Valhallan Forms
Blitz
Sword Skill Valhallan (Basic)
Element Physical
EFFECT
Range Centered on knight of Etro
Target All enemies within reach
Saving Throw Reflex half
DESCRIPTION
Winding up and making a wild, powerful swing, the knight of Etro cleaves through anything and everything that dares impede her. All enemies within her melee reach are dealt focus sword damage plus 1d6 damage per two levels, ignoring damage reduction.
Practiced: This swordskill, with practice, increases the area of effect by 10 feet.
Perfected: This swordskill, when perfected, affects all enemies within reach twice.
Disaster
Sword Skill Valhallan (Basic)
Element Non-Elemental
EFFECT
Range 60 ft.
Target One creature
Saving Throw Will partial
DESCRIPTION
An aura of vengefulness given tangibility envelopes your blade before exploding over your enemy. The knight of Etro deals focus sword damage plus 1d6 damage per two levels, and inflicts Curse, Deprotect (as the deprotect spell), and Deshell (as the deprotect spell) on a failed saving throw. These status effects last for a number of rounds equal to the knight of Etro's Charisma modifier. A successful Will save negates the status effects.
Practiced: This swordskill, with practice, also leaves the opponent shaken, and inflicts Deprotect (as the deprotect II spell) and Deshell (as the deshell II spell), instead of the previous Deprotect/Deshell effects.
Perfected: This swordskill, when perfected, also leaves the opponent frightened instead of shaken, and inflicts Deprotect (as the deprotect III spell) and Deshell (as the deshell III spell), instead of the previous Deprotect/Deshell effects.
Leaping Rush
Sword Skill Valhallan (Basic)
Element Physical
EFFECT
Range 30 ft.
Target One creature within charging distance
Saving Throw Reflex half
DESCRIPTION
Giving a mighty swing upward, the knight of Etro channels the force of her blow into a wave of kinetic energy that hits just as hard as her sword. The knight of Etro deals focus sword damage plus 1d6 damage per two levels, and knocks the enemy prone. A successful Reflex save halves the damage and prevents the target from being knocked prone.
Practiced: This swordskill, with practice, increases the range to 60 feet and throws the enemy 10 feet into the air, makes them fall downward, taking falling damage (an Acrobatics check cannot be made to negate the falling damage), and leaves them knocked prone.
Perfected: This swordskill, when perfected, affects all enemies in a 60 ft. line.
Magnet
Sword Skill Valhallan (Basic)
Element Non-elemental
EFFECT
Range 60 ft.
Target Enemies in a 15 ft. radius burst
Saving Throw Will half
DESCRIPTION
Calling forth an orb of temporal and gravitational energy, the knight of Etro draws her foes together for her allies to attack at their leisure. The knight of Etro deals focus sword damage plus 1d6 damage per two levels, and all enemies within a 15 ft. radius are forced to be adjacent to the target square, or at least as close as possible if there are enough enemies to prevent them from moving the full distance; this movement does not provoke attacks of opportunity. A successful Will save halves the damage and prevents the enemies from being moved.
Practiced: This swordskill, with practice, increases the area of effect to a 30 ft. radius burst.
Perfected: This swordskill, when perfected, also inflicts the Immobilize status on all enemies who fail their saving throw, after they are properly repositioned.
Siren Strike
Sword Skill Valhallan (Basic)
Element Physical
EFFECT
Range 30 ft.
Target One creature
Saving Throw Will partial
DESCRIPTION
Debilitation is the goal of the knight of Etro as she aims to prevent her foes from harming her friends. The knight of Etro deals focus sword damage plus 1d6 damage per two levels to a single target within range, and inflicts the Confuse or Silence status effect (her choice) upon the enemy. A successful Will save halves the damage and negates the status effect.
Practiced: This swordskill, with practice, increases the save DC by 2.
Perfected: This swordskill, when perfected, still deals full damage on a successful saving throw.
Army of One
Sword Skill Valhallan (Master); Prerequisites 3 Valhallan (Basic) and 1 Valhallan (Master) swordskill known
Element Physical
EFFECT
Range 30 ft.
