Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fleshing out the "Classless" system
#3
It's a neat idea, but I think you should consider giving save a steeper curve -- one save for free, two for 5 and three for 15. With these kinds of system it's also a good idea to go through the class abilities and determine a cost-by-progression. For example, spellcasting is very linear and that's great, but not every character is going to want sneak attack that progresses every two levels. Maybe they'll want 6th-level spellcasting and sneak attack +1d6/3 levels, but wouldn't be able to afford both, for example.

For instance...

Quote:Sneak Attack [10 or 20 points; 5 or 10 points/level]
You gain sneak attack as per the rogue ability. At 10 points, you gain sneak attack +1d6 at 3rd level and every 3 levels afterwards. At 20 points, you gain sneak attack +1d6 at 1st level and every odd-numbered level afterwards.

These types of systems are a good opportunity to break out of the mold, if you're into that sort of thing. It is, however, going to be a bit more work. There are a whole lot of ways you could customize this system, depending on how much work you want to put into it and where you want to take this -- skill-based spellcasting and martial proficiencies come to mind.

Game design ramblings below.

[color=#333333]For the sake of getting it out of my head, I'll explain: Create a default spellcasting and martial archetype each with three degrees (call them poor, medium and good for example). At creation, characters can pick up any level in either they want, which determines how good you are at either. Poor spellcasting gives you a 4-level progression, Medium gives you a 6-level progression, and Good gives you a 9-level progression (and of course, you get to specialize with the ability score and particular variety of spellcasting of your choice).

Under this system, each school of magic and weapon group is a skill. To determine your skill as a mage, use your ranks in the respective skills as your caster level in that particular school (which, based on your archetype, determines the maximum level of spell you can cast). For martial characters, determine your skill as a fighter by using your ranks as your character level to determine BAB.

You know. For instance. Any number of ways you could do it.[/color]
Reply


Messages In This Thread
Fleshing out the "Classless" system - by Viladin - 03-19-2017, 09:25 AM
RE: Fleshing out the "Classless" system - by Frankto - 03-20-2017, 11:30 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)