Receating the greats - Printable Version +- Final Fantasy d20 Forums (https://forums.finalfantasyd20.com) +-- Forum: Final Fantasy d20 Forums (https://forums.finalfantasyd20.com/forumdisplay.php?fid=3) +--- Forum: Community Creations (https://forums.finalfantasyd20.com/forumdisplay.php?fid=6) +---- Forum: Unsorted (https://forums.finalfantasyd20.com/forumdisplay.php?fid=72) +---- Thread: Receating the greats (/showthread.php?tid=430) |
Receating the greats - shayden - 08-10-2015 So I've recently started a campaign using this system and I've been wanting to recreate enemies and allys alike for example I wanted to encounter the mighty Sin Now when it comes to recreating humanoid characters it can be a little tricky but easy enough to work out I figure out what class's might fit the character and work from there But when it comes to monsters like Sin or C'ieth I have no idea how that works so if someone could help me out and even post your own recreations here as I intend to should I ever grasp the concept that'd be a real help right now I'm working on Recreating Auron and will likely post his sheet soon RE: Receating the greats - What's in the box? - 08-10-2015 When it comes to Sin I might just modify the Tarrasque by giving it a swim speed/water breathing and some Summon Monster abilities to serve as the "sin spawn" RE: Receating the greats - NeloAngelo - 08-10-2015 Below is the stats for the Sin parts and Sinscale in the FFXd20 book. I use the book alot for my game of course modifying what i need. The system is differnt but its 3.5 based i think and not pathfinder so id ignore magical pool and stuff but its a good general idea on stats and such ---------------------------------- Sin (Core) Large Outsider (Aeon) Hit Dice: 22d8+330 (429HP) Initiative: -5 Speed: 0’ (0 squares, attached to Sin) Armor Class: 30 (-1 size, -5 Dex, +26 natural); touch 4; flat-footed 30 Base Attack/Grapple: +22/+49 Attack: N/A Full Attack: N/A Space/Reach: 10’/5’ Special Attacks: Blizzard, Fire, Gravija, Negation, Thunder, Water Special Qualities: Aeon traits, Outsider traits Saves: Fort +28, Ref +8, Will +17 Abilities: Str 36 (+13), Dex 1 (-5), Con 41 (+15), Int -- (+0), Wis 18 (+4), Cha 24 (+7) Skills: N/A Feats: GravijaB Environment: any (Sin) Organization: solitary Challenge Rating: 19 Treasure: 2× standard Normal/Rare Steal: Stamina Spring (×3)/Stamina Spring (×4) Alignment: Neutral Advancement: N/A Level Adjustment: N/A Magic Pool: 88d6+352 (660MP) · Blizzard (Sp): this is a ranged touch attack that deals 13d4 points of cold damage to 1 opponent within 95’ on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use · Fire (Sp): this is a ranged touch attack that deals 13d4 points of fire damage to 1 opponent within 95’ on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use · Gravija (Sp): this ability reduces the current HP of all opponents within 95’ by 75%; opponents can each make a Reflex save (DC21) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 256MP to use · Negation (Su): removes any status conditions from all creatures within 95’, including opponents, allies, & bystanders (no saving throw); status conditions include Armor Break, Berserk, Blind, Confuse, Haste, Hastega, Magic Break, Mental Break, Mute, Nul, Petrified, Poison, Power Break, Protect, Provoke, Reflect, Regen, Shell, Sleep, Slow, Threaten, & Zombie; this is a full-round action that does not provoke attacks of opportunity · Thunder (Sp): this is a ranged touch attack that deals 13d4 points of electricity damage to 1 opponent within 95’ on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use · Water (Sp): this is a ranged touch attack that deals 13d4 points of water (force) damage to 1 opponent within 95’ on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use --------------------------------- Sin (Fin) Gargantuan Outsider (Aeon) Hit Dice: 3d8+21 (34HP) Initiative: -1 Speed: 40’ (8 squares), Fly 120’ (24 squares, poor maneuverability), Swim 60’ (12 