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Crystal Shard Items ~ Tier I (level 1-7)
#1
[color=#ff3333]Updated Prerequisites on Feat crystal items 9/12/2019
[/color]
Again Please look at the "
[font=Helvetica, Verdana, Tahoma, Arial, sans-serif][color=#0066ff]Crystal Crafting- A New Type of Crafting[/color][color=#0066ff]" [/color]prior to crafting crystal items to know what you are working with. And also know that the discounted costs of the prices cannot be lowered any further from classes such as Disciples of the Hand. You need to physically find the crystals in order to craft these items. Changes to monster drops will be coming shortly.  Also be sure to check out my Feats and Traits section for assistance for obtaining these crystals. [/font]

[font=Helvetica, Verdana, Tahoma, Arial, sans-serif][Image: 15226b0ffefd1228776b893de5c0ccb4.jpg][/font]

Campfire Kit
Slot: slotless
Price: 50 gil (180 gil to Purchase)
Charges 5/5
Grants the materials needed to start a fire and last for at least 2 hours per charge (gather wood to keep the fire going). To use you must take a movement action to activate. Repair 1 fire shard DC 11. DC to create Craft Crystal DC 14 (3 fire and 1 earth shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Crystal Sleeping Bag
Price: 125 gil (390 gil to purchase)
Charges 3/3
Craft: Crystals
Works the same as Sleeping Bag except Grants a +2 force resistance 15 ft around the tent, also Grants a hardness of 1. Restores 3 HP per character level, a number of stamina points 6 + the character Constitution modifier and 3 ability points. Anyone wit a MP pool who in the sleeping bag for 8 hours before meditation multiplies the bonus MP they would restore their character level and casting modifier multiplied by three. After being used three times the sleeping bag loses its mystical properties of healing. Includes 3 nights of rations for 1 person and 1 water shard for 1 gallon of water. To creat craft Crystal's DC 18 (3 lightning, 1 earth, 1 water and 1 light crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Sleeping Bag (or +5 DC)

Water Condenser
Slot: slotless
Price: 150 gil (460 gil to Purchase)
Charges 10/10
Once set up this little device pulls the moisture out of the air and turns it into cold drinkable water at an alarming pace (up to 8 cups of water an hour [halve for deserts areas and double for tropical areas]). Each charge is to set up and lasts 8 hours. Repair 1 water and 1 wind shard DC 12. DC to create Craft Crystal DC 15 (3 water, 3 wind and 2 ice shards).
Requirements: Crystal Shard Catalyst Kit (or +5 DC).


Credit @ Star Child#7682


Bag of Frigid Temperatures
Slot: backpack/slotless
Price: 155 gil (430 gil to Purchase)
Charges 10/10
Grants the ability to keep stuff cold and at frigid temperatures to keep meats from going spoiled longer. Bag can hold up to 12 lbs of materials. To turn on or off you must take a movement action to activate/deactivate. Each charge lasts 1-2 days (1d2 days). Repair 2 ice shards DC 13. DC to create Craft Crystal DC 16 (5 ice and 1 earth shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Resistance Bands
Slot: Body
Price: 199 gil (518 gil to Purchase)
Charges 10/10
Grants a +2 Resistance bonus on saves against taking elemental damage each additional round after a spell of the same element dealt damage to you (Cannot be used for anything else except for this save). This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 1 non elemental shard (DC 13). DC to create Craft Crystal DC 16 (1 water, 1 fire, 1 earth, 1 ice, 1 wind & 1 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Navigator's Googles (minor)
Slot: Eyes
Price: 200 gil (460 gil to Purchase)
Charges 5/5
Grants a +1 circumstance bonus on Navigation skill for one minute, you may expend one further charge at the cost of your swift action to grant an additional +1 for an additional nine minutes (10 minutes total). To use you must take a movement action to activate. Repair 1 earth shard DC 12. DC to create Craft Crystal DC 15 (2 wind & 1 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Circlet of Knowledge I
Slot: Head
Price: 222 gil (544 gil to Purchase)
Charges: up to 5 crystal shards can be slotted
A wire circlet with different elemental Crystals. Grants a +2 circumstance bonus on knowledge checks on same element of the type of monster. Must have Crystal's loaded into the circlet prior to battle or take a full round action to load it. Each crystal is extinguished upon use. To use you must take a movement action to activate. Crystal breaks as it's used, a standard action to remove the broken crystal.DC to create Craft Crystal DC 16 (1 water, 1 wind, 1 fire & 2 ice crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Electric Gloves
Spell-like item
Slot: Hand
Price: 225 gil (530 gil to Purchase)
Charges 5/5
Grants you melee attacks a chance to deal the static status effect for 1d3 rounds to a target Reflex 14. You can further expend another charge to grant this effect to ranged attacks up to 30 ft. One more charge for attacks up to 180 ft. User decides when to activate, activates as a free action. Breaks after 5th use if not maintained with a repair check 1 shard of creation mixture (DC 12). DC to create Craft Crystal DC 15 (3 lightning and 1 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Credit @ Thorne#3288


Slate Gloves
Spell-like item
Slot: Hand
Price: 225 gil (530 gil to Purchase)
Charges 5/5
Grants you melee attacks a chance to deal the weighted status effect for 1d3 rounds to a target Fortitude 14. You can further expend another charge to grant this effect to ranged attacks up to 30 ft. One more charge for attacks up to 180 ft. User decides when to activate, activates as a free action. Breaks after 5th use if not maintained with a repair check 1 shard of creation mixture (DC 12). DC to create Craft Crystal DC 15 (3 earth and 1 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Credit @Thorne#3288


Flood Gloves
Spell-like item
Slot: Hand
Price: 225 gil (530 gil to Purchase)
Charges 5/5
Grants you melee attacks a chance to deal the drenched status effect for 1d3 rounds to a target Reflex 14. You can further expend another charge to grant this effect to ranged attacks up to 30 ft. One more charge for attacks up to 180 ft. User decides when to activate, activates as a free action. Breaks after 5th use if not maintained with a repair check 1 shard of creation mixture (DC 12). DC to create Craft Crystal DC 15 (4 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Credit @ Thorne#3288


