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Materia I
#1
[Image: d48c94a1270873cec6eccb451143b36f.jpg]

Spells
Ultima Materia
Type Spell; Rarity Legendary
Price (Materia Level) 40,000 gil (L1); 70,000 gil (L2); 100,000 gil (L3)
Attachable Slot weapon or armor
Aura strong non elemental; Caster Level 18th
Activation —
This materia provides the user the ability to deal Non-elemental damage with a weapon or gain elemental resistance all. Once attuned with the Use Magic Device skill, the user can cast Ultima spells.
ARMOR BONUSES
Level 1: This grants the user elemental resistance all 5.
Level 2: This grants the user elemental resistance all 10.
Level 3: This grants the user elemental resistance all 15.
WEAPON BONUSES
Level 1: This adds an extra 1d6 points of non-elemental damage to the weapon’s damage.
Level 2: This adds an extra 1d10 points of non-elemental damage to the weapon’s damage. On a crit it recieves the burst effect of 1d10 additional damage.
Level 3: This adds an extra 2d10 points of non-elemental damage to the weapon’s damage. On a crit it recieves the burst effect of 1d10 additional damage.
SPELLS
Level 1: n/a
Level 2: n/a
Level 3: Ultima
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Morph Materia
Type Spell; Rarity Uncommon
Price (Materia Level) 4,000 gil (L1); 6,500 gil (L2); 10,000 gil (L3)
Attachable Slot weapon or armor
Aura faint enfeebling; Caster Level 7th
Activation —
This materia provides the user the ability to deal a 5% chance to turn the target into a Frog, Mini and/or Zombie with a weapon or increase resistance against being a Frog or Mini. Once attuned with the Use Magic Device skill, the user can cast Morph spells.
ARMOR BONUSES
Level 1: Increases resistance against being Frog or Mini by 2.
Level 2: Increases resistance against being Frog or Mini by 4.
Level 3: Increases resistance against being Frog or Mini by 6.
WEAPON BONUSES
Level 1: Chance of turning target into a Frog by 5%.
Level 2: Chance of turning target into a Mini & Frog by 5%.
Level 3: Chance of turning target into a Zombie, Frog & Mini by 5%.
SPELLS
Level 1: Frog
Level 2: Mini
Level 3: Zombie
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Dispel Materia
Type Spell; Rarity Uncommon
Price (Materia Level) 4,000 gil (L1); 6,500 gil (L2); 10,000 gil (L3)
Attachable Slot weapon or armor
Aura faint enfeebling; Caster Level 7th
Activation —
This materia provides the user the ability to deal a 5% debuff to a target per attack with a weapon or a bonus against dispel checks. Once attuned with the Use Magic Device skill, the user can cast Dispel spells.
ARMOR BONUSES
Level 1: Grants user +2 against dispel checks against yourself.
Level 2: Grants user +4 against dispel checks against yourself.
Level 3: Grants user +6 against dispel checks against yourself.
WEAPON BONUSES
Level 1: User has a 5% chance to dispell one random buff off of the opponet per attack.
Level 2: User has a 10% chance to dispell one random buff off of the opponet per attack.
Level 3: User has a 20% chance to dispell one random buff off of the opponet per attack.
SPELLS
Level 1: Deprotect II
Level 2: Deshell II
Level 3: Dispel
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Comet Materia
Type Spell; Rarity Rare
Price (Materia Level) 30,000 gil (L1); 50,000 gil (L2); 80,000 gil (L3)
Attachable Slot weapon or armor
Aura strong non elemental; Caster Level 13th
Activation —
This materia provides the user the ability to deal Hardness damage with a weapon or gain DR/-. Once attuned with the Use Magic Device skill, the user can cast Comet spells.
ARMOR BONUSES
Level 1: Gains DR 2/-
Level 2: Gains DR 4/-
Level 3: Gains DR 6/-
WEAPON BONUSES
Level 1: Can ignore 2 point of hardness when attacking either a stationary object or target.
Level 2: Can ignore 4 point of hardness when attacking either a stationary object or target.
Level 3: Can ignore 8 point of hardness when attacking either a stationary object or target.
SPELLS
Level 1: n/a
Level 2: Comet
Level 3: Cometra

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Contain Materia I
Type Spell; Rarity Rare
Price (Materia Level) 30,000 gil (L1); 50,000 gil (L2); 80,000 gil (L3)
Attachable Slot weapon or armor
Aura strong elemental; Caster Level 14th
Activation —
This materia provides the user the ability to deal Ice, Earth & Wind damage with a weapon or gain Ice, Earth and Wind Elemental Resistance. Once attuned with the Use Magic Device skill, the user can cast Contain spells.
ARMOR BONUSES
Level 1: This grants the user ice elemental resistance 5.
Level 2: This grants the user earth elemental resistance 5.
Level 3: This grants the user wind elemental resistance 5.
Master: This grants the user fire elemental resistance 5.
WEAPON BONUSES
Level 1: This adds an extra 1d6 ice damage to the weapon’s damage.
Level 2: This adds an extra 1d6 earth damage to the weapon’s damage.
Level 3: This adds an extra 1d6 wind damage to the weapon’s damage. 

