Angelus Atrum
Fear, anger, hatred, lust, envy, greed, hubris, passion; they are all weapons to the tenebris angelus, all of them blades with which these hellish warriors carve their enemies like a turkey. Forsaking their magic and other abilities of the common dark knight for special fighting techniques, one may compare them to angels of death and destruction on the battlefield who do not even give their enemies a chance to mourn before coming after them, too.
The angelus atrum is an archetype of the dark knight class.
Class Skills: The angelus atrum gains Knowledge (planes) (Int) as a class skill, and gains 4 + Int modifier skill points per level.
This changes the class skills and skill points per level of the dark knight.
Weapon and Armor Proficiency: Angelus atra are proficient with all simple weapons, martial weapons, and knight swords, and with all armor (light, medium, and heavy) and shields (except tower shields).
This changes the dark knight’s weapon and armor proficiencies.
Limit Break (Su): At 1st level, the angelus atrum receives a limit break.
Lend Me Your Life (Su): This Limit Break manifests as a pair of ethereal wings bursting from the angelus atrum’s shoulders that shimmer with black and violet sparks. When taking damage, you may split the damage in half between yourself and a willing ally within 60 ft. of you. You may also divide the damage between yourself and an unwilling participant, although they are allowed to make a Will save (DC 10 + ½ class level + Cha modifier) to negate it. For every four levels, you may add another target with whom you share the damage taken (cut the damage into thirds at 8th, quarters at 12th, fifths at 16th, and sixths at 20th), and all unwilling participants are granted their own save against it. This limit break's effects last for 1 round + 1 round for every four levels beyond 1st.
This limit break replaces the Living Dead limit break.
Swordplay (Su): Though sword saints may claim to be the first to have mastered such abilities, weaponizing the spirit inside themselves and their swords is no longer a jealously-kept secret. An angelus atrum takes part in the utilization of swordskills, learning swordskills and readying them as indicated on the table below:
The sword is a material focus for all swordskills, though it doesn’t need to be crafted by the angelus atrum. The angelus atrum can use any swordskill she knows at will, provided she is wielding a sword. As long as she is wielding a sword she forged herself, increase the DCs of all her swordskills by 1.
The three forms of swordskills, in order of their relative power, are basic, advance, and master. An angelus atrum begins with knowledge of two swordskills, which must be of the basic form. As an angelus atrum gains levels, she can learn new swordskills. At 6th level, an angelus atrum can learn advance forms, and at 12th level, she can learn master forms.
An angelus atrum’s swordskills are supernatural abilities; using a swordskill is a standard action that does not provoke an attack of opportunity. If a target makes a successful Reflex save against a swordskill, they only take half damage from the swordskill, and all of the swordskill’s other effects are negated. The save DC for a basic form is 10 + ½ the angelus atrum’s level + her Charisma modifier, the save DC for an advanced form is 12 + ½ the angelus atrum’s level + her Charisma modifier, and the save DC for a master form is 14 + ½ the angelus atrum’s level + her Charisma modifier.
An angelus atrum can ready her starting swordskills, but as she advances in level and learns more swordskills, she must choose which swordskills to ready. She readies her swordskills by practicing weapon drills for 10 minutes. Angelus atra do not need to sleep or rest for any long period of time to ready their swordskills; anytime she spends 10 minutes practicing, she can change her readied swordskills. She may not ready any individual swordskill more than once. She begins an encounter with all readied swordskills unexpended, regardless of how many times she may have already used them since she chose them. When a angelus atrum initiates a swordskill, she expends it for the current encounter, so each of her readied swordskills can be used once per encounter (until they are recovered, see below).
For an angelus atrum to recover swordskills, she must perform one of two types of actions: sacrifice a number of hit points equal to half of her initiator level as a swift action, or spend a full-round action that does not provoke attacks of opportunity to flourish her weapon and steady the flow of darkness within. Doing either of these recovers a number of swordskills of her choice equal to her Charisma modifier (minimum of 2). Alternately, she may use a standard action to recover one swordskill she chooses.
A complete list of swordskills can be found here: Swordskills
This replaces smite good, spellcasting, and dark sword techs.
Bonus Feats: At 1st, 6th, 10th, 14th, and 18th level, the angelus atrum may choose one combat feat as a bonus feat. She treats her angelus atrum level - 3 as her effective fighter level when meeting prerequisites for feats. All prerequisites must be met before you take these feats.
This replaces nimbus of darkness.
Stamina Pool (Ex): At 1st level, an angelus atrum gains a reservoir of stamina that she can draw upon to fuel her talents that she gains below. This stamina pool has a number of points equal to 5 x her Constitution modifier and this pool increases by 5 + her Constitution modifier per level. The pool refreshes once per day when the angelus atrum rests for a full 8 hours. Sustained modes take up a static amount of stamina points from the angelus atrum’s current and maximum stamina pool and most sustained modes stack. If she already has a stamina pool from another class, she only increases her pool by 5 + her Constitution modifier per level instead.
