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Materia II 1.0
#1
5/3/2020 Changed limitations on multicast materia
5/8/2020 Changed spells from break II to quake II on Contain II materia.
5/10/2020 Changed W-Item uses.
[Image: 560.jpg]

Mystic level is as follows for leveling Level 0-1 2,000 mxp, level 1-2 4,000 mxp, level 2-3 8,000 mxp, level 3-master 16,000 mxp

Magic

Contain Materia II
Type Spell; Rarity Mystic
Price (Materia Level) 30,000 gil L0; 65,000 gil (L1); 95,000 gil (L2); 155,000 gil (L3); 200,000 gil (M)
Attachable Slot weapon or armor
Aura strong elemental; Caster Level 23th
Activation —
This materia provides the user the ability to deal Ice, Earth & Wind damage with a weapon or gain Ice, Earth and Wind Elemental Resistance. Once attuned with the Use Magic Device skill, the user can cast Contain spells. 
ARMOR BONUSES
Level 1: This grants the user ice elemental resistance 10. 
Level 2: This grants the user earth elemental resistance 10. 
Level 3: This grants the user wind elemental resistance 10. 
Master: This grants the user fire elemental resistance 10.
WEAPON BONUSES
Level 1: This adds an extra 1d10 ice damage to the weapon’s damage. 
Level 2: This adds an extra 1d10 earth damage to the weapon’s damage. 
Level 3: This adds an extra 1d10 wind damage to the weapon’s damage. 
Master: This adds an extra 1d10 fire damage to the weapon's damage. 
SPELLS (Function off of the Caster Level)
Level 1: Freeze II
Level 2: Quake II
Level 3: Tornado II
Master: Flare II

Ruin Materia
Type Spell; Rarity Common
Price (Materia Level) 2,500 gil (L1); 5,000 gil (L2); 10,000 gil (L3)
Attachable Slot weapon or armor
Aura faint non elemental; Caster Level 6th
Activation —
This materia provides the user the ability to deal non-elemental damage with a weapon or gain resistance against non-elemental. Once attuned with the Use Magic Device skill, the user can cast Ruin spells. 
ARMOR BONUSES
Level 1: This grants the user a non-elemental resistance of 2. 
Level 2: This grants the user a non-elemental resistance of 5. 
Level 3: This grants the user a non-elemental resistance of 10. 
WEAPON BONUSES
Level 1: This adds an extra 1 point of non-elementaldamage to the weapon’s damage. 
Level 2: This adds an extra 1d6 points of non-elemental damage to the weapon’s damage. 
Level 3: This adds an extra 2d6 points of non-elemental damage to the weapon’s damage. 
SPELLS
Level 1: Ruin 
Level 2: Ruinra
Level 3: Ruinga

Credit @lil Guzma#6074 

Independant


HP >< MP Legendary (L0) 26,500 gil; (L1) 53,000 gil; (L2) 81,000 gil; (L3) 106,000 gil
Attachment Slot: Armour or Weapon
Aura Superior Enhancing; Caster Level 16th
When affixed to any viable equipment, when wielded, apply the following bonus, must have a mp pool to benefit from the mp bonus.  The bonuses only work in combat 
Abilities-
Level 1: Swaps HP for MP
Weapon-
Level 1: Fast Heal 3 per round.
Level 2: Fast Heal 6 per round.
Level 3 Fast Heal 10 per round.
Armour-
Level 1: MP Regen 1 per round.
Level 2: MP Regen 2 per round.
Level 3: MP Regen 3 per round.


Multicast Materia
Type Spell; Rarity Legendary
Price (Materia Level) 55,000 gil (L1); 95,000 gil (L2); 140,000 gil (L3)
Attachable Slot weapon or armor
Aura -; Caster Level 14th
Activation —
When affixed to a shield, armour or weapon currently being used, this materia provides the user with the following bonuses.
BONUSES
Level 1: Double Cast (1d6+1 rounds to recharge)
Level 2: Triple Cast (1d6+2 minutes to recharge)
Level 3: Quadra Cast (2d6+3 hours to recharge)