Target One creature
Saving Throw Reflex half
DESCRIPTION
The ultimate Valhallan swordskill, this swordskill is the greatest display of swordsmanship, making a series of shockwave-inducing attacks so fast that the enemy can do nothing but take them. The knight of Etro rolls her focus sword damage five times, adding her Charisma modifier a second time to the damage dealt with each roll, as well as 2d6 damage per damage roll. All of this damage is dealt at once, and treated as a single attack when applying damage reduction, elemental resistance, and other such modifiers.
Chaos
Sword Skill Valhallan (Master); Prerequisites Disaster swordskill and 2 other Valhallan (Basic) swordskills known
Element Non-elemental
EFFECT
Range 60 ft.
Target 20 ft. radius
Saving Throw See below
DESCRIPTION
Drawing the entropy and randomness of the Unseen Realm into her blade, the knight of Etro then unleashes it upon the world to bring her enemies to their knees. The knight of Etro deals focus sword damage plus 1d6 per two levels to all enemies within a 20 ft. radius of the target square, and prompts a Fortitude save and a Will save; failing the Fortitude save inflicts 3d6 bleed damage, and exhausts and nauseates the target; failing the Will save dazes the target and inflicts the Slow status effect. These effects last for a number of rounds equal to the knight of Etro's Charisma modifier.
Charged Strike
Sword Skill Valhallan (Master); Prerequisites 3 Valhallan (Basic) swordskills known
Element Physical
EFFECT
Range Melee
Target One creature
Saving Throw None
DESCRIPTION
Mustering all her strength into a single blow, the knight of Etro attempts to lay her opponent flat in one swing. The knight of Etro makes a melee attack against an enemy, and if successful, deals focus sword damage plus 1d8 per two levels to her target, and staggers the enemy for 1 round. By using this swordskill as a full-round action that does not provoke attacks of opportunity, she can make her attack deal an additional 1d12 per two levels instead of 1d8.
Cosmic Arts
Sword Skill Valhallan (Master); Prerequisites 2 Valhallan (Basic) and 1 Valhallan (Master) swordskill known
Element Non-Elemental
EFFECT
Range 50 ft.
Target One creature
Saving Throw None
DESCRIPTION
The knight of Etro utilizes the divine power coursing through her veins and discharges it through her sword in a flurry of raw energy. The knight of Etro makes three ranged touch attacks, all of which deal focus sword damage plus 4d6 and let her make a free bull rush attempt on a successful hit.
Fatal Sweep
Sword Skill Valhallan (Master); Prerequisites 3 Valhallan (Basic) swordskills known
Element Physical
EFFECT
Range Centered on knight of Etro
Target 15 ft. radius
Saving Throw Reflex halves
DESCRIPTION
With a great heave, the knight of Etro spins and sends her foes flying. The knight of Etro deals focus sword damage plus 1d10 per two levels to all enemies within a 15 ft. radius, and throws them directly 10 feet away from her, and knocks them all prone. If those affected make a successful Reflex save, they take half damage, and are not knocked prone after being moved. The movement forced by this swordskill does not provoke attacks of opportunity.
Relentless Assault
Sword Skill Valhallan (Master); Prerequisites 2 Valhallan (Basic) and 1 Valhallan (Master) swordskill known
Element See below
EFFECT
Range 30 ft.
Target One creature
Saving Throw See below
DESCRIPTION
Combining elements of magic and strength of arm is no problem for the knight of Etro, who harnesses both in equal measure. The knight of Etro deals focus sword damage plus 2d12 damage three times and inflicts a status effect; the damage type and status effect are of a random element, determined by rolling a d6:
1: Fire (inflicts Burning)
2: Ice (inflicts Frozen)
3: Wind (inflicts Squalled)
4: Earth (inflicts Weighted)
5: Lightning (inflicts Static)
6: Water (inflicts Drenched)
The Burning, Squalled, and Static conditions require a Reflex save to negate, and the Drenched, Frozen, and Weighted conditions require a Fortitude save to negate. A successful saving throw also halves the damage, but a saving throw must be made for each damage roll.
