So many questions - Printable Version +- Final Fantasy d20 Forums (https://forums.finalfantasyd20.com) +-- Forum: Final Fantasy d20 Forums (https://forums.finalfantasyd20.com/forumdisplay.php?fid=3) +--- Forum: FFd20 Information and Ruleset (https://forums.finalfantasyd20.com/forumdisplay.php?fid=4) +--- Thread: So many questions (/showthread.php?tid=285) |
So many questions - Luphey - 08-11-2014 So right off the bat: What is the splash radius on 1st Level Chemist Bombs? Does the +1 Damage bonus from Point Blank Shot, apply to Chemist Bombs? For Throw Anything, how do you decide Damage on whatever object you throw? How do you decide how long certain status conditions last? Like the white mage spell Charm causes the status effect charm on an enemy but the status doesn't have any type of save(Will i'm assuming), or a duration. Does Dragon Knight's Breath Attack have to be the same elemental affinity as his dragon? RE: So many questions - Viladin - 08-11-2014 (08-11-2014, 03:46 PM)LucarinZer0 Wrote: Alright, I'll help out here ^ What he said. RE: So many questions - Luphey - 08-11-2014 Right, well thanks for clearin that up. Personally I would mention, somewhere on the class spell pages, that there is a more detailed description of the spells available, and maybe include a link. As for throw anything, lets say you throw a broadsword. Would that deal improvised weapon damage or broadsword's normal damage for that size?(I'm a stickler for rules, just want to be double sure) But thanks again though. RE: So many questions - Viladin - 08-11-2014 (08-11-2014, 06:33 PM)Luphey Wrote: Right, well thanks for clearin that up. Personally I would mention, somewhere on the class spell pages, that there is a more detailed description of the spells available, and maybe include a link. There is a detailed description. And it would be Broadsword damage. It wouldn't be improvised. RE: So many questions - Luphey - 08-12-2014 I think you may have misunderstood. I am aware that there is a detailed description of the spells, but on the normal spell list for each class (Ex White Mage), many of the spells are vague on duration and kinda force you to look up the other pages. Ill use Charm again here for the example. http://www.finalfantasyd20.com/ffd20/white-mage-spell-list.html The first level White Mage spell, Charm. "Charm - Target is inflicted with Charm status." The Detailed version being: Charm Enfeebling Level: White Mage 1 Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 round/level (D) Saving Throw: Will negates Spell Resistance: Yes The target of this spell receives the Charm status effect. The victim will follow the commands of the caster of the Charm spell until cured. No duration or anything is listed on the normal spell list. And to be honest its not worth it to include the entire spell description on the normal class spell page. But maybe add in something like "A more detailed description of spells is available here." And include a link to the alphabetical list. Just a suggestion based on some trouble my players have had navigating the website. RE: So many questions - Viladin - 08-12-2014 (08-12-2014, 11:26 AM)Luphey Wrote: I think you may have misunderstood. I am aware that there is a detailed description of the spells, but on the normal spell list for each class (Ex White Mage), many of the spells are vague on duration and kinda force you to look up the other pages. Its always been like this in D&D and Pathfinder. I'm following their format. It gives the players a listing of spells followed by a brief description of what it does. Now, after saying that, I may eventually do an individual spell description listing like the Pathfinder SRD site has, but that's a ton of work considering how many spells I do have. RE: So many questions - Luphey - 08-12-2014 Indeed, those are good points, and I am not asking you to change anything, just offering suggestions. I just have one more question. Ninja's Thrown Weapon Tricks. Do they work alongside chemist's throw anything? Thanks for your patience. RE: So many questions - Viladin - 08-12-2014 (08-12-2014, 03:27 PM)Luphey Wrote: Indeed, those are good points, and I am not asking you to change anything, just offering suggestions. Well, they do and don't. They only work with any thrown weapon that the Ninja (or Chemist) has a Weapon Focus with. |