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Itching to get back into it, but...
#61
If I do Archetypes, it won't be many. Maybe 1 or 2 per class.
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#62
The only archetypes I like are the racial archetypes from the advanced race guide.
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#63
I'd love to see a Juggler ACF, for a thief of chemist. Big Grin
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#64
Now, this is interesting.

https://sites.google.com/site/pathfinder...arnivalist

Could be useful for a trainer type archetype.

http://finalfantasy.wikia.com/wiki/Train...ntasy_X-2)
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#65
In case anyone cares to know... I am working on the Summoner spell list.

Ultimate End
Summoning/Non-elemental
Level: Summoner 8
Casting Time: 1 round
Range: Close (25 ft. + 5ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

You call forth the Knights of the Round, a legendary set of thirteen knights who attacks your enemy. Each knight has a separate attack that deals damage which ignores damage reduction and elemental resistance (see below). They use the summoner's level as their base attack bonus and uses the summoner’s Charisma modifier for attack and damage rolls.

• The first knight attacks with a knight sword (1d10).
• The second knight attacks with a lance (1d8).
• The third knight wields a fire rod and deals 1d6 fire damage.
• The fourth knight attacks with a heavy mace (1d8).
• The fifth knight attacks with a longsword (1d8).
• The sixth knight attacks with a warhammer (1d8).
• The seventh knight wields an ice rod and deals 1d6 ice damage.
• The eighth knight attacks with a trident (1d8).
• The ninth knight wields an earth staff and deals 1d8 earth damage.
• The tenth knight attacks with a halberd (1d10).
• The eleventh knight attacks with a battleaxe (1d8).
• The twelfth knight attacks with a shortsword (1d6).
• The thirteenth knight attacks with a greatsword (2d6).
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#66
No saving throw or spell resistance? Charisma x13 damage in addition to 13 weapon attacks? Yeah, that looks pretty good. Of course, it's an 8th level spell so it should. Only thing I'd recommend is to let each knight target whoever they want, instead of all of them ganging up on the same guy.
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#67
First off, congratulations on a successful conversion to Pathfinder, Viladin!

Now, after the Summoner spells have been completed, what's next down the pipeline? If your list from the original post is still being referenced, there are a number of things to still choose from, all of which are exciting.
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#68
I think after the Summoner spell list, probably might take a gander at archetypes. Nih has a couple of awesome archetypes readily available.
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#69
(04-01-2013, 09:37 PM)Viladin Wrote: I think after the Summoner spell list, probably might take a gander at archetypes. Nih has a couple of awesome archetypes readily available.

That would be cool. And yes, Nih's archetypes are a good place to start as they are very well made.
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#70
Why, thank you.

My favorite's the Magitek Operator. Gun Mage is regurgitated from PF and the other two feel like they need tweaking, but the Magitek Operator feels right.
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#71
How far along are you on the assassin?
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#72
(04-03-2013, 07:22 PM)Nihilarian Wrote: How far along are you on the assassin?

Assassin? Hardly any :p Gave up awhile back to finish other stuff.
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#73
How similar to the rogue is it?
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#74
(04-03-2013, 08:36 PM)Nihilarian Wrote: How similar to the rogue is it?

Tried looking for what my assassin file, but I guess I deleted it. From what I could remember, it was more combat-focused. A sneak attacker that could turn sneak attacks into death attacks.
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#75
Are you certain that it wouldn't function better as an archetype? Either a rogue archetype that got unique abilities or an archetype for something else that gives it sneak attack (or something similar?).
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#76
(04-03-2013, 09:03 PM)Nihilarian Wrote: Are you certain that it wouldn't function better as an archetype? Either a rogue archetype that got unique abilities or an archetype for something else that gives it sneak attack (or something similar?).

Probably! Sounds better as an archetype anyways.
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#77
Or, it could work as a prestige class if you wanted to go that route.
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