Blitz
Sword Skill Valhallan (Basic)
Element Physical
EFFECT
Range Centered on knight of Etro
Target All enemies within reach
Saving Throw Reflex half
DESCRIPTION
Winding up and making a wild, powerful swing, the knight of Etro cleaves through anything and everything that dares impede her. All enemies within her melee reach are dealt focus sword damage plus 1d6 damage per two levels, ignoring damage reduction.
Practiced: This swordskill, with practice, increases the area of effect by 10 feet.
Perfected: This swordskill, when perfected, affects all enemies within reach twice.
Disaster
Sword Skill Valhallan (Basic)
Element Non-Elemental
EFFECT
Range 60 ft.
Target One creature
Saving Throw Will partial
DESCRIPTION
An aura of vengefulness given tangibility envelopes your blade before exploding over your enemy. The knight of Etro deals focus sword damage plus 1d6 damage per two levels, and inflicts Curse, Deprotect (as the deprotect spell), and Deshell (as the deprotect spell) on a failed saving throw. These status effects last for a number of rounds equal to the knight of Etro's Charisma modifier. A successful Will save negates the status effects.
Practiced: This swordskill, with practice, also leaves the opponent shaken, and inflicts Deprotect (as the deprotect II spell) and Deshell (as the deshell II spell), instead of the previous Deprotect/Deshell effects.
Perfected: This swordskill, when perfected, also leaves the opponent frightened instead of shaken, and inflicts Deprotect (as the deprotect III spell) and Deshell (as the deshell III spell), instead of the previous Deprotect/Deshell effects.
Leaping Rush
Sword Skill Valhallan (Basic)
Element Physical
EFFECT
Range 30 ft.
Target One creature within charging distance
Saving Throw Reflex half
DESCRIPTION
Giving a mighty swing upward, the knight of Etro channels the force of her blow into a wave of kinetic energy that hits just as hard as her sword. The knight of Etro deals focus sword damage plus 1d6 damage per two levels, and knocks the enemy prone. A successful Reflex save halves the damage and prevents the target from being knocked prone.
Practiced: This swordskill, with practice, increases the range to 60 feet and throws the enemy 10 feet into the air, makes them fall downward, taking falling damage (an Acrobatics check cannot be made to negate the falling damage), and leaves them knocked prone.
Perfected: This swordskill, when perfected, affects all enemies in a 60 ft. line.
Magnet
Sword Skill Valhallan (Basic)
Element Non-elemental
EFFECT
Range 60 ft.
Target Enemies in a 15 ft. radius burst
Saving Throw Will half
DESCRIPTION
Calling forth an orb of temporal and gravitational energy, the knight of Etro draws her foes together for her allies to attack at their leisure. The knight of Etro deals focus sword damage plus 1d6 damage per two levels, and all enemies within a 15 ft. radius are forced to be adjacent to the target square, or at least as close as possible if there are enough enemies to prevent them from moving the full distance; this movement does not provoke attacks of opportunity. A successful Will save halves the damage and prevents the enemies from being moved.
Practiced: This swordskill, with practice, increases the area of effect to a 30 ft. radius burst.
Perfected: This swordskill, when perfected, also inflicts the Immobilize status on all enemies who fail their saving throw, after they are properly repositioned.
Siren Strike
Sword Skill Valhallan (Basic)
Element Physical
EFFECT
Range 30 ft.
Target One creature
Saving Throw Will partial
DESCRIPTION
Debilitation is the goal of the knight of Etro as she aims to prevent her foes from harming her friends. The knight of Etro deals focus sword damage plus 1d6 damage per two levels to a single target within range, and inflicts the Confuse or Silence status effect (her choice) upon the enemy. A successful Will save halves the damage and negates the status effect.
Practiced: This swordskill, with practice, increases the save DC by 2.
Perfected: This swordskill, when perfected, still deals full damage on a successful saving throw.
Army of One
Sword Skill Valhallan (Master); Prerequisites 3 Valhallan (Basic) and 1 Valhallan (Master) swordskill known
Element Physical
EFFECT
Range 30 ft.
