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Official Update Thread
Last Update for awhile!

Some new stuff and changes. Will be (hopefully) the last update for awhile.

Races

Bangaa (Base Race): Suddenly remembers that they’re a desert-dwelling race and loses the ability to have a swim speed and loses Hold Breath racial trait, but gains Desert Delver racial trait instead.
Gnath (new Beastman Tribe race): A tribe of insect-like beastmen known to inhabit the south region of the Dravanian Forelands. Having made remarkable advances in alchemy and metallurgy, these hunters have developed incense which deters Dravanian intruders, this preserving Gnath territory. They are also known as the Onemind as all Gnath are spiritually linked to their leader. Those whose link to this hive mind are broken become individual beings who are cast out form their own community as the Vath or Nonmind. – Created by DM Liefrid.
Moogle (Core Race): Readded Mog Knight (Moogle Chocobo Knight archetype).

Classes

All spellcasting classes have a slightly reduced base MP pool. All casting classes have been updated to now gain a minimum of 1 MP per level. Clear Mind ability was changed and moved to 5th level, gaining 1 MP at 5th, increasing by 1 for every 5 levels after 5th, for all spellcasting classes. Red Warrior, Mime, and Monstrous Shifter replacement abilities were moved to 5th level as well.
Turk (Prestige Class): Changed the Turk Suit into just clothes instead of light armor.

Archetypes

Mog Knight (remade Moogle Chocobo Knight archetype): Mog knights are moogles who raise and breed chocobos to be faster, using their momentum to deal devastating damage on the battlefield.
Pen Mage (Black Mage archetype): Was renamed to Script Master.
Red Warrior (Red Mage archetype): Added the ability to spend an arcane point to gain a swift action. Changed Arcane Pool into Superior Arcane Pool.
Sniper (Archer archetype): Precision Aim now grants Aim as a free action instead of an immediate action.
Swarm Fighter (new Gnath Fighter archetype): Gnaths know there’s strength in numbers, and they rarely send fewer than two gnaths out on patrol. This reliance on one another extends to combat tactics too— overwhelming numbers and tight quarters are the gnath fighter’s friends. Scuttling between the legs of friend and foe alike, the swarm fighter is an unshakable combatant.
Vampire (Necromancer archetype): Removed the energy drain from Vampiric Touch and added vampiric touch effect like the spell.
Wizard (Red Mage archetype): Added the ability to spend an arcane point to change the element type of a power rod/staff.

Miscellanous

New Optional Systems: High Magic (If you prefer the old base MP pool, this is for you). Revengeance Limits (An alternate limit break system). Spell Exhaustion (An exhaustion system to limit spellcasters even further).
Bestiary: ForTheSeen has been cranking out monster after monster. Really too many to list.


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Some new archetypes and changes to old ones.

Yatta yatta, new update.

Classes

Archer (Core Class): Threatening Shot archery talent now flanks up to the first range increment. Added Heavy Pull (8th).
Chemist (Base Class): Improved Quaff Potion and Quaff Potion Mastery were changed. Dropped the limitation of drinking potions, added a bonus to drinking potions instead.
Chocobo Knight (Base Class): Added the following mounted talents: Rally, Improved Rally, Greater Rally, and Supreme Rally.
Dark Knight (Base Class): Dark Blessing no longer stacks with any other ability that grants a modifier to saving throws.
Gunner (Base Class): Added Precision Aiming (2nd) replacing Can’t Outcast a Bullet. Modified Belly Shot and Ranged Specialist abilities. Removed Focused Aim deed.
Holy Knight (Base Class): Holy Grace no longer stacks with any other ability that grants a modifier to saving throws.

