Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New DM
#7
So we ran our session tonight. I ran a module I bought from paizo called "Tower of the Last Baron". The story behind it is that there are 2 warring nations yada yada, your party has to infiltrate the keep and stop the baron before his reinforcements arrive. So, they pick their characters:
Knight, Monk, and Thief, I take the White Mage as an NPC. SO they start of by checkin out a few of the places in town. Their first stop is the Tavern. They walk in and order a few drinks. Right away the thief notices 2 off duty guards playing a card game at a nearby table. He tries to join their game in hopes of gathering information. Fails his diplomacy check and they shoo him away. I give him another chance, and the bartender tells him to buy em a drink if he want into their card game. So he does. He takes the drinks over to them giving him a +2 circumstance bonus. He fails his diplomacy check again. This time the guards are suspicious, but he passed him bluff check with some great roleplaying. To avoid further trouble with the off duty guards, they leave the tavern and head to the inn. Upon entering the inn the Monk and Knight succeed in a sense motive check to notice that there is something off about a few of the patrons, but learn nothing useful from the patrons. So they leave the inn to figure up a plan. Outside only the Knight manages to pass a sense motive check revealing that they are being watched from somewhere. However he fails the spot check to find said person. After some roleplaying they head up to the keep to try a more direct approach on gathering information. They walk up to the keep and are immediately stopped by the guards. They try to get into the keep under the guise that they are delivering a message about the approaching siege. But the knight accidentally blurts out that they are in cahoots with the opposing army. Well the keep guards don't like this and try to apprehend our party. Combat breaks out, and one of the keep guards runs off to sound the alarm, not good. So there are 5 guards against us 4. The monk only manages to land to hits, during attacks of opportunity. And the knight and thief manage to take down 1 of the guards, before 2 of the injured guards escape. Well there are only 2 enemies left at this point when suddenly, 24 guards, 12 on each side, emerge from the barracks of the keep. Earlier when the first guard ran to sound the alarm I rolled for reinforcements. 2d4 rounds before they arrive and i roll a 3. SO after 3 rounds of combat our party was surrounded and we couldn't run. At this point we stopped playing. Me nor the party were ready to fight 24 more enemies, nor would we have survived.

The session lasted about 3 hours, and Overall we had a great time. It was a good experience for me as a brand new DM, as well as our resident nub. We are goin to start a real campaign next week hopefully.
Reply


Messages In This Thread
New DM - by Luphey - 07-20-2014, 09:49 PM
RE: New DM - by PopSmash - 07-21-2014, 03:31 AM
RE: New DM - by silverwerret - 07-21-2014, 08:05 AM
RE: New DM - by Luphey - 07-22-2014, 12:28 PM
RE: New DM - by Gizmo - 07-22-2014, 04:43 PM
RE: New DM - by Luphey - 07-22-2014, 05:54 PM
RE: New DM - by Luphey - 08-03-2014, 11:24 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)