04-01-2019, 12:46 AM
Last update until FFXIV drops the new classes. Enjoy. I was going to do an April's Fool thing, but I think everyone knows too quickly.
Races
Galka (Core Race): Ferocity Racial Trait was changed to its actual version that it should be.
Roegadyn (Base Race): Ferocity Racial Trait was changed to its actual version that it should be.
Classes
Chocobo Knight (Base Class): Added Mounted Talents and Advanced Mounted Talents.
Dragoon (Core Class): Made changes to Jump and Deadly Lancer (from suggestions from OwOnion Knight on Discord). Added Spear Parry and Riposte ability (13th level).
Illusionist (Base Class): Added more Veil Powers to flush it out some more.
Scholar (Hybrid Class): Added the following additional Scholar Exploits: Mending Flesh, Obfuscated Spellcasting, Orderly Casting, and Weather Sage. Added the following additional Advanced Scholar Exploits: Convert Wand, Dimensional Seal, and Greater Consume Magic Items.
Archetypes
Azure Knight (new Knight archetype): Azure knights take the bits and pieces of creatures they fought and killed, to imbue their shields with the creature’s powers.
Cerulean Lancer (Blue Mage archetype): Made appropriate changes to Jump and Deadly Lancer. Added proficiency in spears, polearms, and lances.
Kaiser (Geomancer archetype): Added Elemental Shape ability to replace geosynchronous, the earth speaks, the air sings, and the echoes dance.
Memorist (Scholar archetype): Added Limit Breaks to replace the scholar's Limit Breaks. Added Recall ability to replace grimoire.
Poledancer (Dancer archetype): Made appropriate changes to Jump and Deadly Lancer.
Savant (Blue Mage archetype): Added these lines (nerf) to Learned Sorcery: The maximum number of known spells a savant can have is equal to double his blue mage level plus his Intelligence modifier. If at any time a savant exceeds this limit, he immediately loses a spell from his known spells list, at his choice.
Soldier (Fighter archetype): Are now proficient with an exotic or martial two-handed melee weapon along with simple weapons and light armor.
Tamer (Beastmaster archetype): Made some overhaul changes due to suggestions from Xeno on Discord.
Spells
Blue Magic spells: Added Self Destruct (1st level)
Summoner spells: Renamed Self-Destruct (3rd level) to Explode.
Skills and Feats
Skill Unlocks: Added Drive and Repair. Drive skill got updated Drive actions in preparation for the Vehicle update.
Added the following class feats: Extra Challenge and Extra Mounted Talent.
Miscellaneous
ForTheSeen from Discord has been doing a fantastic job of adding new monsters in the bestiary. I can't list everything, but there's been alot of additions.
Zombie status effect: Added this line: When hit points drops at or below 0 hit points, the status effect is removed and the character is unconscious.
Races
Galka (Core Race): Ferocity Racial Trait was changed to its actual version that it should be.
Roegadyn (Base Race): Ferocity Racial Trait was changed to its actual version that it should be.
Classes
Chocobo Knight (Base Class): Added Mounted Talents and Advanced Mounted Talents.
Dragoon (Core Class): Made changes to Jump and Deadly Lancer (from suggestions from OwOnion Knight on Discord). Added Spear Parry and Riposte ability (13th level).
Illusionist (Base Class): Added more Veil Powers to flush it out some more.
Scholar (Hybrid Class): Added the following additional Scholar Exploits: Mending Flesh, Obfuscated Spellcasting, Orderly Casting, and Weather Sage. Added the following additional Advanced Scholar Exploits: Convert Wand, Dimensional Seal, and Greater Consume Magic Items.
Archetypes
Azure Knight (new Knight archetype): Azure knights take the bits and pieces of creatures they fought and killed, to imbue their shields with the creature’s powers.
Cerulean Lancer (Blue Mage archetype): Made appropriate changes to Jump and Deadly Lancer. Added proficiency in spears, polearms, and lances.
Kaiser (Geomancer archetype): Added Elemental Shape ability to replace geosynchronous, the earth speaks, the air sings, and the echoes dance.
Memorist (Scholar archetype): Added Limit Breaks to replace the scholar's Limit Breaks. Added Recall ability to replace grimoire.
Poledancer (Dancer archetype): Made appropriate changes to Jump and Deadly Lancer.
Savant (Blue Mage archetype): Added these lines (nerf) to Learned Sorcery: The maximum number of known spells a savant can have is equal to double his blue mage level plus his Intelligence modifier. If at any time a savant exceeds this limit, he immediately loses a spell from his known spells list, at his choice.
Soldier (Fighter archetype): Are now proficient with an exotic or martial two-handed melee weapon along with simple weapons and light armor.
Tamer (Beastmaster archetype): Made some overhaul changes due to suggestions from Xeno on Discord.
Spells
Blue Magic spells: Added Self Destruct (1st level)
Summoner spells: Renamed Self-Destruct (3rd level) to Explode.
Skills and Feats
Skill Unlocks: Added Drive and Repair. Drive skill got updated Drive actions in preparation for the Vehicle update.
Added the following class feats: Extra Challenge and Extra Mounted Talent.
Miscellaneous
ForTheSeen from Discord has been doing a fantastic job of adding new monsters in the bestiary. I can't list everything, but there's been alot of additions.
Zombie status effect: Added this line: When hit points drops at or below 0 hit points, the status effect is removed and the character is unconscious.