Freeze Gloves
Spell-like item
Slot: Hand
Price: 225 gil (530 gil to Purchase)
Charges 5/5
Grants you melee attacks a chance to deal the frozen status effect for 1d3 rounds to a target Reflex 14. You can further expend another charge to grant this effect to ranged attacks up to 30 ft. One more charge for attacks up to 180 ft. User decides when to activate, activates as a free action. Breaks after 5th use if not maintained with a repair check 1 shard of creation mixture (DC 12). DC to create Craft Crystal DC 15 (3 ice, 1 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Credit @Thorne#3288


Burnt Gloves
Spell-like item
Slot: Hand
Price: 225 gil (530 gil to Purchase)
Charges 5/5
Grants you melee attacks a chance to deal the burned status effect for 1d3 rounds to a target Reflex 14. You can further expend another charge to grant this effect to ranged attacks up to 30 ft. One more charge for attacks up to 180 ft. User decides when to activate, activates as a free action. Breaks after 5th use if not maintained with a repair check 1 shard of creation mixture (DC 12). DC to create Craft Crystal DC 15 (3 fire, 1 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Credit @Thorne#3288


Gust Gloves
Spell-like item
Slot: Hand
Price: 225 gil (530 gil to Purchase)
Charges 5/5
Grants you melee attacks a chance to deal the squalled status effect for 1d3 rounds to a target Reflex 12. You can further expend another charge to grant this effect to ranged attacks up to 30 ft. One more charge for attacks up to 180 ft. User decides when to activate, activates as a free action. Breaks after 5th use if not maintained with a repair check 1 shard of creation mixture (DC 14). DC to create Craft Crystal DC 15 (3 wind, 1 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Credit @Thorne#3288


Feather of Arcana
Slot: Hairpin/Slotless
Price: 250 gil (590 gil to Purchase)
Charges 10/10
Grants a +1 circumstance bonus on Knowledge Arcana, you may expend one further charge at the cost of your swift action to grant a +1 to the Spellcasting skill. To use you must take a movement action to activate. Repair 1 earth shard DC 12. DC to create Craft Crystal DC 15 (2 lightning & 1 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Vice Ear (or +5 DC)


Knowledge of the Ancients
Slot: Slotless
Price: 250 gil (560 gil to Purchase)
Charges 10/10
Grants a +1 circumstance bonus on Knowledge History, you may expend one further charge at the cost of your swift action to grant an additional +1. To use you must take a movement action to activate. Repair 1 earth shard DC 12. DC to create Craft Crystal DC 15 (2 earth & 1 ice crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Mark of Royals
Slot: Eyes
Price: 250 gil (680 gil to Purchase)
Charges 10/10
Grants a +2 to knowledge nobility as a standard action. In addition with a swift action you may spend and additional charge to grant a +2 to appraisal & haggling checks (you must spend the first point first). Repair 1 earth and 1 other shards DC 14. DC to create Craft Crystal DC 17 (3 earth, 2 water, 2 ice and 2 lightning shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Tonic Earrings
Slot: Ears/Slotless
Price: 250 gil (635 gil to Purchase)
Charges 10/10
Grants a +1 Resistance bonus on saves against Petrification and Paralyze. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 1 water & 1 lightning shards (DC 14). DC to create Craft Crystal DC 18 (3 water & 2 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Cockatrice Eye (or +5 DC)


Resilient Earrings
Slot: Ears/Slotless
Price: 250 gil (630 gil to Purchase)
Charges 10/10
Grants a +1 Resistance bonus on saves against Sap and Silence. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 1 earth & 1 water shards (DC 14). DC to create Craft Crystal DC 18 (2 earth & 3 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Poison Gland (or +5 DC)


Steadfast Earrings
Slot: Ears/Slotless
Price: 250 gil (640 gil to Purchase)
Charges 10/10
Grants a +1 Resistance bonus on saves against confusion and berserk. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 ice shards (DC 14). DC to create Craft Crystal DC 18 (5 Ice crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Zuu Heart (or +5 DC)

Crystal Tent
Price: 275 gil (830 gil to purchase)
Charges 3/3
Craft: Crystals
Works the same as Tent except Grants a +4 force resistance 30 ft around the tent, also Grants a hardness of 2. Restores 4 HP per character level, a number of stamina points 7 + the character Constitution modifier and 4 ability points. Anyone wit a MP pool who in the sleeping bag for 8 hours before meditation multiplies the bonus MP they would restore their character level and casting modifier multiplied by three. After being used three times the sleeping bag loses its mystical properties of healing. Includes 3 nights of rations for up to 6 people and 2 water shards for 2 gallons of water. To creat craft Crystal's DC 23 (6 lightning, 4 earth, 2 water and 1 light crystal shard).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Tent (or +5 DC)

Temp Studs
Spell-like item
Slot: Ears/slotless
Price: 320 gil (775 gil to Purchase)
Charges 5/5
Grants temporary hit points equaling 1 + you con modifier for 1d4 rounds. If used a 2nd charge it effects stacks but a 3rd does not. User decides when to activate, activates as a move action. Breaks after 5th use if not maintained with a repair check 1 shard of creation mixture (DC 14). DC to create Craft Crystal DC 17 (3 water and 1 light crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Ogre Ear (or +5 DC)


