Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crystal Blade (Hybrid Class Fighter/Crafter)
#1
Crystal Blade

[Image: 9aebb485fb217fe64687592127d6cd9d.jpg]
Updated 10/12/2019: Added Appraisal & Knowledge Planes skills. Added Crystal Mastery, Advanced Crystal Mastery & Intellectual Strikes. Fixed the Table for the resistance against the elements.
Updated 11/10/2-19: Changed Blade Exchanged Master from Swift action to Free Action. Burst charge was changed to accommodate two weapon fighting.

A fighter who has long been dabbling in the crafting of Crystals and various other crafts to create various items, equipment and finally one day weapons. She specializes in close ranged fighting with her exotic elemental blades that can be swapped out in a blink of an eye. She is deadly in combat.


Role: Crystal Blade's excel at front line combatant. Taking advantage of the situation and dishing out massive amounts of damage.


Alignment: Any


Hit Die: D10


Starting Weatlth: 5d6 x 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.


Class Skills
The Crystal Blade's class skills ( and the key ability for each skill) are Acrobatics (Dex), Appraisal (INT), Climb (Str), Craft Crystals (Int), Craft (Int), Intimidate (Chr), Knowledge (Geography)(Int), Knowledge (Dungeoneering)(Int), Knowledge (Nature)(Int), Knowledge (Planes)(INT), Profession (Wis), Sense Motive (Wis), Repair (Int), Survival Check (Wis), Use Magic Device (Chr)
Skill Points Per Level 4 + Int modifier



[Image: 72194838_10157047682604753_7055144328175...e=5E1D9D91]

Class Features




Weapon and Armor Proficiency
A crystal Blade is Proficienct with all Simple, Martial and Exotic Weapons, as well as Light and Medium Armour.


Limit Breaks (Su)

1. Elemental Strikes (Su):
This Limit Break allows the Crystal Blade to gain an additional attack with his chosen weapon hilt using the highest base attack bonus plus an additional per four Crystal Blade levels after first. You may swap out each blade for any elemental blade that you want in between each individual attack. This limit break lasts for the duration of 1 round + 1 round per four Crystal Blade levels after 1st. This limit break require only a swift action.

2. Explosive Strikes (Su):
This limit break allows you use multiple charges off your weapon during attacks to deal more damage. For duration of 1 + 1 round per four Crystal Blade levels after first, a Crystal Blade can expend a 2nd charge off of her weapon dealing double elemental weapon damage you also gain a +1 circumstance bonus on attack rolls while this limit break is in effect. In addition for every 6 levels after first you can further expand a charge off and deal triple damage and so on. This limit break require only a swift action.


Elemental Insight (work on)

At first level and every 5 levels after first she gains a +1 question on all knowledge checks pretaining to the monster the check is for. She is immediately drawn to what element they are tied to and what they are weak against.




Blade of Choice I

At first level a Crystal Blade has a blade of her choice made long ago (this is free). This is something that you worked on with your profession of Crystal Smith that made you want to do this adventure. The following is the first type of blade you have access to.

Crystal Blade Novice

Removable Mastwork Crystal Blades (Exotic)
Craft: Crystal & Weapons
Slot: Weapons
Price- basic weapon + masterwork + the following:
Basic 6 Elements Price Blades: 225 gil
Rare 2 Elements Price Blades: 450 gil
Non-elemental Price Blade: 750 gil
Craft: Crystals
Durability 30/30
Deals half weapon damage and 1d4 elemental damage as a shard crystal weapon the elemental type of crystal damage. Since crystals are brittle the durability of the blades determines when they break. The hilt is a locking mechanism that locks and unlocks into different blade types. This action is a move (or standard) action. Repairing the durability of a blade can be done with the repair skill and use of 7 shards of the corresponding element (DC 19 Repair). Durability goes down on a successful hit. If you continue to attack after all the charges have been expended then remove the elemental damage. DC to craft is 22. (Each blade takes 20 shards of the same type to create) Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

The hilt can be enchanted up to a +10 and will affect whichever blade is on it.

Sundering the locking mechanism on a 50/50 roll will result in it being broken with the blade falling out or broken with the blade stuck in it.

Sundering the blade itself is beating its ac of 10. For every 2 you beat it by remove a charge off the weapon.




Crystals Creation
Starting at 2nd level the Crystal Blade gains Crystals Creation which Grants her a +2 competence bonus to Craft Crystals checks. Every 4 levels past 2nd gains an additional +1.



