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Official Update Thread
Kinda glad that you didn't get the Bestiary updated yet, I just finished up the Cie'th.

Signing of Manly Man ~A Man~
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10/23/2017 - Major update - Variety of fixes, couple of new races, several new archetypes. Unfortunately, the Bestiary update isn't here yet. It will be the next update though.

Races

Made a few language changes to several races. It was added to Linguistics skill.
Ixal - New beastman tribe race.
Kojin - New beastman tribe race.
Varg - Got a new and improved Scent alternate racial trait.

Classes

Astrologian - Clarified Star Globe ability.
Bard - Fixed minor placing error.
Black Mage - Removed Quad Cast, changed 1 MP Spell. Removed Overchannel limit break, replaced with Ultima Beam.
Blue Mage - Changed 1 MP spell.
Dragoon - Added to the Jump ability to be able to leap forward than their movement speed.
Engineer - Changed starting armor for Automatons, added prerequisites for a few engineer gadget tricks.
Freelancer - Fixed minor placing error, made it easier to read and understand.
Geomancer - Fixed level error for Geomancy.
Illusionist - Changed 1 MP spell.
Medic - Changed First Aid, Improved First Aid, and First Aid Mastery.
Monk - Corrected Ki Strike level error.
Ninja - Added missing ability (Shadow Step).
Red Mage - Changed 1 MP spell.
Samurai - Removed and replaced several bushidos. Clarfied Action Without Thought ability.
Sword Saint - Changed Swordplay for Advance and Master skills to be gained at 6th/12th.
White Mage - Removed Quad Cast, changed 1 MP Spell.

Prestige Classes

Kingsglaive - Bolt and Blaze got a damage upgrade.
Turk - Fixed some minor grammar errors.

Archetypes

Azure Dragoon (Dragoon archetype) - New abilities added (from Kayos).
Biskmatar - New Sword Saint archetype.
Blademaster (Sword Saint archetype) - Removed and replaced combo finishers (from Kayos).
Elementalist (Black Mage archetype) - Fixed error from Quad-Cast removal.
Field Specialist (Medic archetype) - Changed and added new abilities.
Gun Mage (Blue Mage archetype) - Fixed a minor error.
Invoker (Summoner archetype) - Added evolutions.
Monk of the Wild (Monk archetype) - Change the Expert ability for Ape.
Mystic (Astrologian archetype) - Added Star Globe ability as part of Mystic Bolts replacement.
Mystic Knight (Knight archetype) - Fixed a minor error.
Paladin (Holy Knight archetype) - Fixed a minor error.
Pen Mage - New Black Mage archetype. Created by NapazTrix.
Pluto Knight (Knight archetype) - Fixed a minor error.
Primal Mage (Blue Mage archetype) - Dropped different Armored Mage ability.
Red Warrior (Red Mage archetype) - Increases BAB/HD, changed insight bonus to enhancement bonus for stats.
Sage (Red Mage archetype) - Fixed a minor error.
Skylancer (Dragoon archetype) - Added more range to dimensional jump and the ability to strike with two weapons.
Songstress - New Bard archetype.
Spell Dancer (Red Mage archetype) - Fixed minor errors.
Stonelord (Holy Knight archetype) - Fixed a minor error.
Synthesist (Engineer archetype) - Corrected placement error.
Warmech (Engineer archetype) - Added more clarification to Rapid Shield Repair.
Warrior Monk (Samurai archetype) - Fixed minor errors.
Wrestler (Black Belt archetype) - Fixed minor error.

Spells

Astrologian - Added new 9th level spell, Black Hole.
Necromancer - Fixed Ghoul Touch, moved back to 2nd level. Fixed Suffocation, moved up to 5th level.
Time Mage - Fixed a minor error for a 9th level time mage spell that I forget because its been so long. Get it? A time mage joke? Someone kill me, please.

Skills/Feats/Traits

Removed the sneaky Techomancer from the skill list, added Astrologians and Samurais.
Added languages to Linguistics skill.
Added Extra Ki Power feat, clarified the Overchannel feat.
Removed Overpowered Grip trait and fixed a couple of minor errors from other traits.

Equipment/Materia

Removed the sneaky Techomancer from the money list, added Astrologians and Samurais.
Added clarification for Buster Swords (and nerf their critical threat range), Power Rods/Staves, and changed Spiked Chains.
Fixed Demolition and Undead Materias.
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Quick minor update - All white magic cures, heals, bless spells below 6th level now hurt undead. Red Mage's Spellstrike ability clarified and changed.
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So, uh, looking at the updates to Spellstrike... it kinda doesn't work, or at least it doesn't work in the Red Mage's favor. The Red Mage spell list has no offensive spells with a range of 'touch,' so unless you're trying to give that dragon you're fighting hella mixed signals by hitting him with a sword that also gives him a +6 enhancement bonus to Strength, the ability should probably read along the lines of "...whenever a red mage casts a spell from the red mage spell that makes a touch attack roll (melee or ranged), he can deliver the spell through any weapon he is wielding as part of a melee attack."