Blue Earring Mastery
Slot: Ears/Slotless
Price: 325 gil (770 gil to Purchase)
Charges 5/5
Grants a +1 circumstance bonus on use of knowledge checks for learning blue mage abilities only. To use you must take a movement action to activate. Repair 1 water, 1 ice & 1 fire shards DC 18. DC to create Craft Crystal DC 21 (3 water, 2 ice & 1 fire crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Spiked Array
Slot: Body
Price: 350 gil (1,100 gil to Purchase)
Charges 5/5
Grants a elemental spikes while you are in a grapple or grappled with a target for 1d3 points of damage each. You must select which element you get below.
1. Earth
2. Fire
3. Wind
4. Water
5. Ice
6. Lightning
Effect can be activated as a swift action and lasts for one minute. Repair check with 1 earth, 1 fire, 1 wind, 1 water, 1 ice, 1 dark and 1 lightning or 4 non elemental shards (DC 20). DC to create Craft Crystal DC 24 (2 earth, 2 fire, 2 wind, 2 water, 2 ice, 4 dark and 2 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Far Shot Earrings (lesser)
Slot: Ears/Slotless
Price: 350 gil (800 gil to Purchase)
Charges 10/10
Grants a +1 circumstance bonus to hit targets greater then 30 feet away. User decides when to activate this item. Breaks after the 10th use if not maintained with a repair check with 2 lighting shards (DC 14). DC to create Craft Crystal DC 18 (5 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Survival of the Fittest
Slot: Ears/Slotless
Price: 350 gil (800 gil to Purchase)
Charges 10/10
Grants a +2 competense bonus on Survival when dealing with tracking, searching for food or looking for supplies and gain a +5 on all climb checks. To use you must take a movement action to activate. Repair 1 water, 1 earth & 1 wind shards DC 18. DC to create Craft Crystal DC 21 (2 earth, 1 water & 2 wind crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Light Shoes
Slot: Feet
Price: 350 gil (840 gil to Purchase)
Charges 5/5
Grant's you the float spell for 1d4 rounds granting you immunity to attacks delivered from the earth. This takes a standard action to activate. Repair 1 wind & 1 ice shard DC 15. DC to create Craft Crystal DC 19 (3 wind and 2 ice crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Ghast Bone (or +5 DC)


Earrings of Refresh (lesser)
Slot: Ears/Slotless
Price: 350 gil (800 gil to Purchase)
Charges 10/10
Replenishes 2 points of MP per standard action per turn on user. Repair 2 water shards DC 16. DC to create Craft Crystal DC 20 (5 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Strength Earrings (lesser)
Slot: Ears/Slotless
Price: 350 gil (800 gil to Purchase)
Charges 10/10
Grants a +1 circumstance bonus to all strength based skills.This item is automatically turned on and goes through charges as it meets the requirements. Repair 1 fire & 1 earth shards DC 14. DC to create Craft Crystal DC 19 (3 fire & 2 earth crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Black Gloves
Spell-like item
Slot: Hand
Price: 355 gil (850 gil to Purchase)
Charges 5/5
Grants you melee attacks a chance to deal the dimmed status effect for 1d3 rounds to a target Will 14. You can further expend another charge to grant this effect to ranged attacks up to 30 ft. One more charge for attacks up to 180 ft. User decides when to activate, activates as a free action. Breaks after 5th use if not maintained with a repair check 1 shard of creation mixture (DC 15). DC to create Craft Crystal DC 18 (3 dark and 1 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Credit @Thorne#3288


White Gloves
Spell-like item
Slot: Hand
Price: 355 gil (850 gil to Purchase)
Charges 5/5
Grants you melee attacks a chance to deal the dazzled status effect for 1d3 rounds to a target Will 14. You can further expend another charge to grant this effect to ranged attacks up to 30 ft. One more charge for attacks up to 180 ft. User decides when to activate, activates as a free action. Breaks after 5th use if not maintained with a repair check 1 shard of creation mixture (DC 15). DC to create Craft Crystal DC 18 (3 light and 1 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Credit @Thorne#3288


Wrestler's Gloves
Slot: Hands
Price: 366 gil (832 gil to Purchase)
Charges 10/10
Grants a +2 competence bonus on grapple and pin checks. Repair 2 earth shards DC 15. DC to create Craft Crystal DC 18 (5 earth shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Focused Effort
Slot: Hand
Price: 369 gil (888 gil to Purchase)
Charges 8/8
Grants a +1 circumstance bonus on attack bonuses when making only a blitz attack. To use you must take a swift action to activate. Repair 1 wind, 1 ice & 1 fire shards DC 17. DC to create Craft Crystal DC 20 (2 ice, 2 fire & 2 wind crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Bloody Bone (or +5 DC)


Thieves Intuitive Earrings (lesser)
Slot: Ears/Slotless
Price: 370 gil (900 gil to Purchase)
Charges 10/10
Grants a +1 circumstance to your initiative score. This item is automatically turned on and goes through charges as it meets the requirements. Repair 1 wind & 1 light shards DC 16. DC to create Craft Crystal DC 20 (4 wind & 1 light crystal shard).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Mandragora Leaf (or +5 DC)


Element Spike (lesser)
Slot: Ring
Price: 375 gil (850 gil to Purchase)
Charges 10/10
Grants elemental spikes around you for 1d4+1 rounds of the chosen element (earth, fire, wind, water, ice and lightning). When an opponent strikes you with a physical attack in close combat it deal 1d4 points of damage to them. User activates on a standard action. Repair 2 element shards of the chosen type DC 17. DC to create Craft Crystal DC 20 (5 crystal shards of the chosen type).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Armoured Guantlets
Slot: Wrist
Price: 375 gil (870 gil to Purchase)
Charges 6/6
Grants a +1 Insight bonus on AC while moving through each enemy reach square. To use you must take a swift action to activate. Repair check with 1 earth & 1 wind shards (DC 17). DC to create Craft Crystal DC 20 (2 earth, 1 ice & 2 wind crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Carapace (or +5 DC)