Archetypes

Arcane Archer (Archer archetype): Bomb Shot arcane archery improves damage by every 2 levels instead of 4.
Combatant (new Thief archetype): Some thieves prefer to get up close and personal with their opponents instead of being all sneaky and stabby. Utilizing different weapon techniques and flashy moves, they can style on enemies with high damage and debilitating techniques. – Created by Dragon Man from Discord.
Commando (Gunner archetype): Added Focused Aim deed, replacing steady aim deed.
Dance Performer (new Dancer archetype): From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Dark Swordsman (Dark Knight archetype): Added Dark Blade capstone, replacing Dark Champion.
Dwarven Crossbowyer (Archer archetype): Meteor Shot moved to 11th level from 19th. Added Armor Piercing Mastery (19th).
Farstriker (new Dragoon archetype): Farstrikers are specialized skirmishers and masters in the art of hurling spears and polearms swiftly and quickly. Light warriors focusing on hit and run strategies over brute force, farstrikers hinder their enemies from afar by striking a weak point, and focus on teamwork to bring them down.
Hawkeye (Archer archetype): Some talents’ stamina costs were lowered. Removed Explosive Shot talent, added Debilitating Critical Shot talent from Archery Specialization Talent Tree. Removed Long Shot, Eagle Eye, and Sniper’s Lance talents and added First Blood, Bleeding Shot, and Strike the Vein talents from the Sniper Specialization Talent Tree. Some talents were changed.
Heaven Piercer (new Archer archetype): This archer forgoes, what he considers, the inefficient and clumsy ways of his peers who fire many arrows in favor of a singular devastating shot. – Created by Big Hat from Discord.
Hell Knight (new Dark Knight archetype): Somewhere in your family’s history, a relative made a deal with Hades, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still your own, you can’t help but wonder if your ultimate reward is bound to the Pit.
Holy Swordsman (Holy Knight archetype): Added Holy Blade capstone, replacing Holy Champion.
Mystic Knight (Red Mage archetype): Added the following stuff: Limit Break (Arcane Adrenaline), Blade Magic/Advanced Blade Magic, Exploit Weakness, Used to Magic, Runic Absorption, Mirror Stance, and Battle Sage. Moved Stamina Pool to 1st from 2nd. – Changes created by Dragon Man from Discord.
Pugilist (Bangaa Black Belt archetype): Made a slight change/clarification to Chain Punches.
Ranger (now Beastmaster archetype): Was moved to a Beastmaster archetype instead of Archer. Abilities were mostly changed or moved around. Too much to mention here.
Skirmisher (Archer archetype): Renamed to Ambusher. Removed Poison Use, Hinder, Assassination, and Swift Assassination. Moved Sneaky Shot to 2nd from 4th. Added Trapfinding (2nd), Trap (4th), Launch Trap (11th), and Trap Expertise (19th). Modified Flawless Stride to ignore own traps.
Sniper (Archer archetype): Precision Shot got overhauled. Accuracy moved to 6th from 2nd. Deadly Range removed. Added a feat option for Archery Style, Improved Archery Style, and Archery Style Mastery. Added Hide in Plain Sight (17th) and Improved Ranged Cleave (19th). Removed the counterattack from Quick Sniper.

Spells

Added the following Blue Mage spells: Death Cutter (6th), Death Grip (6th), Level 5 Death (6th), Mustard Bomb (5th), Pumpkin Head (1st), and Roulette (9th).

Equipment

Firearms/Gun Arms: Kick and the bonus damage associated with it has been removed. Several guns had their damage modified as well.
Firearms: Sniper Rifle and Heavy Autotek has a STR requirement to use properly or suffer attack penalties. Sniper Rifle’s ammo was reduced to 6 from 11. Bipod and Tripod added to Weapon Accessories table and moved from Technological Gear to the Firearms page. Rocket Launcher’s price increased to 1,150 gil from 575 gil.

