Bullet to carry the effects of any other alchemical item, modifying the bullet requires a move action, while loading and firing the bullet must be performed separately. Splash weapons that have been modified to be carried by the bullet are no longer splash weapons, nor are they thrown, and do not gain the benefit of Throw Anything (including Int to damage) nor any other feat that only affects thrown or splash weapons. The chemist must provide the alchemical item and the ammunition. Prerequisites: Chemist 4

This Discovery: weapon damage is added to the bomb / alchemist item or not?
2d6 damage weapon + 2d6 damage bomb(chemist level 4) or 2d6 damage bomb(chemist level 4)

Weapon damage + bomb damage.
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