Parafall
Slot: Body
Price: 380 gil (920 gil to Purchase)
Charges 10/10
When falling from high distances your body suit opens up to be a parachute-like outfit, this prevents 3/4 of the fall damage. You can choose to glide to move 5ft in any direction for every 10ft that you are falling. This effect doesn't happen if you are in heavy armour. You do however take a -1 in reflex saves for having a baggy suit. User activates on a swift action. Repair 1 fire & 1 light shards DC 15. DC to create Craft Crystal DC 19 (2 fire & 3 light crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Sea legs of Courage
Slot: Feet
Price: 390 gil (920 gil to Purchase)
Charges 10/10
Grants a +2 competence bonus on profession sailor checks and also Grants a +5 circumstance bonus on swim checks for one hour. Use must take a movement action to activate. Repair 1 water & 1 dark shards DC 17. DC to create Craft Crystal DC 21 (3 water & 2 dark crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Static Bracers (lesser)
Slot: Wrist
Price: 395 gil (935 gil to Purchase)
Charges 10/10
Opponents within 5' of you must make a reflex save of a DC 15 or suffer the static if they are wielding a metal weapon and have metal armour (activated by user). Repair 2 lightning shards DC 16. DC to create Craft Crystal DC 20 (5 lightning shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Coeurl Whisker (or +5 DC)


Slick Suit
Slot: Body
Price: 395 gil (890 gil to Purchase)
Charges 10/10
Grants a +2 competence bonus on your CMD. Repair 2 water shards DC 15. DC to create Craft Crystal DC 19 (5 water shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Gravity Earrings (lesser)
Slot: Ears/Slotless
Price: 400 gil (1,000 gil to Purchase)
Charges 10/10
Grants a +1 luck bonus to AC against all projectiles. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after 10th use if not maintained with a repair check 2 dark shards (DC 12). DC to create Craft Crystal DC 18 (5 dark crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Earrings of the Shadows
Slot: Ears/Slotless
Price: 400 gil (1,015 gil to Purchase)
Charges 10/10
Grant's a +2 Competence Bonus on all stealth checks. User can activate item on a movement action. Breaks after the 10th use if not maintained with a repair check with 2 darkness shards (DC 16). DC to create Craft Crystal DC 19 (5 darkness crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Kobold Ear (or +5 DC)


Engineers Manual (Novice)
Slot: Slotless (includes a pocket for tools)
Price: 400 gil (920 gil to Purchase)
Charges 10/10
Grants a +2 circumstance bonus on knowledge (Technology), knowledge (Engineering), craft (Mechanical), craft (Electronics), Craft (cybernetics) and Repair [EACH CHECK REQUIRES ONE CHARGE USE. MULTIPLES MAY NOT BE USED AT ONE]. Additionally this will also grant you the scavanger ability for requiring parts in gil. To use you must take a movement action to activate. Repair 2 lightning & 1 fire shards DC 19. DC to create Craft Crystal DC 22 (4 lightning, 1 fire & 1 earth crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Earrings of Succor (lesser)
Slot: Ears/Slotless
Price: 405 gil (1,010 gil to Purchase)
Charges 10/10
Heals the user 1d4points of damage as a move action if he or she chooses to. Repair 2 light crystal shards DC 15. DC to create Craft Crystal DC 21 (5 light crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Earrings of Explosions (lesser)
Slot: Ears/Slotless
Price: 408 gil (936 gil to Purchase)
Charges 2/2
Each earring does 3d6 elemental damage to the target you select (no save), in addition ALL targets surrounding that target get hit with 1d6 of the elemental damage. Reflex 14 for half damage (not the initial target). The user decides when to use these items. There is no repair for this item. DC to create Craft Crystal DC 21 (6 elemental crystal shards of your choice or 3 of one and 3 of another).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Tactical Advancement
Slot: Ring
Price: 425 gil (970 gil to Purchase)
Charges 5/5
Grants a bonus talent on a your class that uses talents. Talent must be select by the DM at purchase or at item creation process and cannot be changed. To use you must take a movement action to activate. Repair 1 earth, 1 light & 1 fire shards DC 18. DC to create Craft Crystal DC 21 (2 earth, 2 fire & 1 light crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC)


Ring of Shield
Slot: Ring
Price: 425 gil (1,050 gil to Purchase)
Charges 10/10
Bestows a spell-like ability of protect on the user for 2d3 rounds as a move action. In addition you can further spend another charge off the item to grant the spell-like ability of Protect II (the spell-like abilities and actual spells DO NOT STACK). Repair 2 water & 2 ice shards DC 20. DC to create Craft Crystal DC 23 (4 ice, 4 water and 2 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Light Curtain (or +5 DC)


Ring of Safety
Slot: Ring
Price: 425 gil (1,050 gil to Purchase)
Charges 10/10
Bestows a spell-like ability of Shell on the user for 2d3 rounds as a move action. In addition you can further spend another charge off the item to grant the spell-like ability of Shell II (the spell-like abilities and actual spells DO NOT STACK). Repair 2 earth & 2 fire shards DC 20. DC to create Craft Crystal DC 23 (4 earth, 4 fire and 2 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Lunar Curtain (or +5 DC)


Thermal Band
Slot: Headband
Price: 437 gil (994 gil to Purchase)
Charges 10/10
Allows you to adjust to severe cold or severe hot temperatures without taking penalties. Lasts up to an hour per charge as long as its worn. User activates as a movement action. Repair 2 fire or ice & 1 fire or ice shard DC 17. DC to create Craft Crystal DC 21 (3 fire & 3 ice crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Heavy Cape
Slot: Shoulders
Price: 440 gil (1,160 gil to Purchase)
Charges 12/12
Automatically prevents the user from taking any knockback (1 charge = 5ft). Additionally increases existing armour AC by 1 but lower movement speed by 5 and prevents 5ft step. This item is automatically turned on and goes through charges as it meets the requirements. Repair 2 dark shards DC 18. DC to create Craft Crystal DC 21 (5 dark & 1 non elemental crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Wolf Pelt (or +5 DC)