Magical Items

Added the following wondrous items (courtesy of Thornya from Discord): Burnt Gloves, Flood Gloves, Freeze Gloves, Gust Gloves, Luminous Gloves, Rock Gloves, Shadow Gloves, Shock Gloves. Divine Armlet, Holy Armlet, Obscene Armlet, Profane Armlet, Sacred Armlet, Shadow Armlet. Dark Ring and Holy Ring.
Added Gauntlet of the Infinites to Artifacts.
Added Magical Armors to the Magical Items section with the following Special Armor Abilities: Blaze Spikes, Dread Spikes, Gale Spikes, Ice Spikes, Radiant Spikes, Rock Spikes, Shock Spikes, Torrent Spikes, Umbral Spikes.

Miscellaneous

All talents which use stamina that gave a permanent ability now require at least 1 stamina point in the stamina pool to remain active.
Added Warriors of Light Optional System, created by Kayos from Discord.
Added Eden (Old God), Bismarck (Astral), Garuda (Astral), Lakshmi (Astral), Pandemona (Astral), Yojimbo (Astral) to the deities section. Courtesy of NapazTrix from Discord.
FFd20 Character Sheets updated with corrections, thanks Sylph of Free’s handy IT friend from Discord.


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Some new stuff and some changes, enjoy! On a personal note, I like to thank NapazTrix and his small team of playtesters going through the classes and archetypes (no small feat!) and making appropriate suggestions to change.

Races

Tonkin (Base Race): Serrated Wound changed to include all light piercing melee weapons.

Classes

Bard (Core Class): Changed Capstone (Master Bard), moved Immunity to Silence/Blind to 14th level (Can't Stop My Performance) and moved the ability to affect deaf/blind creatures to 17th level (Unstoppable Performance). Soul Voice Limit Break changed to affect one song a round instead of all songs.
Chemist (Base Class): Improved Quaff Potion and Quaff Potion Mastery now allow for any alchemical items that can be ingested. Discoveries: Dilution can be used with any alchemical items that can be ingested. Enhanced Potion was renamed to Enhanced Alchemical Item and can be used with any alchemical items that can be ingested. Sandstone Solution can now use any alchemical item.
Chocobo Knight (Base Class): Added clarification for Chocobo Mount concerning Chocobo Food. Added Master Feeder (6th), Improved Chocobo Mount (7th), and Superior Chocobo Mount (15th).
Fencer (Hybrid Class): Moved Lunge Techniques to 2nd level from 4th, gaining one technique every 2 levels instead of 4. Added the following Lunge Techniques: Night Talon, Piercing Blow, Piercing Flurry, and Riposte Mastery. (First three created by Sgt_Cookie2 from Discord)
Geomancer (Base Class): Added Geomancy Tricks (4th) to add more variety. Moved Geostep (20th) to Geomancy Tricks.
Knight (Core Class): Added Imposing Figure as a knight talent.
Necromancer (Base Class): Bone Wizards now get Cantrips.

