Need 2 monsters - Printable Version +- Final Fantasy d20 Forums (https://forums.finalfantasyd20.com) +-- Forum: General FF Forums (https://forums.finalfantasyd20.com/forumdisplay.php?fid=11) +--- Forum: FF Discussion (https://forums.finalfantasyd20.com/forumdisplay.php?fid=12) +--- Thread: Need 2 monsters (/showthread.php?tid=347) |
Need 2 monsters - Luphey - 01-18-2015 Pretty conflicted on where I should post this but I guess here is fine? Ok, so tonight in my group, we are doing a dungeon and I need 2 monsters, they can be custom or from the bestiary, I don't care. Here is the scenario for the fight: There are going to be 3 major mobs and 4 "mooks". Major Mob 1 is the "Boss", hes a 4th level Galka Knight Major Mobs 2 and 3 - CR3 Henchmen, they can be anything, but they need some sort of physical DR. I would prefer that they are not flans since I have already used flans quite a bit up till now haha. The 4 mooks are probably just goin to be golbins or kobolds, just for a distraction really. The party Consists of: 3rd Level Gria Holy Knight 3rd Level Mithra Fell Knight 3rd Level Hume Engineer 3rd Level Varg Gunner ----------------------------- 3rd Level Caster may join in if I feel his presence will be worthwhile to the story. ----------------------------- This encounter is inside a mine, so bonus points if the monsters fit well there. RE: Need 2 monsters - Viladin - 01-18-2015 While they don't have any physical DR, Bombs (http://www.finalfantasyd20.com/ffd20/bomb.html) work pretty well in a mine. And are CR 3. RE: Need 2 monsters - dairius_chi - 01-18-2015 With an Engineer and Gunner though the main threat- exploding in the frontliners' faces, is almost entirely lost. RE: Need 2 monsters - Luphey - 01-18-2015 Hmm thanks for the suggestion, probably gonna use a few bombs so this might work out. |