Wind Shoes
Spell-like item
Slot: Feet
Price: 442 gil (994 gil to Purchase)
Charges 10/10
Grants a +5 movement during combat takes a swift action to activate. Breaks after 10th use if not maintained with a repair check 2 wind shards (DC 14). DC to create Craft Crystal DC 17 (5 wind crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Bat Wing (or +5 DC)


Navigator's Googles
Slot: Eyes
Price: 450 gil (1,060 gil to Purchase)
Charges 5/5
Grants a +2 circumstance bonus on Navigation skill for one hour, you may expend one further charge at the cost of your swift action to grant an additional +1. To use you must take a movement action to activate. Repair 2 wind and 1 lightning shards DC 19. DC to create Craft Crystal DC 22 (5 wind & 3 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Cape of Illusions
Slot: Shoulders
Price: 450 gil (1,120 gil to Purchase)
Charges 10/10
Grants the ability to be missed by an attack by 10% (on a 91-100) for an additional charge you can create a mirrored image of yourself slightly coming off your body (but not a full form) to increase the miss chance to a 15% chance (86-100). The duration lasts for 1d4+1 rounds and the additional charge adds 1d3 rounds to the initial charges. Futher charges will not increase the percentage threshold. To turn on you must take a movement action. Repair 1 wind and 1 other shards DC 18. DC to create Craft Crystal DC 21 (5 wind, 3 ice, 2 water and 1 lightning shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Ki Charging Earrings
Slot: Ears/Slotless
Price: 453 gil (1,006 gil to Purchase)
Charges 10/10
Replenishes 1 ki point as a standard action or 1 ki point per sacrificed attack (not flurry of blows) in a round. Repair 2 lightning shards DC 16. DC to Create Craft Crystal DC 19 (5 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Best Recipe
Slot: Slotless
Price: 456 gil (1,272 gil to Purchase)
Charges 10/10
Grants a +2 circumstance bonus to all healing and damage rolls for cooking in combst. To use you must take a movement action to activate. Repair 1 water, 1 fire, 1 lightning, 1 earth Crystals, 1 ice and 1 wind shards DC 19. DC to create Craft Crystal DC 22 (3 earth, 3 water, 3 lightning, 3 fire Crystal's, 3 ice and 3 wind shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Spiked Shield
Slot: Shield
Price: 466 gil (1,302 gil to Purchase)
Charges 6/6
Grants a elemental spikes of two elemental type upon your shield for 1d3+1 points of damage each. You must roll for which elements you get.
1. Earth
2. Fire
3. Wind
4. Water
5. Ice
6. Lightning
Effect can be activated as part of a move action and lasts for one minute. Effect triggers when using any sort of shield skill with your shield. Repair check with 1 earth, 1 fire, 1 wind, 1 water, 1 ice and 1 lightning or 2 non elemental shards (DC 20). DC to create Craft Crystal DC 24 (3 earth, 3 fire, 3 wind, 3 water, 3 ice and 3 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Wyvern Claw (or +5 DC)


Grit Grinding Earrings
Slot: Ears/Slotless
Price: 470 gil (940 gil to Purchase)
Charges 10/10
Replenishes 1 Grit as a standard or a movement action per round. 2 if a full round action. Repair 1 dark & 1 fire shard DC 17. DC to create Craft Crystal DC 19 (4 fire & 1 dark crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Fuel Studs
Slot: Ears/Slotless
Price: 475 gil (1,110 gil to Purchase)
Charges 10/10
Replenishes 2 points of stamina points per movement action per turn on user. Repair 1 fire & 2 ice shards DC 20. DC to create Craft Crystal DC 23 (5 ice & 3 fire crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Silver Apple (or +5 DC)


Firefighters Jacket
Spell-like item
Slot: Body
Price: 490 gil (1,110 gil to purchase)
Charges 10/10
Grant's the user +2 competence bonus against all fire damage and heat exhaustion. This item is automatically activated and goes through charges as it meets the requirements. Repair 1 fire and 1 ice shard DC 15. DC to create Craft Crystal DC 18 (2 fire and 3 ice shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Scaly Wing (or +5 DC)


Sages Earrings
Slot: Ears/Slotless
Price: 527 gil (1,154 gil to Purchase)
Charges 10/10
Grants a +2 circumstance bonus to any knowledge of your choice and cannot be changed. This item is automatically turned on and goes through charges as it meets the requirements. Repair 1 water & 1 lightning shards DC 15. DC to create Craft Crystal DC 17 (4 water & 1 lightning crystal shard).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Ammunition Sash
Slot: Chest
Price: 550 gil (1,335 gil to Purchase)
Charges 10/10
Once activated the user has unlimited rounds of ammunition for 1 hour (ammunition cannot be enchanted and if passed to another person vanishes). Repair 3 shards DC 18. DC to create Craft Crystal DC 21 (3 earth, 3 wind, 2 ice and 1 unstable elemental shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Credit @NapazTrix#6401


Frenzied Shoopuff (lesser)
Slot: Neck
Price: 550 gil (1,240 gil to Purchase)
Charges 5/5
Grants the effect of Rage for 1d4+2 rounds. In addition if you expand an additional use you are granted DR 1/- of your choice of piercing, slashing or bludgeoning for one minute (the DR will stack upon multiple uses of itself) [like the wording suggests the following turn you can use a move and a swift action to gain a DR to the other two DR types]. Repair 1 water, 1 fire & 1 ice shard. DC 19. DC to create Craft Crystal DC 22 (1 water, 3 fire, 3 ice crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Barrier Earrings (lesser)
Slot: Ears/Slotless
Price: 550 gil (1,230 gil to Purchase)
Charges 10/10
Grants a +2 DR Enhancement Bonus against bludeoning attacks. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 earth shards (DC 15). DC to create Craft Crystal DC 20 (5 earth crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Dark Carapace (or +5 DC)