Fighter Talents
Starting at 2nd level and every 2 levels after 2nd the Cystal Blade gains a new Fighters Talent from the fighters list.
Favored Elemental
Starting at 2nd level and every 4 levels afterwards the Crystal Blade gains a +2 bonus on bluff, perception, sense motive and survival against elemental creatures of the selective type. She also gains a +2 on atk and dmg rolls against them.
Crystal Discounts
At level 3 you have access to discounts from merchants who sell crystal supplies and kit supplies with a +2 circumstance bonus for diplomacy on haggling only.
For Crystals you are given 20% off.
For Crystal kits you are given 25% off.
For restocking crystal kits you are given 10% off.
Discounts don't include non elemental or Unstable elements.




Crystals Endurance (Ex)
You are used to Crystals detonating on you and start to gain a resistance against it.
Starting at level 5 and every 3 levels afterwards gain an elemental resistance +1 Enhancement Bonus.




Crystal Focus
Starting At level 5 and every 4 levels after you can take another feat off of the list even if you don't have the prerequisites. Crystal Shard Gathering, Crystal Shard Gathering (Improved), Unstable Crystal Mayhem, Unstable Power and Crystal Manipulation.



Blade Exchange (Ex)
At 6th level a Crystal Blade can use Blade Exchange as move action. For ever +4 BAB past 6 you can make an acrobatics DC 15 (+2 for each additional exchange) check as part of a move or a full round action to exchange another blade.



Blade of Choice II
Crystal Weapons Advanced-
At level 7 you have access to crystal blade weapons. They deal more damage then the standard shard Crystals and are a mix of Crystals and shards. This requires a newer kit to produce.

Removable Mastwork Crystal Blades (Exotic)
Craft: Crystals
Slot: Weapons
Price- basic weapon + masterwork + the following:
Basic 6 Elements Price Blades: 960 gil
Rare 2 Elements Price Blades: 1,920 gil
Non-elemental Price Blade: 2,760 gil
Unstable Element Price Blade: 1,200 gil
Craft: Crystals & Weapons
Durability 30/30
Deals full weapon damage and 1d8 elemental damage as a crystal weapon the elemental type of crystal damage. Since crystals are brittle the durability of the blades determines when they break. The hilt is a locking mechanism that locks and unlocks into different blade types. This action is a move (or standard) action. Repairing the durability of a blade can be done with the repair skill and use of 7 crystals and 4 crystal shards of the corresponding element (DC 27 Repair). Durability goes down on a successful hit. If you continue to attack after all the charges have been expended then remove the elemental damage. DC to craft is 30. (Each blade takes 20 crystals and 8 crystal shards of the same type to create) Requirements:
Crystal Catalyst Kit (or +5 DC).


Crystal Mastery (Ex)

At level 8 you can add double your INT modifier for charges on crystal wondrous items.


Burst Charge (Ex)
At level 9 as a swift action after a successful full round attack you can expend another 2 charges (4 charges for two weapon fighting) to deal 1d12 of your element in a burst damage affect your main target and adjacent targets Reflex save 10 + 3/4 Crystal Blade level + Wis Mod to negate. This effects all allies and enemies alike.



Blade Tinkerer
At level 10 you've come to the realization that you can add a few more crystal of a different element to deal 1d3 (small) 1d4 (medium/large) points of a different type of element damage then what is already on your weapon. Add 25% of a different element to a new crystal blade and add 200 gil to the total price (+2 of this crystal to repair).



Evasion
At 11th level you gain evasion.


Intellecual Strikes (Ex)
At 11th level you can add your INT modifier to your atk. This is in addition to your STR and other bonuses you already have. 



Blade Exchange (Advanced)
At 12th level a Crystal Blade can use Blade Exchange as swift action and a acrobatics check DC 15 to exchange up to two blades. For ever +4 BAB past 12 you can make an acrobatics DC 19 (+4 for each additional exchange) check as part of a move or a full round action to exchange another blade.



Advanced Fighter Talents
Starting at 12th level and every 2 levels after 12th level you gain a new advanced fighters talent.



Martial Flexibility
At level 13 a Crystal Blade can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The crystal blade must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 2 + half his crystal blades level. The crystal blade can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.



Blade of Choice III
Crystal Weapons Mastered-
At level 15 you have access to crystal blade weapons. They deal more damage then the standard Crystals and Shards and are a mix of Clusters, Crystals and shards. This requires a newer kit to produce.