By spending 5 stamina points, the angelus atrum can do one of the following:
This replaces shared offense.
Angelus Atrum Talents (Su): As an angelus atrum gains experience, she learns a number of talents that aid her and her allies. Starting at 1st level, an angelus atrum gains one angelus atrum talent from any talent tree. She gains an additional angelus atrum talent for every 2 levels of angelus atrum attained after 1st level. An angelus atrum cannot select an individual talent more than once. These are considered sword saint talents when determining the prerequisites and effects of the Extra Sword Saint Talent feat, following all rules thusly.
A complete list of angelus atrum talents can be found here: Angelus Atrum Talents
This replaces all defiles, terrifying visage, and aura of vengeance.
Paid in Blood (Su): When activating talents that cost stamina to use, the angelus atrum may replace some or all of the cost with hit points instead, at a rate of 5 points of stamina for 3 hit points. This does not allow her to sacrifice hit points to use any of the functions of the stamina pool aside from the activation of talents, e.g. she may not sacrifice 3 hit points as a swift action to increase her speed by 10 feet for 1 round. She is also barred from sacrificing hit points to pay for sustained modes outside of battle; when in combat, she may activate sustained modes with hit points, but as soon as 1 minute has passed after combat has ceased, the sustained modes fueled by hit points end, and she is fatigued for 1 hour. When sacrificing hit points to activate talents, she may not bring herself below 1 hit point to do so.
This replaces last resort.
Caedit Tranquila Morte (Su): At 20th level, the angelus atrum has reached the apex of mastery over weaponizing her emotions, and with bitter irony masters a technique that drains enemies of their own feelings and sense of self. She gains a master form swordskill called Caedit Tranquila Morte; this does not count towards her total swordskills known. She deals damage equal to a melee attack with the focus sword + three times her Charisma modifier + 4d6 shadow damage, and deals an additional 2d6 Charisma damage. She may augment this swordskill by sacrificing hit points, increasing the Charisma damage dealt by 1d6 for every 10 hit points spent, to a maximum of 20 hit points. On a successful save, the Charisma damage dealt is halved, not negated.
This replaces dark champion.
Fear, anger, hatred, lust, envy, greed, hubris, passion; they are all weapons to the tenebris angelus, all of them blades with which these hellish warriors carve their enemies like a turkey. Forsaking their magic and other abilities of the common dark knight for special fighting techniques, one may compare them to angels of death and destruction on the battlefield who do not even give their enemies a chance to mourn before coming after them, too.
The angelus atrum is an archetype of the dark knight class.
Class Skills: The angelus atrum gains Knowledge (planes) (Int) as a class skill, and gains 4 + Int modifier skill points per level.
This changes the class skills and skill points per level of the dark knight.
Weapon and Armor Proficiency: Angelus atra are proficient with all simple weapons, martial weapons, and knight swords, and with all armor (light, medium, and heavy) and shields (except tower shields).
This changes the dark knight’s weapon and armor proficiencies.
Limit Break (Su): At 1st level, the angelus atrum receives a limit break.
Lend Me Your Life (Su): This Limit Break manifests as a pair of ethereal wings bursting from the angelus atrum’s shoulders that shimmer with black and violet sparks. When taking damage, you may split the damage in half between yourself and a willing ally within 60 ft. of you. You may also divide the damage between yourself and an unwilling participant, although they are allowed to make a Will save (DC 10 + ½ class level + Cha modifier) to negate it. For every four levels, you may add another target with whom you share the damage taken (cut the damage into thirds at 8th, quarters at 12th, fifths at 16th, and sixths at 20th), and all unwilling participants are granted their own save against it. This limit break's effects last for 1 round + 1 round for every four levels beyond 1st.
This limit break replaces the Living Dead limit break.
Swordplay (Su): Though sword saints may claim to be the first to have mastered such abilities, weaponizing the spirit inside themselves and their swords is no longer a jealously-kept secret. An angelus atrum takes part in the utilization of swordskills, learning swordskills and readying them as indicated on the table below:
The sword is a material focus for all swordskills, though it doesn’t need to be crafted by the angelus atrum. The angelus atrum can use any swordskill she knows at will, provided she is wielding a sword. As long as she is wielding a sword she forged herself, increase the DCs of all her swordskills by 1.
The three forms of swordskills, in order of their relative power, are basic, advance, and master. An angelus atrum begins with knowledge of two swordskills, which must be of the basic form. As an angelus atrum gains levels, she can learn new swordskills. At 6th level, an angelus atrum can learn advance forms, and at 12th level, she can learn master forms.