Protective Earrings (lesser)
Slot: Ears/Slotless
Price: 550 gil (1,230 gil to Purchase)
Charges 10/10
Grants a +2 DR Enhancement Bonus against slashing attacks. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 earth shards (DC 15). DC to create Craft Crystal DC 20 (5 earth crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Dark Carapace (or +5 DC)


Deflection Earrings (lesser)
Slot: Ears/Slotless
Price: 550 gil (1,230 gil to Purchase)
Charges 10/10
Grants a +2 DR Enhancement Bonus against piercing attacks.This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 earth shards (DC 15). DC to create Craft Crystal DC 20 (5 earth crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Dark Carapace (or +5 DC)


Bracers of cleave.
Slot: Wrist
Price: 600 gil (1,300 gil to purchase)
Charges 5/5
Prereq: Level 3
Grant's the cleave feat for one minute. User activates on a movement action. Repair 1 earth, 1 fire and 1 lightning shard DC 19. DC to create Craft Crystal DC 22 (2 Earth shards, 1 fire and 2 lightning shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).

Contributed by @Star Child#7682


Dimmed Glasses
Spell-like item
Slot: Eyes
Price: 600 gil (1,340 gil to purchase)
Charges 5/5
Prereq: Level 3
Grant's the Blind Fight feat for one minute. User activates on a standard action. Repair 1 dark, 1 ice and 1 light shard DC 18. DC to create Craft Crystal DC 21 (2 ice shards, 1 dark and 2 light shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Bracelets of Eyes
Spell-like item
Slot: Wrist
Price: 600 gil (1,355 gil to purchase)
Charges 5/5
Prereq: Level 3
Grant's the Catch off Guard feet. This item is automatically activated and goes through charges as it meets the requirements. Repair 1 fire, 1 ice and 1 non elemental shard DC 16. DC to create Craft Crystal DC 20 (2 ice shards, 1 non elemental and 2 fire shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Slick Vest (lesser)
Spell-like item
Slot: Body
Price: 600 gil (1,375 gil to purchase)
Charges 10/10
Prereq: Level 3
Grant's the Dodge feat. This item is automatically activated and goes through charges as it meets the requirements. Repair 1 wind, 1 non elemental and 1 ice shard DC 18. DC to create Craft Crystal DC 21 (3 ice shards, 1 non elemental and 2 wind shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


God's Gloves (lesser)
Spell-like item
Slot: Hands
Price: 600 gil (1,320 gil to purchase)
Charges 5/5
Prereq: Level 3
Grant's the Weapon of the Chosen feat. This activates as a swift action by the user. Repair 1 lightning, 1 water and 1 light shard DC 17. DC to create Craft Crystal DC 20 (2 light shards, 2 lightning and 2 water shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Rooks Defense (lesser)
Spell-like item
Slot: Wrist
Price: 600 gil (1,435 gil to purchase)
Charges 10/10
Prereq: Level 3
Grant's the Shield Focus feat. This item is automatically activated and goes through charges as it meets the requirements. Repair 1 light, 1 non elemental and 1 ice shard DC 19. DC to create Craft Crystal DC 22 (3 light shards, 1 non elemental and 2 ice shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Powerful Strike
Spell-like item
Slot: Neck
Price: 600 gil (1,320 gil to purchase)
Charges 8/8
Grant's the Power Attack feat. For each additional level that you qualify for raising your power attack you instead burn an additional charge when doing so. This activates as a swift action by the user. Repair 1 fire, 1 water and 1 light shard DC 17. DC to create Craft Crystal DC 21 (3 fire shards, 1 lightning and 2 water shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Rhaarg's Revenge (lesser)
Spell-like item
Slot: Belt
Price: 600 gil (1,320 gil to purchase)
Charges 5/5
Prereq: Level 4
Grant's the Vital Strike feat for one minute. User activates on a standard action. Repair 1 dark, 1 fire and 1 water shard DC 20. DC to create Craft Crystal DC 22 (2 fire shards, 2 water and 1 dark shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


