06-30-2014, 07:57 PM
Minor update: Added a slew of metamagic feats and racial feats, a new race (Burmecians), and a few more archetypes. Also corrected some minor errors.
Races
Burmecian - An anthromorphic ratfolk who live in Burmecia and Cleyra.
Archetypes
Dragon Knight - Made changes to the DK dragoon archetype. It is now a burmecian-only archetype and I added new abilities.
Gulch Gunner - A burmercian gunner archetype that uses firearms up close and personal to deadly effect.
Plague Bringer - A burmecian chemist archetype that creates plague vials to infect his enemies.
Pugilist - A bangaa monk archetype that uses an unique form of fighting style.
Warmech - A shindroid engineer archetype that helps protects his allies with his force fields and battle armor.
Feats
Metamagic Feats - Added the following metamagic feats to fit within this system: Bouncing Spell, Burning Spell, Dazing Spell, Disruptive Spell, Ectoplasmic Spell, Elemental Spell, Flaring Spell, Heighten Spell, Intensified Spell, Lingering Spell, Merciful Spell, Persistant Spell, Piercing Spell, Reach spell, Rime Spell, Selective Spell, Sickening Spell, Threatening Illusion, Thundering Spell, and Umbral Spell.
Racial Feats - Added 6 varg racial feats: Bone-Crushing Jaws, Desert Runner, Pack Tactician, Spotter, Throwdown Trip, and Tripping Bite.
Races
Burmecian - An anthromorphic ratfolk who live in Burmecia and Cleyra.
Archetypes
Dragon Knight - Made changes to the DK dragoon archetype. It is now a burmecian-only archetype and I added new abilities.
Gulch Gunner - A burmercian gunner archetype that uses firearms up close and personal to deadly effect.
Plague Bringer - A burmecian chemist archetype that creates plague vials to infect his enemies.
Pugilist - A bangaa monk archetype that uses an unique form of fighting style.
Warmech - A shindroid engineer archetype that helps protects his allies with his force fields and battle armor.
Feats
Metamagic Feats - Added the following metamagic feats to fit within this system: Bouncing Spell, Burning Spell, Dazing Spell, Disruptive Spell, Ectoplasmic Spell, Elemental Spell, Flaring Spell, Heighten Spell, Intensified Spell, Lingering Spell, Merciful Spell, Persistant Spell, Piercing Spell, Reach spell, Rime Spell, Selective Spell, Sickening Spell, Threatening Illusion, Thundering Spell, and Umbral Spell.
Racial Feats - Added 6 varg racial feats: Bone-Crushing Jaws, Desert Runner, Pack Tactician, Spotter, Throwdown Trip, and Tripping Bite.