Removable Mastwork Cluster Crystal Blades (Exotic)
Craft: Crystals
Slot: Weapons
Price- basic weapon + masterwork + the following:
Basic 6 Elements Price Blades: 6,400 gil
Rare 2 Elements Price Blades: 12,800 gil
Non-elemental Price Blade: 19,200 gil
Unstable Element Price Blade: 3,200 gil
Craft: Crystals & Weapons
Durability 50/50

Deals full weapon damage and 2d8 elemental damage as a crystal weapon the elemental type of crystal damage. Since crystals are brittle the durability of the blades determines when they break. The hilt is a locking mechanism that locks and unlocks into different blade types. This action is a move (or standard) action. Repairing the durability of a blade can be done with the repair skill and use of 7 crystals and 2 clusters, 4 crystals and 4 shards of the corresponding element (DC 32 Repair). Durability goes down on a successful hit. If you continue to attack after all the charges have been expended then remove the elemental damage. DC to craft is 47. (Each blade takes 5 clusters, 8 crystals, 8 crystal shards of the same type to create)

Requirements:
Crystal Catalyst Kit (or +5 DC), Crystal Shard Catalyst Kit (or +5 DC), Crystal Cluster Catalyst Kit (or +5 DC), Masterwork Elemental Appropriate Type of Materia (or +5 DC) [this will not grant you any summons or spells from the materia because you are using the materia as materials for a more advanced item]. [If scavenged the materia is scavengable].



Advanced Crystal Mastery (Ex)
At 16th level, you can double the amount of charges on a crystal wonderous item or add triple your INT modifier to the total number of charges.



Unstoppable Strike (Ex)
At 17th level, a crystal blade can take a standard action to make one attack with her chosen weapon as a touch attack that ignores damage reduction (or hardness, if attacking an object).



Blade Exchange (Mastered)
At 18th level a Crystal Blade can use Blade Exchange as free action, acrobatics check DC 15 and an acrobatics check DC 21 to exchange up to three blades. For ever +4 BAB past 18 you can make an acrobatics DC 25 (+6 for each additional exchange) check as part of a move or a full round action to exchange another blade.



Unfathomable Crystalline Particles
At level 19 the crystal blade is so attuned to the whereabouts of the Crystal's locations around her that she can make them detonate on or inside of monsters in a 30 ft radius (of herself) as a full round action at double the crystals maximum damage output. If the crystals are inside the target there is no save, if they are on the target Reflex (10+1/2 level + INT mod) for half damage. The crystal blade can select which targets to target at 2 + her INT modifier.



Break Blade (Ex)
At 20th level you can take a full round action to expend all charges in your weapon to deal 20d8 the maximum damage rolled to single target, then all targets in a 30ft cone then take half that damage or make a reflex save dc (10+1/2 level+INT mod+STR mod) to take half damage. The wielder is unaffected by the damage. Afterwards the blade is exhausted of charges and broken. A Crystal Blade can do this once per day.



Pushing Through to Epic
Martial Flexibility (Improved)

At 21st level, a crystal blade can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that he cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.




Blade of Choice IV
Crystal Weapons Epic-
At level 22 you have access to epic crystal blade weapons. They deal more damage then the standard Cluster Crystals and are a mix of Cracked Clusters, Cluster, Crystals and shards.

Removable Mastwork Cluster Crystal Blades (Exotic)
Craft: Crystals
Slot: Weapons
Price- basic weapon + masterwork + the following:
Basic 6 Elements Price Blades: 15,000 gil
Rare 2 Elements Price Blades: 30,000 gil
Non-elemental Price Blade: 45,000 gil
Unstable Element Price Blade: 7,500 gil
Craft: Crystals & Weapons
Durability 50/50

Deals full weapon damage and 4d8 elemental damage as a crystal weapon the elemental type of crystal damage. Since crystals are brittle the durability of the blades determines when they break. The hilt is a locking mechanism that locks and unlocks into different blade types. This action is a move (or standard) action. Repairing the durability of a blade can be done with the repair skill and use of 2 Cracked Clusters, 2 clusters, 4 crystals and 4 shards of the corresponding element (DC 39 Repair). Durability goes down on a successful hit. If you continue to attack after all the charges have been expended then remove the elemental damage. DC to craft is 53. (Each blade takes 5 Cracked Clusters, 4 clusters, 8 crystals, 8 crystal shards of the same type to create)

Requirements:
Crystal Catalyst Kit (or +5 DC), Crystal Shard Catalyst Kit (or +5 DC), Crystal Cluster Catalyst Kit (or +5 DC), x2 Masterwork Elemental Appropriate Type of Materia (or +10 DC), Cracked Cluster Catalyst Kit (or +5 DC) [this will not grant you any summons or spells from the materia because you are using the materia as materials for a more advanced item]. [If scavenged the materia is scavengable].




Special Thanks to @Star Child#7682 & @Norinia#0764
Reply
#2
I'm going to have to play test this before rating this. But it looks pretty sound. Keep up the good work bro.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)