The Element's Purpose (lesser)
Spell-like item
Slot: Neck
Price: 600 gil (1,380 gil to purchase)
Charges 8/8
Prereq: Level 3
Grant's the Elemental Focus feat. User activates item on a swift action. Repair 1 dark, 1 light and 1 lightning shard DC 17. DC to create Craft Crystal DC 21 (5 lightning shards, 1 light and 1 dark shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Disciples Monocle
Spell-like item
Slot: Eyes
Price: 600 gil (1,320 gil to purchase)
Charges 5/5
Prereq: Level 3
Grant's the Spell Focus feat. User activates item on a swift action. Repair 1 wind, 1 water and 1 fire shards DC 18. DC to create Craft Crystal DC 21 (2 fire, 2 water and 2 wind shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Movers Shirt
Spell-like item
Slot: Body
Price: 600 gil (1,320 gil to purchase)
Charges 5/5
Prereq: Level 4
Grant's the Throw Anything feat. User activates item on a move action. Repair 1 wind, 1 water and 1 fire shards DC 17. DC to create Craft Crystal DC 21 (2 fire, 1 water and 3 wind shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Fleeting Cape (lesser)
Spell-like item
Slot: Shoulders
Price: 600 gil (1,340 gil to purchase)
Charges 5/5
Prereq: Level 4
Grant's the Mounted Combat feat. User activates item on a swift action. Repair 1 lightning, 1 ice and 1 light shards DC 18. DC to create Craft Crystal DC 22 (2 lightning, 1 light and 3 ice shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Politicians Hat
Spell-like item
Slot: Head
Price: 600 gil (1,435 gil to purchase)
Charges 5/5
Prereq: Level 3
Grant's the Persuasive feat. This item is automatically activated and goes through charges as it meets the requirements. Repair 1 light and 1 dark shard DC 18. DC to create Craft Crystal DC 21 (2 light, 1 non elemental and 2 dark shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Sharpened Studs
Spell-like item
Slot: Ears/Slotless
Price: 600 gil (1,320 gil to purchase)
Charges 5/5
Prereq: Level 3
Grant's the Weapon Specialization feat. User activates item on a move action. Repair 1 lightning, 1 fire and 1 earth shards DC 17. DC to create Craft Crystal DC 20 (3 fire, 1 lightning and 2 earth shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Arrow's Aim
Spell-like item
Slot: Wrist
Price: 600 gil (1,340 gil to purchase)
Charges 5/5
Grant's the Point-Blank Shot feat for one minute. This feat is activated as a movement action. Repair 1 wind, 1 earth and 1 lightning shard DC 19. DC to create Craft Crystal DC 22 (3 wind, 2 earth and 2 lightning shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Nimble Strides
Spell-like item
Slot: Headband
Price: 600 gil (1,320 gil to purchase)
Charges 5/5
Grant's the Weapon Finesse feat for one minute. User activates item on a move action. Repair 1 wind, 1 fire and 1 ice shards DC 18. DC to create Craft Crystal DC 21 (2 fire, 2 wind and 2 ice shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Apprentice Sage's Gloves
Spell-like item
Slot: Hands
Price: 600 gil (1,320 gil to purchase)
Charges 5/5
Grant's the Empower Spell feat for one minute. User activates item on a move action. Repair 1 wind, 1 water and 1 ice shards DC 18. DC to create Craft Crystal DC 21 (2 water, 2 wind and 2 ice shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Blouse of the Fencer
Spell-like item
Slot: Body
Price: 623 gil (1,366 gil to Purchase)
Charges 5/5
Prereq: Level 5
Grant's one charge from this immaculately white blouse to gain the piranha strike feat for 1 minute. User activates item on a move action. Repair 1 wind, 1 water and 1 ice shards DC 18. DC to create Craft Crystal DC 21 (1 water, 4 wind and 1 lightning shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Knowledge of Magicks (lesser)
Slot: Eyes
Price: 650 gil (1,410 gil to Purchase)
Charges 10/10
Grants a +1 circumstance bonus on Use Magic Device, you may expend one further charge at the cost of your swift action to grant an additional +1. To use you must take a movement action to activate. Repair 1 water, 1 earth & 1 lightning shards DC 18. DC to create Craft Crystal DC 21 (2 earth, 1 water & 2 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Bat Wing (or +5 DC)


Earrings of Empty Erruptions
Slot: Ears/Slotless
Price: 666 gil (1,812 gil to purchase)
Charges 2/2
Each earring does 5d6+5 non-elemental damage to the target you select (no save), in addition ALL targets in a 10 ft radius surrounding that target get hit with 2d6+3 of the non-elemental damage. Also all targets 10ft further from that radius takes 1d6+1 of non-elemental damage. Reflex 19 for half damage (not the initial target) on targets within the first 10ft radius and Reflex of 14 for half for outer half. The user decides when to use these items. There is no repair for this item. DC to create Craft Crystal DC 23 (6 non-elemental crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Needle (or +5 DC)


Pugilist's Hand Wraps (lesser)
Spell-like item
Slot: Hands
Price: 700 gil (1,540 gil to purchase)
Charges 5/5
Grant's the Dragon Style Style feat for one minute. User activates item on a move action. Repair 2 shards of components mixture DC 18. DC to create Craft Crystal DC 22 (3 lightning, 2 wind and 2 fire shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Credit @Warren#1482


Gladiator's Guantlet (lesser)
Spell-like item
Slot: Wrist
Price: 700 gil (1,520 gil to purchase)
Charges 5/5
Grant's the Shield Guantlet Style feat for one minute. User activates item on a move action. Repair 2 shards of components mixture DC 18. DC to create Craft Crystal DC 22 (3 earth and 3 ice shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Monk's Gloves (lesser)
Spell-like item
Slot: Hands
Price: 700 gil (1,540 gil to purchase)
Charges 5/5
Grant's the Pummeling Style feat for one minute. User activates item on a move action. Repair 2 shards of components mixture DC 18. DC to create Craft Crystal DC 21 (3 fire, 3 wind and 1 earth shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC).


Enlightened Bandana
Slot: Headband
Price: 725 gil (1,570 gil to Purchase)
Charges 5/5
Grants a bonus ki power on a your class that uses talents as long as you meet the requirements for it. Ki power must be selected by the DM at purchase or at item creation process and cannot be changed. To use you must take a movement action to activate. Repair 1 water, 1 dark & 1 lightning shards DC 18. DC to create Craft Crystal DC 21 (2 water, 2 lightning & 1 dark crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC)


Resilient Tabard (lesser)
Slot: Shoulders
Price: 750 gil (1,530 gil to Purchase)
Charges 6/6
Grants a +1 resistance bonus on saving throws. To use you must take a swift action to activate (this takes your swift from your turn), you may expend one further charge at the cost of your swift action to grant an additional +1. Repair 1 non-elemental & 1 light shard DC 19. DC to create Craft Crystal DC 22 (2 earth, 1 water, 2 wind, 1 fire, 1 ice & 2 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Scaly Wing (or +5 DC)


Biggs's Fire Barrier (lesser)
Slot: Wrist
Price: 750 gil (1,600 gil to Purchase)
Charges 10/10
Grants a +2 elemental resistance Bonus on fire elemental damage. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 fire shards (DC 18). DC to create Craft Crystal DC 23 (5 fire shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC)


Biggs's Earth Barrier (lesser)
Slot: Wrist
Price: 750 gil (1,600 gil to Purchase)
Charges 10/10
Grants a +2 elemental resistance Bonus on earth elemental damage. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 earth shard (DC 18). DC to create Craft Crystal DC 23 (5 earth shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC)


Biggs's Wind Barrier (lesser)
Slot: Wrist
Price: 750 gil (1,600 gil to Purchase)
Charges 10/10
Grants a +2 elemental resistance Bonus on wind elemental damage. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 wind shards (DC 18). DC to create Craft Crystal DC 23 (5 wind shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC)