Whether this is just a misunderstanding of what's written down or whatever, It probably should be clarified better, because the first thing that one's mind defaults to when reading "touch spell" is a spell that you have to actually touch your enemy with.

Signing of Manly Man ~A Man~
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Ranged touch is a "touch" spell.
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(10-27-2017, 12:53 AM)Viladin Wrote: Ranged touch is a "touch" spell.

Touch can refer to 2 different things in pathfinder

1.) The spell range requiring a melee attack as you reach out to poke somebody with the spell 
2.) The type of ac your attack hits (ignoring all armor, shield, and natural armor bonuses)

Magus spellstrike refers to the first

Signing of Biyama Angry Grammar dark knights are always watching Angry
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Well, I fixed it. :p Weird complaint though.
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11/4/2017 - Another update - I keep missing things. D: and people keep exploiting things! (Looking at you, ArchmageL.)

Classes

Bard - Added (Ex) to Bardic Performance. Added (Su) to Minor and Major Auras.
Black Belt - Added (Ex) to Unarmed Strike.
Black Mage - Modified Ultima Beam limit break. Added (Ex) to Black Magery.
Blue Mage - Added (Ex) to Blue Magery.
Dancer - Added (Ex) to Unarmed Strike.
Dark Knight - Added (Ex) to Sneak Attack.
Engineer - Added (Ex) to Automaton and Support Droid.
Freelancer - Clarified abilities to be bought must have (Ex), (Su), or (Sp). Added Cantrips to Spellcasting as a packaged deal.
Gambler - Added (Ex) to Throwing Cards.
Holy Knight - Added (Ex) to Holy Strike.
Medic - Added (Ex) to Medical Specialist.
Necromancer - Added (Ex) to Undead Body.
Ninja - Added (Ex) to Sneak Attack.
Red Mage - Added (Ex) to Red Magery.
Sword Saint - Added (Su) to Talent Trees.
Thief - Added (Ex) to Sneak Attack and Trapfinding.
White Mage - Added (Ex) to White Magery.

Archetypes

Archon (Holy Knight archetype) - Added (Su) to Talent Tree.
Assassin (Thief archetype) - Added (Ex) to Poison Use and Save Bonus against Poison.
Azure Dragoon (Dragoon archetype) - Added (Su) to Talent Tree.
Battlefield Minstrel (Bard archetype) - Added (Su) to Talent Tree.
Battlerager (Beastmaster archetype) - Added (Su) to Talent Tree.
Corsair (Fencer archetype) - Added (Ex) to Sneak Attack.
Duelist (Sword Saint archetype) - Added (Su) to Talent Trees.
Elementalist (Black Mage archetype) - Added (Su) to Elemental Perfection.
Field Specialist (Medic archetype) - Added (Ex) to Field Medic Expertise.
Guitarist (Bard archetype) - Added a new ability and fixed a minor error.
Lady Luck - A new Gambler archetype.
Machinist (Gunner archetype) - Added (Ex) to Autoturrets.
Magitek Operator (Engineer archetype) - Added (Ex) to Magitek Armor and Improved Magitek.
Mystic Knight (Knight archetype) - Added (Su) to Talent Trees.
Paladin (Holy Knight archetype) - Added (Su) to Oaths.
Reaver (Dark Knight archetype) - Added (Su) to Talent Tree.
Rune Knight (Holy Knight archetype) - Added (Su) to Scribe Rune and Rune Eruption.
Skullshield (Necromancer archetype) - Added (Su) to Fused Bone Commander.
Soldier (Fighter archetype) - Added (Su) to Mako Infusion.
Sorcerer (Black Mage archetype) - Added (Ex) to Bloodline Arcana.
Squire (Fighter archetype) - Added (Su) to Talent Trees.
Streetrat (Thief archetype) - Added (Ex) to Streetwise.
Synthesist (Engineer archetype) - Added (Ex) to Base Constructor.
Technomancer (Engineer archetype) - Added (Ex) to Magical Salvage.
Warlock (Necromancer archetype) - Added a new ability, improved Blast damage, and gave them 3/4ths BAB.
Warmech (Engineer archetype) - Added (Ex) to Battle Armor and Improved Battle Armor.
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I noticed that there's two spells that inflict the Charm status effect, but there's no entry for the status effect anywhere.

Signing of Loxsis
<>Ever on the Hunt for the Ultimate<>
<>D20 Class Change System<>
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(12-02-2017, 01:38 PM)Loxsis Wrote: I noticed that there's two spells that inflict the Charm status effect, but there's no entry for the status effect anywhere.

Yup, noted. Will fix on next update
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I noticed Flare doesn't have a description for the duration of the Burn status effect.

Signing of Fortheseen Those who wield red magic and blue magic are know as violet mages but very few are actually known and even fewer are actually masters of the violet magic.
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(12-03-2017, 10:36 AM)Fortheseen Wrote: I noticed Flare doesn't have a description for the duration of the Burn status effect.

Oooh, good catch, I'll fix that.
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Just thought you should know, if you do an update with the initiator archetypes, a huge amount of errata is out for Path of War material.

Signing of Manly Man ~A Man~
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What's the likelihood of a major update being done in December?

