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Draconic Destinies Project - Index Thread
#1
Please no posting here. I'm trying to keep this Index as clean as possible. If you must make a post pertaining to the contents of this thread, please post them on the Feedback Thread.
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#2
Table of Contents

Dragon Child
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#3
Additional Rules:

Dragon Order (Ex): At 1st level, the draconian powers destined to become manifest also causes a draconic character to become violently adverse to certain acts. A character that takes one of the archetypes below (except Dragonslayer; Dragonheart receives Dragon's Personality instead of Dragon Order; more exceptions to come) gains a Dragon Order of their choice which comes with two acts as Taboos. Such characters must succeed at a Will save (DC 10 + 1/2 their character level + their Charisma modifier) to commit a Taboo. They also gain a +4 bonus to attack rolls and a +2 bonus to damage rolls against creatures that they know has committed an act that is Taboo for that character.

More rules to come.
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#4
[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Dragon Child[/font][/color]
[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]The progeny of a fling between a dragon and a member of one of the lesser species, sharing a draconic desire to dominate the skies yet grounded by their forms, a Dragon Child settles for a momentary command of the heavens through jumping. Every Dragon Child is laid as an egg, even if their mother is a mammal.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Dragon Child is an archetype for the Dragoon class.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Class Skills: The Dragon Child replaces Knowledge (dungeoneering) and Ride with Fly and Knowledge (arcana) as class skills.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Elemental Affinity (Su): At 1st level, even though the Dragon Child has no outwardly apparent draconic traits (other than the lack of a belly button) yet, his body shares similar reactions to the elements to their draconic parent. He chooses an element (water, fire, ice, wind, earth, and lightning). He gains element resistance 10 and +2 to saves against effects of that element and element resistance 5 and +1 to saves against effects of the element that his element is strong against. At 5th level, these resistances becomes resistance 20 and +4 to his chosen element and resistance 10 and +2 to his element's strength. At 10th level, the Dragon Child gains immunity to his chosen element, vulnerability to the element that his element is weak against, and resistance 20 and +4 to his element's strength. At 15th level, he gains absorption of his chosen element, but cannot target or include himself with Elemental Lancer, the 11th level addition of elemental damage, or Dragon Breath. At 20th level, he gains immunity to his element's strength.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Elemental Lancer (Su): Also at 1st level, although the Dragon Child cannot use a breath weapon yet, he has learned to channel the power of his element through the high velocities involved in leaping. The damage from Deadly Lancer changes to damage of the element chosen in Elemental Affinity.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]This ability modifies Deadly Lancer.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Detect Dragons (Su): Starting at 3rd level, the draconic blood coursing through the Dragon Child's veins resonates with local dragons. The Dragon Child is aware of any dragons within a radius of 1 mile per class level. This ability is always active and only informs the Dragon Child of the presence of absence of dragons. By spending one of more full-round actions concentrating on these presences, the Dragon Child can gain more information about the dragons in the area. By spending one full round concentrating on these presences, the Dragon Child can determine the number of dragons in the area. By spending an additional round, he can learn the locations of those creatures. A Dragon Child may then spend an additional round of concentration to focus on a single dragon within the area, alerting him to the creature’s alignment, color and age category if it is a true dragon. This draconic blood also causes the Dragon Child to pick up on the Detect Dragons ability of Dragon Knights and other Dragon Children, although the third round of concentration reveals the Dragon Child's alignment, Elemental Affinity choice, and level.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]This ability replaces Steadfast Pike.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Draconic Metamorphosis (Ex): At 3rd, 7th, 11th, and 15th levels, the Dragon Child molts, shedding his skin to gain some draconic features. The Dragon Child gains 2 additional hit points at these levels (in games that allows retraining, the Dragon Child is treated as if he had d12 Hit Die at these levels). The Dragon Child also gains other abilities, as explained below:[/font][/color]
  • [color=#ffffff]At 3rd and 15th levels, the Dragon Child gains a +1 increase to natural armor bonus.
    [/color]
  • [color=#ffffff]At 7th level, he gains a bonus feat from the following list: Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, or Toughness.
    [/color]
  • [color=#ffffff]At 11th level, the Dragon Child's  attacks deals an additional 1d6 points of damage of his energy type on a successful hit.[/color]
[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]These abilities replace Armor Training, Tail Sweep, Mighty Charge, and Swoop of the Dragon.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Developing Wings (Ex): Also at 3rd level, the Dragon Child grows a pair of wings. Although these wings are too small for actual flight yet and the Dragon Child doesn't know how to manipulate them with any more finesse than frantic flapping, these wings still grant a +4 competence bonus on Fly checks for flight through other means, as well as on Acrobatics checks. At 7th, 11th, and 15th level, these wings grow larger and he learns how to use his wings more effectively, increasing this bonus by +1. At 20th level, the Dragon Child has mastered the art of flying and his wings grow large enough for proper flight, increasing this bonus by +1, but losing the bonus to Fly checks in favor of the +8 racial bonus for having a flight speed through Draconic Ascension.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]At 4th level, the Dragon Child learns to control his wings well enough to use them to slow his descent somewhat, softening the landing and treating falls as though they were 20 feet shorter, and improves by 10 feet every two levels after 4th. At 20th level, the Dragon Child can slow his descent from any height to a harmless speed. If a called shot against these wings is successful, all of Developing Wings ceases to function until the damage caused by such attacks is healed (in games that don't allow Called Shots, creatures that score a critical hit may voluntarily lower their multiplier by 1, flanking creatures may forgo their flanking bonus, and creatures dealing Sneak Attack damage may forgo 1 die of Sneak Attack damage; if they do so, the hit will deal damage to these wings, suppressing Developing Wings until this damage is healed).[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]This ability replaces Hardy Landing.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Dragon Breath (Su): At 5th level, the Dragon Child develops the necessary organs to use a breath weapon. This breath weapon deals damage of the element he chose for Elemental Affinity. The Dragon Child's breath weapon fills a 15-foot cone, and deals 3d6 points of damage—this damage increases by 1d6 points at every odd-numbered level he gains beyond 5th level. A creature hit by the Dragon Child's breath attack can attempt a Reflex save (DC 10 + half of the dragoon’s level + his Strength modifier) to take half damage. He may use the breath weapon at will, but each time he uses it, he must wait 1d4 minutes for the breath  weapon to recharge. At 10th level, the recharge period is reduced to 1d2 minutes, at 15th level, the recharge period is reduced to 2d10 rounds, and at 20th level, the recharge period is reduced to 1d8 rounds.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]This ability replaces all dragoon training.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]Draconic Ascension (Ex): At 20th level, the Dragon Child molts for the final time, becoming a synthesis of dragon and his native species. The Dragon Child is considered a Dragon with an elemental subtype matching the one he chose for Elemental Affinity in addition to his other types and subtypes when determining effects that affect him. Furthermore, the Dragon Child's natural armor bonus increases by +4, strength by +8, constitution by +6, intelligence by +2, and charisma by +2, becomes immune to Sleep and Disable, and gains Darkvision 60 ft (or increases preexisting Darkvision by 30 ft), Low-Light Vision (or doubles the effectiveness of preexisting Low-Light Vision), two claw attacks, a bite attack, and a flight speed of double the Dragon Child's base speed with Average maneuverability (unless he has a better flight speed). The Dragon Child may use Elemental Lancer while flying, treating the distance flown as the distance jumped when determining the amount of extra damage.[/font][/color]

[color=#fafafa][font=Helvetica, Verdana, Tahoma, Arial, sans-serif]This ability replaces leaping charge.[/font][/color]
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