An angelus atrum’s swordskills are supernatural abilities; using a swordskill is a standard action that does not provoke an attack of opportunity. If a target makes a successful Reflex save against a swordskill, they only take half damage from the swordskill, and all of the swordskill’s other effects are negated. The save DC for a basic form is 10 + ½ the angelus atrum’s level + her Charisma modifier, the save DC for an advanced form is 12 + ½ the angelus atrum’s level + her Charisma modifier, and the save DC for a master form is 14 + ½ the angelus atrum’s level + her Charisma modifier.
An angelus atrum can ready her starting swordskills, but as she advances in level and learns more swordskills, she must choose which swordskills to ready. She readies her swordskills by practicing weapon drills for 10 minutes. Angelus atra do not need to sleep or rest for any long period of time to ready their swordskills; anytime she spends 10 minutes practicing, she can change her readied swordskills. She may not ready any individual swordskill more than once. She begins an encounter with all readied swordskills unexpended, regardless of how many times she may have already used them since she chose them. When a angelus atrum initiates a swordskill, she expends it for the current encounter, so each of her readied swordskills can be used once per encounter (until they are recovered, see below).
For an angelus atrum to recover swordskills, she must perform one of two types of actions: sacrifice a number of hit points equal to half of her initiator level as a swift action, or spend a full-round action that does not provoke attacks of opportunity to flourish her weapon and steady the flow of darkness within. Doing either of these recovers a number of swordskills of her choice equal to her Charisma modifier (minimum of 2). Alternately, she may use a standard action to recover one swordskill she chooses.
A complete list of swordskills can be found here: Swordskills
This replaces smite good, spellcasting, and dark sword techs.
Bonus Feats: At 1st, 6th, 10th, 14th, and 18th level, the angelus atrum may choose one combat feat as a bonus feat. She treats her angelus atrum level - 3 as her effective fighter level when meeting prerequisites for feats. All prerequisites must be met before you take these feats.
This replaces nimbus of darkness.
Stamina Pool (Ex): At 1st level, an angelus atrum gains a reservoir of stamina that she can draw upon to fuel her talents that she gains below. This stamina pool has a number of points equal to 5 x her Constitution modifier and this pool increases by 5 + her Constitution modifier per level. The pool refreshes once per day when the angelus atrum rests for a full 8 hours. Sustained modes take up a static amount of stamina points from the angelus atrum’s current and maximum stamina pool and most sustained modes stack. If she already has a stamina pool from another class, she only increases her pool by 5 + her Constitution modifier per level instead.
By spending 5 stamina points, the angelus atrum can do one of the following:
- Increase her speed by 10 feet for 1 round
- Delay and suppress her fatigue or exhaustion for 1 round
- Increase one saving throw by +1 for 1 round
This replaces shared offense.
Angelus Atrum Talents (Su): As an angelus atrum gains experience, she learns a number of talents that aid her and her allies. Starting at 1st level, an angelus atrum gains one angelus atrum talent from any talent tree. She gains an additional angelus atrum talent for every 2 levels of angelus atrum attained after 1st level. An angelus atrum cannot select an individual talent more than once. These are considered sword saint talents when determining the prerequisites and effects of the Extra Sword Saint Talent feat, following all rules thusly.
A complete list of angelus atrum talents can be found here: Angelus Atrum Talents
This replaces all defiles, terrifying visage, and aura of vengeance.
Paid in Blood (Su): When activating talents that cost stamina to use, the angelus atrum may replace some or all of the cost with hit points instead, at a rate of 5 points of stamina for 3 hit points. This does not allow her to sacrifice hit points to use any of the functions of the stamina pool aside from the activation of talents, e.g. she may not sacrifice 3 hit points as a swift action to increase her speed by 10 feet for 1 round. She is also barred from sacrificing hit points to pay for sustained modes outside of battle; when in combat, she may activate sustained modes with hit points, but as soon as 1 minute has passed after combat has ceased, the sustained modes fueled by hit points end, and she is fatigued for 1 hour. When sacrificing hit points to activate talents, she may not bring herself below 1 hit point to do so.
This replaces last resort.
Caedit Tranquila Morte (Su): At 20th level, the angelus atrum has reached the apex of mastery over weaponizing her emotions, and with bitter irony masters a technique that drains enemies of their own feelings and sense of self. She gains a master form swordskill called Caedit Tranquila Morte; this does not count towards her total swordskills known. She deals damage equal to a melee attack with the focus sword + three times her Charisma modifier + 4d6 shadow damage, and deals an additional 2d6 Charisma damage. She may augment this swordskill by sacrificing hit points, increasing the Charisma damage dealt by 1d6 for every 10 hit points spent, to a maximum of 20 hit points. On a successful save, the Charisma damage dealt is halved, not negated.
This replaces dark champion.