07-20-2014, 06:06 AM
I really like the Generalist archetype for red mage and while reading it over and brewing ideas for possible builds i noticed that a Generalist loses out on two red magerys. I was wondering if this was intentional because it would be an easy fix to change the Extra Quick Cast and Spell Combat Expertise to different Red Mageries for Generalist. Then again I can also see how losing out on those two Red Mageries can represent being a more generalized than specialized red mage.
Some suggestions that come to mind are a Red Magery for more Arcane Points since generalist seems to need them more than the classic red mage. Another Red magery idea is one that gives a bonus to untrained skills. Last idea for a Red Magery would be one that extends the duration of all of the generalists unique calss abilties like Magic Mastery and Spellblade.
Some suggestions that come to mind are a Red Magery for more Arcane Points since generalist seems to need them more than the classic red mage. Another Red magery idea is one that gives a bonus to untrained skills. Last idea for a Red Magery would be one that extends the duration of all of the generalists unique calss abilties like Magic Mastery and Spellblade.