Target One creature
Saving Throw Reflex half
DESCRIPTION
The ultimate Valhallan swordskill, this swordskill is the greatest display of swordsmanship, making a series of shockwave-inducing attacks so fast that the enemy can do nothing but take them. The knight of Etro rolls her focus sword damage five times, adding her Charisma modifier a second time to the damage dealt with each roll, as well as 2d6 damage per damage roll. All of this damage is dealt at once, and treated as a single attack when applying damage reduction, elemental resistance, and other such modifiers.
Chaos
Sword Skill Valhallan (Master); Prerequisites Disaster swordskill and 2 other Valhallan (Basic) swordskills known
Element Non-elemental
EFFECT
Range 60 ft.
Target 20 ft. radius
Saving Throw See below
DESCRIPTION
Drawing the entropy and randomness of the Unseen Realm into her blade, the knight of Etro then unleashes it upon the world to bring her enemies to their knees. The knight of Etro deals focus sword damage plus 1d6 per two levels to all enemies within a 20 ft. radius of the target square, and prompts a Fortitude save and a Will save; failing the Fortitude save inflicts 3d6 bleed damage, and exhausts and nauseates the target; failing the Will save dazes the target and inflicts the Slow status effect. These effects last for a number of rounds equal to the knight of Etro's Charisma modifier.
Charged Strike
Sword Skill Valhallan (Master); Prerequisites 3 Valhallan (Basic) swordskills known
Element Physical
EFFECT
Range Melee
Target One creature
Saving Throw None
DESCRIPTION
Mustering all her strength into a single blow, the knight of Etro attempts to lay her opponent flat in one swing. The knight of Etro makes a melee attack against an enemy, and if successful, deals focus sword damage plus 1d8 per two levels to her target, and staggers the enemy for 1 round. By using this swordskill as a full-round action that does not provoke attacks of opportunity, she can make her attack deal an additional 1d12 per two levels instead of 1d8.
Cosmic Arts
Sword Skill Valhallan (Master); Prerequisites 2 Valhallan (Basic) and 1 Valhallan (Master) swordskill known
Element Non-Elemental
EFFECT
Range 50 ft.
Target One creature
Saving Throw None
DESCRIPTION
The knight of Etro utilizes the divine power coursing through her veins and discharges it through her sword in a flurry of raw energy. The knight of Etro makes three ranged touch attacks, all of which deal focus sword damage plus 4d6 and let her make a free bull rush attempt on a successful hit.
Fatal Sweep
Sword Skill Valhallan (Master); Prerequisites 3 Valhallan (Basic) swordskills known
Element Physical
EFFECT
Range Centered on knight of Etro
Target 15 ft. radius
Saving Throw Reflex halves
DESCRIPTION
With a great heave, the knight of Etro spins and sends her foes flying. The knight of Etro deals focus sword damage plus 1d10 per two levels to all enemies within a 15 ft. radius, and throws them directly 10 feet away from her, and knocks them all prone. If those affected make a successful Reflex save, they take half damage, and are not knocked prone after being moved. The movement forced by this swordskill does not provoke attacks of opportunity.
Relentless Assault
Sword Skill Valhallan (Master); Prerequisites 2 Valhallan (Basic) and 1 Valhallan (Master) swordskill known
Element See below
EFFECT
Range 30 ft.
Target One creature
Saving Throw See below
DESCRIPTION
Combining elements of magic and strength of arm is no problem for the knight of Etro, who harnesses both in equal measure. The knight of Etro deals focus sword damage plus 2d12 damage three times and inflicts a status effect; the damage type and status effect are of a random element, determined by rolling a d6:
1: Fire (inflicts Burning)
2: Ice (inflicts Frozen)
3: Wind (inflicts Squalled)
4: Earth (inflicts Weighted)
5: Lightning (inflicts Static)
6: Water (inflicts Drenched)
The Burning, Squalled, and Static conditions require a Reflex save to negate, and the Drenched, Frozen, and Weighted conditions require a Fortitude save to negate. A successful saving throw also halves the damage, but a saving throw must be made for each damage roll.