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Fix "white monk" if possible
#1
One of my players is playing a white monk while they have ungodly AC, they seem just a touch lacking in the "to hit and damage" department even a white mage might have a chuckle at them. Pre-BAB nerf.. the BAB nerf actually made it worse on him on thinks that should be semi hittable. (Ie: it doesn't feel like he is playing even slightly a monk when he is supposed to be part monk.) Also, I was wondering what abilitys off the monk class do they get. (Outside of casting white magic class spells, it wasn't fully defined what they get off the monk class.. outside of the "martial art's ability being removed"

It kinda makes it confusing to understand if they get the styles and other things a standard monk gets or not.

(No other notice of issues from the other archetypes, outside gun-mage, which just needed a rules clarification that their channeling a bullet works like a red-mages ability.)
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#2
White Monks lose Martial Art Mastery abilities, Aurablast, and Boost. They get everything else.

Monks are fine. Even with the BAB nerf.

Gunmages isn't like Red Mage's ability. They cast, then fire on the next round.
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