Master: This adds an extra 1d6 fire damage to the weapon's damage.
SPELLS (Function off of the Caster Level)
Level 1: Freeze
Level 2: Break
Level 3: Tornado
Master: Flare

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Enemy Skill
Type Spell; Rarity Rare

Price (Materia Level) 35,000 gil (L1); 60,000 gil (L2); 95,000 gil (L3)
Attachable Slot weapon or armor
Aura strong non elemental; Caster Level 12th
Activation —
Able to start learning blue magic moves at level 0 but cannot cast until level 1. Can learn the following number of level spells. 1-5, 2-5, 3-4, 4-4, 5-3, 6-3, 7-3, 8-2, 9-2, 10-1. When a new materia is formed no spells are transfered. Uses per day equal 3/3.
Starts off with a rolling a 50 for level 1 spells , 45 for level 2 spells, 40 for level 3 spells, etc.

You have to be within a 20 ft radius when the spell is used to be able to maybe learn the spell.
Lvl 1: Can use 1-3 lvl spells
Lvl 2: Can use 4-6 lvl spells
Lvl 3: Can use 7-9 lvl spells


You have to be within a 20 ft radius when the spell is used to be able to maybe learn the spell.

Level 1- 50% Chance 51-100

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Level 2- 45% Chance 56-100

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Level 3- 40% Chance 61-100

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Level 4- 35% Chance 66-100

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Level 5- 30% Chance 71-100

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Level 6- 25% Chance 76-100

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Level 7- 20% Chance 81-100

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Level 8- 15% Chance 86-100

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Level 9- 10% Chance 91-100

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Level 10- 5% Chance 96-100
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Support


Restore Materia
Type Support; Rarity Rare
Price (Materia Level) 30,000 gil (L1); 50,000 gil (L2); 80,000 gil (L3)
Attachable Slot weapon or armor
Aura moderate healing; Caster Level 12th
Activation —
This materia provides the user with fast healing when the user crits with a weapon or gain negatives to stablizing rolls. When attuned with the Use Magic Device skill, the user can cast Restore spells.
ARMOR BONUSES
Level 1: -1 Against stablizing rolls
Level 2: -3 Against stablizing rolls
Level 3: -5 Against stablizing rolls
WEAPON BONUSES
Level 1: On a successful Critical Hit you grant yourself Fast Healing II for 1d4 rounds.
Level 2: On a successful Critical Hit you grant yourself Fast Healing III for 1d4+1 rounds.
Level 3: On a successful Critical Hit you grant yourself Fast Healing IV for 1d4+2 rounds.
SPELLS
Level 1: Restore
Level 2: Restora
Level 3: Renew II

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Ensuna Materia
Type Support; Rarity Uncommon
Price (Materia Level) 4,000 gil (L1); 7,500 gil (L2); 11,250 gil (L3)
Attachable Slot weapon or armor
Aura faint healing; Caster Level 7th
Activation —
This materia provides the user the ability to pass a status effect that you are inflicted with to a target with a weapon or gain a bonus against Slow and Blind status effects. When attuned with the Use Magic Device skill, the user can cast Ensuna spells.
ARMOR BONUSES
Level 1: Grants user a bonus against Slow and Blind by +1.
Level 2: Grants user a bonus against Slow and Blind by +3.
Level 3: Grants user a bonus against Slow and Blind by +5.
WEAPON BONUSES
Level 1: 10% chance of passing a status effect that you have to another target on a successful attack.
Level 2: 25% chance of passing a status effect that you have to another target on a successful attack.
Level 3: 50% chance of passing a status effect that you have to another target on a successful attack.
SPELLS
Level 1: Poisona
Level 2: Paralyna
Level 3: Ensuna

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Ability

Mime
Type Spell; Rarity Legendary

Price (Materia Level) 42,000 gil (L1); 75,000 gil (L2); 105,000 gil (L3)

Attachable Slot weapon or armor

Aura strong elemental; Caster Level 16th
Activation —
Can use a move from the previous round from any of your allies. (Cannot use a limit break if you dont have that same limit break).
If mimicing a spell a spell will still provoke if you are in combat.
If using an item, as long as you have the item in your inventory its Immediately used on the target you choosw. 3/3 daily uses

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Summon

Bomb Materia
Type summon; Rarity uncommon
Price (Materia Level) 2,000 gil (L1), 4,500 gil (L2); 8,000 gil (L3)
Attachable Slot weapon or armor
Aura faint elemental; Caster Level 5th
Activation —

This materia changes the user’s weapon damage to fire damage or gain an elemental resistance to the Fire element. This also allows the user to summon Bomb for a short period of time using the caster level of the item as the Summoner class level for purposes of determining HD of the Avatar. Once attuned with the Use Magic Device skill, the user can cast greater Light spells. Use Beastiary to use the stats for the Bomb for the battle.

ARMOR BONUS
Level 1: This grants the user fire resistance 2.
Level 2: This grants the user fire resistance 4.
Level 3: This grants the user fire resistance 8.
WEAPON BONUS
Level 1: This adds +1 fire to the weapon damage.
Level 2: This changes the user’s weapon damage to fire damage  and adds an extra 1d4 points of fire damage to the weapon’s damage.
Level 3: This changes the user’s weapon damage to fire damage and adds an extra 1d6 points of fire damage to the weapon’s damage.
SPELLS
Level 1: Elemental Orb (Fire)
Level 2: Fire
Level 3: Fire II
SUMMONS
Level 1: Summon Bomb for 3 rounds (1/day).
Level 2: Summon Bomb for 6 rounds (2/day).
Level 3: Summon Bomb for 9 rounds (3/day).





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