Signing of Loxsis
<>Ever on the Hunt for the Ultimate<>
<>D20 Class Change System<>
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(12-17-2017, 01:16 PM)Loxsis Wrote: What's the likelihood of a major update being done in December?

Very likely in 7 days.
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I had a suggestion for 2 of the Holy Sword Techs.  I think a change to the name of Holy Ruination to Divine Ruination (the War of the Lions name) might be fitting.  And for Hallowed Bolt, I'm curious why it doesn't apply the Silence condition (as it did in FFT)?

Also, with an update pending I wanted to point out that Two of the Blademaster's, Samurais, and Monks abilities are identical in function, but differ in name.  I'm not sure if this was by design or maybe just a simple goof.  I also don't know what other classes (if any) have similar abilities that may have had this happen.

I love the work you've done here, keep it up!!

Quote:
  • Rising Slash (Ex): A blademaster who uses this blade technique suffers a -2 penalty to this Attack roll but deals normal weapon damage + 2 and has a chance to knock a foe prone. The blademaster can attempt to trip his opponent as a free action without provoking an attack of opportunity if he hits with this blade technique. If the attempt fails, the blademaster is not tripped in return.

  • Sweeping Slash (Ex): A blademaster who uses this blade technique suffers a -2 penalty to this Attack roll but deals normal weapon damage + 2 and has a chance to knock a foe prone. The blademaster can attempt to trip his opponent as a free action without provoking an attack of opportunity if he hits with this blade technique. If the attempt fails, the blademaster is not tripped in return.

Quote:
  • Rising Slash (Ex): A samurai who uses this kenki technique suffers a -2 penalty to this Attack roll but deals normal weapon damage + 2 and has a chance to knock a foe prone. The samurai can attempt to trip his opponent as a free action without provoking an attack of opportunity if he hits with this kenki technique. If the attempt fails, the samurai is not tripped in return.

  • Sweeping Slash (Ex): A samurai who uses this kenki technique suffers a -2 penalty to this Attack roll but deals normal weapon damage + 2 and has a chance to knock a foe prone. The samurai can attempt to trip his opponent as a free action without provoking an attack of opportunity if he hits with this kenki technique. If the attempt fails, the samurai is not tripped in return.


Quote:
  • Rising Uppercut (Ex): A monk who uses this blitz technique suffers a -2 penalty to this Attack roll but deals normal martial art damage + 2 and has a chance to knock a foe prone. The monk can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with this blitz technique. If the attempt fails, the monk is not tripped in return.

  • Roundhouse Kick (Ex): A monk who uses this blitz technique suffers a -2 penalty to this Attack roll but deals normal martial art damage + 2 and has a chance to knock a foe prone. The monk can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with this blitz technique. If the attempt fails, the monk is not tripped in return.
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Having the kicks/slashes do the same thing is ok. They have their own combos

Signing of Biyama Angry Grammar dark knights are always watching Angry
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As soon as I finish this major update, I'll get right on it.
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(12-25-2017, 03:10 PM)Biyama Wrote: Having the kicks/slashes do the same thing is ok. They have their own combos

What I meant to point out was that each of the classes has 2 abilities that are the same, but only differ in name. I wasn't sure if this was by design or maybe just an oversight. I agree that it's okay that each class has an ability that does the same thing.

(12-25-2017, 04:57 PM)Viladin Wrote: As soon as I finish this major update, I'll get right on it.

Awesome! Can't wait to see the new update.
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1/1/2018 - Major update - Happy New Years! I barely squeaked out this major update in time. And while I didn't get the website finished, I did upload the Bestiary to the new website (test.finalfantasyd20.com). Over the next few weeks/months, the functionality of the new website will improve and eventually, it will become the new FFd20 site. So please be patient with me Smile

Races

Roegadyn - New base race from FF14, the burly sailors of Limsa Lominsa.

Archetypes

Gladiator (Fighter archetype) - Fixed an error.
Inventor (Engineer archetype) - Renamed from Puppetmaster.
Puppetmaster (Engineer archetype) - Renamed to Inventor. New Puppetmaster (from FF11).
Sea Wolf - New Roegadyn-only Fighter archetype.

Spells

Astrologian - Few status ailment curing spells added.
Black Mage - Few new 4th level black magic spells, as well as a new 1st level spell.
Blue Mage - Over 50 new blue magic spells, too many to list!
Dark Knight - Couple of spells added, Dread Spikes/Dread Spikes II.
Geomancer - Couple of new spells added, Rain and Downpour.
Holy Knight - Few status ailment curing spells added.
Necromancer - Couple of spells added, Dread Spikes/Dread Spikes II
Red Mage - Few status ailment curing spells added.
Summoner - 10-15 new summoning spells added.
White Mage - Few status ailment curing spells added. Holy and Holy 2 changed. Saintly Beam added to 9th. Couple of new spells added, Rain and Downpour.

Bestiary

Over 250 pages worth of new monsters and updated old monsters. These monsters are on the new website, not on the old one. I've also compressed the PDFs into a file in case you want to download them, located at: http://www.finalfantasyd20.com/ffd20/FFd20_Monsters.rar
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