Biggs's Water Barrier (lesser)
Slot: Wrist
Price: 750 gil (1,600 gil to Purchase)
Charges 10/10
Grants a +2 elemental resistance Bonus on water elemental damage. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 water shards (DC 18). DC to create Craft Crystal DC 23 (5 water shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC)


Biggs's Ice Barrier (lesser)
Slot: Wrist
Price: 750 gil (1,600 gil to Purchase)
Charges 10/10
Grants a +2 elemental resistance Bonus on ice elemental damage. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 ice shards (DC 18). DC to create Craft Crystal DC 23 (5 ice crystals shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC)


Biggs's Lightning Barrier (lesser)
Slot: Wrist
Price: 750 gil (1,600 gil to Purchase)
Charges 10/10
Grants a +2 elemental resistance Bonus on lightning elemental damage. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 lightning shard (DC 18). DC to create Craft Crystal DC 23 (5 lightning shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC)


Wedges's NE Barrier (lesser)
Slot: Wrist
Price: 900 gil (2,250 gil to Purchase)
Charges 10/10
Grants a +2 elemental resistance Bonus on non elemental damage. This item is automatically turned on and goes through charges as it meets the requirements. Breaks after the 10th use if not maintained with a repair check with 2 non elemental shards (DC 20). DC to create Craft Crystal DC 25 (5 non elemental shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC)


Mithra's Ribbon (lesser)
Spell-like item
Slot: head
Price: 1000 gil (2,160 gil to Purchase)
Charges 4/4
Grants a +2 Enhancement Dex bonus for one minute. User activates as a move action. A repair check is needed and the following items 2 shards (DC 20). DC to create Craft Crystal DC 23 (5 wind and 3 lightning crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Speed Drink materials (or +5 DC)


Galka's Sublingar (lesser)
Spell-like item
Slot: waist
Price: 1000 gil (2,160 gil to Purchase)
Charges 4/4
Grants a +2 Enhancement Str bonus for one minute. User activates as a move action. A repair check is needed and the following items 2 shards (DC 20). DC to create Craft Crystal DC 23 (5 fire and 3 earth crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Strength Tonic materials (or +5 DC)


Dwarven Brew (lesser)
Spell-like item
Slot: Slotless
Price: 1000 gil (2,160 gil to Purchase)
Charges 4/4
Grants a +2 Enhancement Con bonus for one minute. User activates as a move action. A repair check is needed and the following items 2 shards (DC 20). DC to create Craft Crystal DC 23 (5 earth and 3 water crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Giant's Tonic materials (or +5 DC)


Lalafell's Charm (lesser)
Spell-like item
Slot: Ears/Slotless
Price: 1000 gil (2,160 gil to Purchase)
Charges 4/4
Grants a +2 Int Enhancement bonus for one minute. User activates as a move action. A repair check is needed and the following items 2 shards (DC 20). DC to create Craft Crystal DC 23 (5 lightning and 3 ice crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Faerie Tonic materials (or +5 DC)


Elvaan's Spirit (lesser)
Spell-like item
Slot: Headband
Price: 1000 gil (2,220 gil to Purchase)
Charges 4/4
Grants a +2 Chr Enhancement bonus for one minute. User activates as a move action. A repair check is needed and the following items 2 shards (DC 20). DC to create Craft Crystal DC 23 (3 fire, 3 light and 2 wind crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Pirate's Drink materials (or +5 DC)


Sage's Wisdom (lesser)
Spell-like item
Slot: Ears/Slotless
Price: 1000 gil (2,160 gil to Purchase)
Charges 4/4
Grants a +2 Wis Enhancement bonus for one minute. User activates as a move action. A repair check is needed and the following items 2 shards (DC 20). DC to create Craft Crystal DC 23 (5 lightning and 3 wind crystal shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Sage's Drink materials (or +5 DC)


Garland's Elemental Inverter (lesser)
Slot: Wrist
Price: 1,500 gil (3,440 gil to Purchase)
Charges 10/10
Grants elemental resistance 5 to one of the 8 main elements. Both the input and output bracelet must be worn for the Element Inverter to function. Charges automatically expire upon requirements fulfilled. Repair 6 shards DC 23. DC to create Craft Crystal DC 27 (2 earth, 2 wind, 2 ice, 2 fire, 2 water, 2 lightning, 2 light and 2 dark shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Evil EyeBall (or +5 DC)

Credit @Gregsiris#3618


Army of One (lesser)
Spell-like item
Slot: Body
Price: 2,000 gil (4,265 gil to Purchase)
Charges 6/6
Grants a +2 Str, +2 Dex, +2 Con Enhancement bonus for one minute. User activates as a move action. A repair check is needed and the following items 4 shards (DC 23). DC to create Craft Crystal DC 28 (3 lightning, 3 fire, 1 ice, 1 unstable element, 1 non element and 3 earth shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Speed Drink materials (or +5 DC), Strength Tonic Materials (or +5 DC), Giant's Tonic Materials (or +5 DC)


Wizards of One (lesser)
Spell-like item
Slot: Headband
Price: 2,000 gil (4,265 gil to Purchase)
Charges 10/10
Grants a +2 Int, +2 Wis, +2 Chr Enhancement bonus for one minute. User activates as a move action. A repair check is needed and the following items 4 shards (DC 23). DC to create Craft Crystal DC 28 (3 lightning, 3 water, 1 ice, 1 unstable element, 1 non element and 3 wind shards).
Requirements:
Crystal Shard Catalyst Kit (or +5 DC), Sage's Drink materials (or +5 DC), Faerie Tonic Materials (or +5 DC), Pirate's Drink Materials (or +5 DC)
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#2
So the prices are cheap put they need to be maintained with resources that you have to farm is another perk that you added is a great idea. My players were skeptical at first but now that are using the items more often then the Pathfinder items. I am hoping you make more shard and crystal items in the near future.
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