Infused Materia (Limit 2 per character)
Type Spell; Rarity Rare
Price (Materia Level) 35,000 gil (L1); 65,000 gil (L2); 100,000 gil (L3)
Attachable Slot weapon or armor
Aura -; Caster Level 12th
Activation —
When infused directly into the body, this materia provides the user with the following bonuses.
BONUSES
Level 0: You can infuse this unmastered materia into your body. This does not count against the other bonuses you gain later on. 
Level 1: This grants the user one more additional infused materia into their being. (Character can us at Level 6) You choose if they go to weapon or armour this cannot change after it is made as a +1 item. When the materia levels up they can use the next level of abilities.
Level 2: This grants the user one more (2 total) additional infused materia into their being. (Character can us at Level 11) You choose if they go to weapon or armour this cannot change after it is made as a +1 item. When the materia levels up they can use the next level of abilities.
Level 3: This grants the user one more (3 total) additional infused materia into their being. (Character can us at Level 16) You choose if they go to weapon or armour this cannot change after it is made as a +1 item. When the materia levels up they can use the next level of abilities.


Ranged Materia
Type Spell; Rarity Uncommon
Price (Materia Level) 25,000 gil (L1); 55,000 gil (L2); 80,000 gil (L3)
Attachable Slot weapon or armor
Aura -; Caster Level 10th
Activation —
When affixed to a shield, armour or weapon currently being used, this materia provides the user with the following bonuses.
BONUSES
against the other bonuses you gain later on.
Level 0: Must choose either ranged or radius burst for this materia and cannot be changed once decision is made. You can only equip two of the same materia only if one is ranged and the other is burst but not of the same subtype. 
Level 1: This grants the user an additional 30ft to their ranged weapon or 5' more to their radius burst.
Level 2: This grants the user an additional 30ft (+60 total) to their ranged weapon or 5' (+10 total) more to their radius burst.
Level 3: This grants the user an additional 30ft (+90 total) to their ranged weapon or 5' (+15 total) more to their radius burst.


HP Plus
Type Spell; Rarity Legendary
Price (Materia Level) 30,000 gil (L0); 50,000 gil (L1); 95,000 gil (L2); 125,000 gil (L3)
Attachable Slot weapon or armor
Aura -; Caster Level 12th
Activation —
When infused directly into the body, this materia provides the user with the following bonuses.
BONUSES
Level 0:
Level 1: +20 HP
Level 2: +40 HP
Level 3: +60 HP


MP Plus
Type Spell; Rarity Legendary
Price (Materia Level) 30,000 gil (L0); 50,000 gil (L1); 95,000 gil (L2); 125,000 gil (L3)
Attachable Slot weapon or armor
Aura -; Caster Level 12th
Activation —
When infused directly into the body, this materia provides the user with the following bonuses.
BONUSES
Level 0:
Level 1: +10 MP
Level 2: +20 MP
Level 3: +30 MP


Blank Pool (E.g. Ki pool, Arcane pool, etc.)
Type Support; Rarity Uncommon
Price (Materia Level) 5,000 gil (L0); 7,500 gil (L1); 12,500 gil (L2); 22,000 gil (L3)
Attachable Slot: Armor or Weapon
Aura Minor Enhancing; Caster Level 7th
When Affixed to any viable equipment, when wielded, apply the following pool bonus, must have the pool in order to appropriately use the bonus pool.
Level 1: Add +2 to the Pool of Choice upon reaching Level 1.
Level 2: Add +5 to the Pool of Choice
Level 3: Add +10 to the Pool of Choice
Credit by Warren#1482


W-Item
Type Spell; Rarity Legendary
Price (Materia Level) 30,000 gil (L0); 65,000 gil (L1); 115,000 gil (L2); 160,000 gil (L3)
Attachable Slot weapon or armor
Aura -; Caster Level 16th
Activation —
When infused directly into the body, this materia provides the user with the following bonuses.
BONUSES
Level 0:
Level 1: n/a
Level 2: Able to retrieve and use two items in a single standard action.
Level 3: Able to retrieve and use two items in a single movement action.

Ability

Final Attack
Type Spell; Rarity Rare
Price (Materia Level) 35,000 gil (L1); 65,000 gil (L2); 100,000 gil (L3)
Attachable Slot weapon or armor
Aura -; Caster Level 15th
Activation —
When affixed to a shield, armour or weapon currently being used, this materia provides the user with the following bonuses.
BONUSES
Level 1: This grants the user one swift action before falling unconscious or dying. 
Level 2: This grants the user one standard action before falling unconscious or dying. 
Level 3: This grants the user one full round action before falling unconscious or dying.


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