06-18-2014, 06:15 PM
Major update: Eight new archetypes, a new Primal monster, removal of spells and replaced with new ones, and FFd20 Main Book updated and finished (tentatively). With the photoshop help of Bren McGuire, he has created me 2 new covers, one for the FFd20 Monster Compendium (which is almost finished, whenever I can finish Leviathan and Garuda primals) and the new book I'm working on: FFd20 Technology Book. You will noticed that I removed all instances of technology from the main book (gunner, engineer, medic classes, as well as archetypes and prestige classes that has dealt with technology), so I can put them all in the new book.
Classes
Chocobo Knight - Increased hit points from d10 to d12.
Gunner - Decreased hit points from d10 to d8 and decrease BAB from full to 3/4ths.
Prestige Classes
Skald - Increased hit points from d8 to d10.
Archetypes
Caller - Summoner archetype that allows the summoner to summon monsters even while his avatar is out.
Cannoneer - Gunner archetype that specializes in cannons and the like.
Defender - Fighter archetype that prefers defense over offense.
Lancer - Dragoon archetype that uses mounts to deal their deadly lancer damage.
Marauder - Beastmaster archetype that uses large two-handed weapons to overcome their foes.
Mog Knight - A moogle-only Chocobo Knight archetype that specializes in pouncing their enemies. (Created by Gabriel Waisaith)
Ranger - Archer archetype that hunts down their favored foes, using their favored terrain to their advantage.
Viking - Fighter archetype that strikes fear into the heart of her foes, and in battle can fly into a terrible rage.
Spells
Black Mage - Removed all 6th and 8th redundant aoe spells, replaced them with other spells.
Geomancer - Added a couple of new spells at 6th and 8th.
White Mage - Added a couple of new spells at 6th and 8th.
Monster Compendium
A new Primal has been added: Ifrit, Lord of the Inferno. On the horizon, the next to be created are: Garuda, Lady of the Vortex and Leviathan, Lord of the Whorl.
Equipment
Armor values of most of the armor has been changed.
Classes
Chocobo Knight - Increased hit points from d10 to d12.
Gunner - Decreased hit points from d10 to d8 and decrease BAB from full to 3/4ths.
Prestige Classes
Skald - Increased hit points from d8 to d10.
Archetypes
Caller - Summoner archetype that allows the summoner to summon monsters even while his avatar is out.
Cannoneer - Gunner archetype that specializes in cannons and the like.
Defender - Fighter archetype that prefers defense over offense.
Lancer - Dragoon archetype that uses mounts to deal their deadly lancer damage.
Marauder - Beastmaster archetype that uses large two-handed weapons to overcome their foes.
Mog Knight - A moogle-only Chocobo Knight archetype that specializes in pouncing their enemies. (Created by Gabriel Waisaith)
Ranger - Archer archetype that hunts down their favored foes, using their favored terrain to their advantage.
Viking - Fighter archetype that strikes fear into the heart of her foes, and in battle can fly into a terrible rage.
Spells
Black Mage - Removed all 6th and 8th redundant aoe spells, replaced them with other spells.
Geomancer - Added a couple of new spells at 6th and 8th.
White Mage - Added a couple of new spells at 6th and 8th.
Monster Compendium
A new Primal has been added: Ifrit, Lord of the Inferno. On the horizon, the next to be created are: Garuda, Lady of the Vortex and Leviathan, Lord of the Whorl.
Equipment
Armor values of most of the armor has been changed.