03-29-2013, 11:00 AM
(This post was last modified: 03-29-2013, 11:05 AM by Solidchaos.)
Sorry, the only time I seem to be able to post is from phone. As for stamina, I mentioned that both the rogue and warrior would gain an amount every level equal to their constitution modifier.
I'm currently toying with the idea to increase the talent costs to reflect the possibility of running out of stamina, and possibly removing or lessening cooldowns between talents/spells (it made since in game to wait between uses, prevents spamming, no real reason in PnP form)
And I will forget the idea of stamina/mana regen times, the only real time you regain either is through specific abilities and potion. That said, I've got a friend compiling a list of all the reagents used in crafting in DA Origins so to reflect what you actually need.
I'm currently toying with the idea to increase the talent costs to reflect the possibility of running out of stamina, and possibly removing or lessening cooldowns between talents/spells (it made since in game to wait between uses, prevents spamming, no real reason in PnP form)
And I will forget the idea of stamina/mana regen times, the only real time you regain either is through specific abilities and potion. That said, I've got a friend compiling a list of all the reagents used in crafting in DA Origins so to reflect what you actually need.