squares) Armor Class: 13 (-4 size, -1 Dex, +8 natural); touch 5; flat-footed 13 Base Attack/Grapple: +3/+21 Attack: Slam +5 melee (2d8+6) Full Attack: Slam +5 melee (2d8+6) Space/Reach: 20’/15’ Special Attacks: N/A Special Qualities: Aeon traits, Outsider traits Saves: Fort +10, Ref +2, Will +7 Abilities: Str 23 (+6), Dex 8 (-1), Con 25 (+7), Int -- (+0), Wis 18 (+4), Cha 24 (+7) Skills: N/A Feats: N/A Environment: any (S.S. Liki) Organization: solitary Challenge Rating: 3 Treasure: 2× standard Normal/Rare Steal: N/A/N/A Alignment: Neutral Advancement: N/A Level Adjustment: N/A Magic Pool: 12d6+48 (90MP) ------------------- Sin (Head) / Overdrive Sin Colossal Outsider (Aeon) Hit Dice: 23d8+414 (517HP) Initiative: +2 Speed: 40’ (8 squares), Fly 120’ (24 squares, poor maneuverability), Swim 60’ (12 squares) Armor Class: 28 (-8 size, -2 Dex, +28 natural); touch 0; flat-footed 28 Base Attack/Grapple: +23/+54 Attack: Glare +13 ranged (4d6, 20/×3, 130’ maximum range) Full Attack: Glare +13 ranged (4d6, 20/×3, 130’ maximum range) Space/Reach: 30’/20’ Special Attacks: Confuse Glare, Giga-Graviton, Stone Glare, Zombie Glare Special Qualities: Aeon traits, Outsider traits Saves: Fort +30, Ref +13, Will +17 Abilities: Str 40 (+15), Dex 7 (-2), Con 45 (+17), Int 1 (-5), Wis 18 (+4), Cha 24 (+7) Skills: Concentration +24, Hide +1, Intimidate +14, Jump +22, Listen +13, Move Silently +7, Search +2, Spot +13, Survival +11, Swim +23 Feats: Alertness, HoverB, Giga-Graviton, Improved Initiative, Improved Toughness, Lightning Reflexes, Point Blank Shot, Skill Focus (Hide), Stealthy Environment: any (Sin) Organization: solitary Challenge Rating: 20 Treasure: 2× standard Normal/Rare Steal: Ether/Supreme Gem Alignment: Neutral Advancement: N/A Level Adjustment: N/A Magic Pool: 92d6+368 (690MP) · Confuse Glare (Su): adds a Confused status to a successful hit; Will save (DC28) to resist; the save DC is Charisma-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 20MP to use · Giga-Graviton (Sp): unleashes a 130’ ray that instantly disintegrates all creatures within it (-20HP; no saving throw); this takes 1 minute (10 rounds) to activate, with 1 standard action that provokes attacks of opportunity each round to prepare the activation (although attacks of opportunity do not disrupt the preparations); this ability can be done once per day, & costs 300MP to use · Stone Glare (Su): adds a Petrified status to a successful hit; Fortitude save (DC25) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 40MP to use · Zombie Glare (Su): adds a Zombie status to a successful hit; Fortitude save (DC25) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 30MP to use ----------------------- Sinscale #1 Small Outsider Hit Dice: ½d8 (2HP) Initiative: -4 Speed: 5’ (1 square) Armor Class: 7 (+1 size, -4 Dex, +2 natural); touch 5; flat-footed 7 Base Attack/Grapple: +0/-4 Attack: Sting +1 melee (1d4) Full Attack: Sting +1 melee (1d4) Space/Reach: 5’/5’ Special Attacks: Spines Special Qualities: Outsider traits Saves: Fort +2, Ref -2, Will +3 Abilities: Str 10 (+0), Dex 2 (-4), Con 11 (+0), Int -- (+0), Wis 13 (+1), Cha 5 (-3) Skills: N/A Feats: N/A Environment: any (Zanarkand) Organization: litany (3-10) Challenge Rating: ¼ Treasure: standard Normal/Rare Steal: N/A/N/A Alignment: Neutral Advancement: N/A Level Adjustment: N/A Magic Pool: 0MP · Spines (Ex): a Sinscale can fire several spines at an opponent; this is a special ranged attack (-2 ranged; 1d4- 2 piercing damage) that does not provoke attacks of opportunity; 25’ range; it can fire a number of spines per round equal to its remaining HP, but all spines fired in a round must be directed at a single opponent; this is a standard action that does not provoke attacks of opportunity RE: Receating the greats - Dhoulmaug - 08-10-2015 Depends on how you want the party to encounter and fight the bosses, I prefer the lie and BS route. It's like Whose Line, the points don't matter so long as everyone has fun. |