class alterations - Printable Version +- Final Fantasy d20 Forums (https://forums.finalfantasyd20.com) +-- Forum: Final Fantasy d20 Forums (https://forums.finalfantasyd20.com/forumdisplay.php?fid=3) +--- Forum: Suggestion Box (https://forums.finalfantasyd20.com/forumdisplay.php?fid=7) +--- Thread: class alterations (/showthread.php?tid=170) |
class alterations - Zeth - 08-16-2013 My players have thier own desires and a few things I've noticed them mention at the table I thought I would share because if it is a common theme then maybe a few slight fine tuning could take place on the classes they are playing. My summoner loves his avatar but doesn't use the summon monster class feature because it means he has to send away his avatar. Maybe substitue summon monster for something else? The beastmaster has expressed the desire to use martial weapon over unarmed attacks, have an inteligent companion and maybe multiple befriended compainions. She has the martial weapon feat and I don't think it would be a big threat to make an animal inteligent. Adding companions though makes that one person's turns go longer as her beastmaster acts then her hawk, then horse, then... Maybe be able to trade them out? The holy knight wants to get more use out of the first into battle class feature. I am allowing him to use up lay on hands and smite evil for a initiative bonus. |