Mystletainn: Though good steel will usually suffice in most cases, there are times in which weapons and armor forged from other materials must come into play. When fiends emerge from one of the many hells below ground or the undead burst forth from cracked earth, no metal is better for combating these monsters than mystletainn. A white metal with a slightly bluish tinge, mystletainn in its raw form is virtually unworkable due to the sheer amount of energy it has, making it move and grow all on its own as though alive. Only after baptizing the ore in holy water once smelted does the material become compliant. Its innate energy resonates with the holy water far better than anything else, and in so doing becomes a blessed metal well-suited to holy knights and others who wield sacred powers.
Weapons made from mystletainn emit a burning radiance when striking targets, dealing 1 point of holy damage alongside whatever the weapon normally deals. Holy knights, as well as any other creatures with the lay on hands ability, may channel their ability through a weapon made of mystletainn as if it had the conductive property, whether or not it actually does, or even has been enchanted at all. Dark knights wielding weapons made of mystletainn take 1 point of holy damage per round, so long as it is held in their hand.
Mystletainn's semblance of life is not hammered out when forged, merely kept still, and when being worn as armor, tends to cling to its wearers, but has preferences that stem from its refinement process. Its holy nature makes it symbiotize and synergize with those who control like powers; as such, holy knights wearing armor made of mystletainn reduce the armor check penalty by 2 rather than 1, increase the maximum Dexterity bonus by 1, and incur no penalties to movement from the armor, regardless of whether it is light, medium, or heavy. Others who wear mystletainn armor find that it subtly fights back as one tries to move, increasing the armor check penalty by 1, reducing the maximum Dexterity bonus by 1, and reducing their movement speed by an additional 5 feet. Shields made of mystletainn provide no armor check penalty for holy knights, but increase their armor check penalty for all other creatures by 1.
Mystletainn has a hardness of 15, and 30 hit points per inch of thickness. All items made of mystletainn are considered to be of masterwork quality; this is included in the prices below.
Item cost modifier:
Weapons: +3,000 gil
Light armor: +1,000 gil
Medium armor: +4,000 gil
Heavy armor: +9,000 gil
Shields: +1,000 gil
Scarletite: Elemental energy perfuses the land in many forms, with different areas holding varying levels of elements. Found only in places such as volcanoes, desert mines, and other places filled with fire-elemental energy, scarletite is a vaguely crystalline ore that is said to have been blessed by the passing by of Eidolons of fire. Uncomfortably hot to the touch, its elemental affinity makes it very difficult to forge, but it can be used to fashion highly effective weapons and armor. Weapons made of scarletite deal 1 point of fire damage on top of whatever other damage they normally deal. Armor made of scarletite has other materials involved in crafting it that prevent it from harming the wearer, but confer some protection against ice damage. Light scarletite armor gives ice resistance 5, medium scarletite armor gives ice resistance 10, and heavy scarletite armor gives ice resistance 15. Scarletite shields grant ice resistance 5 and a +2 bonus on Reflex saves against effects that deal ice damage; these bonuses do not stack with any other forms of ice resistance.
Scarletite has a hardness of 10, and 30 hit points per inch of thickness. All items made of scarletite are considered to be of masterwork quality; this is included in the prices below.
Item cost modifier:
Weapons: +1,000 gil
Light armor: +4,000 gil
Medium armor: +9,000 gil
Heavy armor: +14,000 gil
Shield: +5,000 gil
Scarletite has many other equivalent "sister" materials, all of them functioning with different elements.
Pagite: Ice, armor offers wind resistance
Tiamatite: Wind, armor offers earth resistance
Materite: Earth, armor offers lightning resistance
Coralite: Lightning, armor offers water resistance
Aquite: Water, armor offers fire resistance
Weapons made from mystletainn emit a burning radiance when striking targets, dealing 1 point of holy damage alongside whatever the weapon normally deals. Holy knights, as well as any other creatures with the lay on hands ability, may channel their ability through a weapon made of mystletainn as if it had the conductive property, whether or not it actually does, or even has been enchanted at all. Dark knights wielding weapons made of mystletainn take 1 point of holy damage per round, so long as it is held in their hand.
Mystletainn's semblance of life is not hammered out when forged, merely kept still, and when being worn as armor, tends to cling to its wearers, but has preferences that stem from its refinement process. Its holy nature makes it symbiotize and synergize with those who control like powers; as such, holy knights wearing armor made of mystletainn reduce the armor check penalty by 2 rather than 1, increase the maximum Dexterity bonus by 1, and incur no penalties to movement from the armor, regardless of whether it is light, medium, or heavy. Others who wear mystletainn armor find that it subtly fights back as one tries to move, increasing the armor check penalty by 1, reducing the maximum Dexterity bonus by 1, and reducing their movement speed by an additional 5 feet. Shields made of mystletainn provide no armor check penalty for holy knights, but increase their armor check penalty for all other creatures by 1.
Mystletainn has a hardness of 15, and 30 hit points per inch of thickness. All items made of mystletainn are considered to be of masterwork quality; this is included in the prices below.
Item cost modifier:
Weapons: +3,000 gil
Light armor: +1,000 gil
Medium armor: +4,000 gil
Heavy armor: +9,000 gil
Shields: +1,000 gil
Scarletite: Elemental energy perfuses the land in many forms, with different areas holding varying levels of elements. Found only in places such as volcanoes, desert mines, and other places filled with fire-elemental energy, scarletite is a vaguely crystalline ore that is said to have been blessed by the passing by of Eidolons of fire. Uncomfortably hot to the touch, its elemental affinity makes it very difficult to forge, but it can be used to fashion highly effective weapons and armor. Weapons made of scarletite deal 1 point of fire damage on top of whatever other damage they normally deal. Armor made of scarletite has other materials involved in crafting it that prevent it from harming the wearer, but confer some protection against ice damage. Light scarletite armor gives ice resistance 5, medium scarletite armor gives ice resistance 10, and heavy scarletite armor gives ice resistance 15. Scarletite shields grant ice resistance 5 and a +2 bonus on Reflex saves against effects that deal ice damage; these bonuses do not stack with any other forms of ice resistance.
Scarletite has a hardness of 10, and 30 hit points per inch of thickness. All items made of scarletite are considered to be of masterwork quality; this is included in the prices below.
Item cost modifier:
Weapons: +1,000 gil
Light armor: +4,000 gil
Medium armor: +9,000 gil
Heavy armor: +14,000 gil
Shield: +5,000 gil
Scarletite has many other equivalent "sister" materials, all of them functioning with different elements.
Pagite: Ice, armor offers wind resistance
Tiamatite: Wind, armor offers earth resistance
Materite: Earth, armor offers lightning resistance
Coralite: Lightning, armor offers water resistance
Aquite: Water, armor offers fire resistance