Archetypes

Agent of Inquiry (Bard archetype): Altered Relentless Pursuit to allow the agent upon defeating their subject, to allow them to gain a new subject that day.
Antrider (Chocobo Knight archetype): Added Acidic Bite (7th).
Beast Rider (Chocobo Knight archetype): Gigantic Steed moved to 15th level from 10th.
Demolitionist (new Engineer archetype): Master of explosives and usually found within the middle ranks of any party. A demolitionist uses his explosives to bait and limit foes where they can go, change the ground to create holes and pits, or just use his grenades to simply blow things up.
Disciple of the Hand (Engineer archetype): Put a maximum of 15% reduction for Master Craftsman. Reduced Efficient Enchanting to 10%. Reduced Master Enchanter to 5% for cost reduction.
Dragon Herald (Bard archetype): Changed Extol Glory to affecting creatures with INT 7 or less with 1 language understand, INT 8+ understand without a language.
Dragonkin (Bard archetype): Added a Shouting Pool (1st). Modified shouts to require the Shouting Pool to use and all shouts now require an action based on the number of words. Whirlwind Sprint shouts were changed. Inspiring Blow now usable when dropping an opponent and grants more temporary hit points. Heroism now also grants the bonus to the affected ally. Battle Song can now affect any number of allies instead of all allies. War Chant's damage reduction now stacks with anything. Legacy was buffed to 4 CHA and additional abilities.
Guitarist (Bard archetype): Removed all instances of spell levels for enhancements. Added Precise Boom (1st) and Strapped On (17th).
Judge Magister (Knight archetype): Modified Badge of Office, added Authority (1st). Moved Stern Gaze from 1st to 2nd level. Added Knight Talents and Advanced Knight Talents to improve Badge of Office.
Kaiser (Geomancer archetype): Moved Elemental Infusion to 4th level from 3rd.
Ki Warrior (Monk archetype): Added Infinite Spirit Limit Break
Monstrous Shifter (Blue Mage archetype): Added Evasion (3rd), Uncanny Dodge (7th), Improved Uncanny Dodge (11th), Improved Evasion (15th), and Defensive Roll (19th), replacing Analysis abilities.
Mystic Knight (Red Mage archetype): Added new Red Mageries to replace Extra Quick Casts and Spell Combat Expertise. Exploit Weakness was capped at x4.
Skald (Bard archetype): Dirge of Doom now stacks with any fear effect, increasing the fear level by 1.
Songstress (Bard archetype): Limning Verse now affects all evil-aligned creatures and outsiders. Devilbane Refrain now grants Holy weapon special ability that affects outsiders instead. Changed Shattering Crescendo to be an effect similar to Basuna at 18th level.
Vampire (Necromancer archetype): Added Light armor proficiency and Armored Mage (2nd).
Warrior (Fighter archetype): The following inner rage techniques now state on a melee attack: Butcher's Block, Fell Cleave, Inner Beast, Maim, and Overpower. Deliverance now states for melee damage rolls and melee weapons for crit.
Whirling Dervish (new Dancer archetype): Some dancers have adapted scimitars into graceful martial forms, and their dervish style is feared throughout the world its ability to devastate foes with a scimitar through motion and agility regardless of strength of arms.

Spells

Added the following Red Mage spell: Keen (3rd).
Added the following Blue Mage spells: (2nd) Choco Dark, Choco Light, Choco Stone, Choco Wind. (9th) Choco Omnishot. Magic Fang (1st) and Greater Magic Fang (3rd)
Added the following Time Mage spell: Sending (4th)

Equipment/Magical Items

Added a variety of Chocobo Foods under the Equipment section.
Materia now only gain MXP if attached to equipment of the appropriate enhancement. The Materia system will soon to be having an overhaul.
Power Rods/Staves now require Craft Magic Arms and Armor item creation feat and the elemental orb cantrip to craft. In addition, added more Power Weapons (Ranged and Melee), courtesy of Azurift and NapazTrix from Discord.
Wondrous Items: Added Linkshells to the Slotless Wondrous Magical Items.


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New archetypes, several updates.

Got some new archetypes, several fixings, and something semi-exciting. Currently in BETA-stages, we’re working on a new Materia Rework system. If you wish to beta-test it, either email me or discord me and we will get you the files. If you’re in my Discord, we will have a Materia Playtesting channel, if you want in, also let us know, and a role will be assigned to you. The faster we test out the new Materia system, the faster it arrives on the website. Anyways, enough blabber from me, enjoy.

Races

Viera (Base Race): Edited the wording of Mist Vulnerability (Viera) to clarify what types of areas it activates within.

Classes

All classes with Spell Proficiency is now able to gain Precise Shot with class features that uses ranged touch attacks.

Archer (Core Class): Added Profession to list of class skills.
Beastmaster (Core Class): Rage and Defensive Stance do not stack. You can only be in 1 or the other if you both. Added Profession to list of class skills.
Black Mage (Core Class): Dark Affliction updated and clarified.
Diamond Magister (Prestige Class): Renamed to Opal Magister.
Dragoon (Core Class): Added Profession to list of class skills.
Engineer (Base Class): Repair ability now provokes attacks of opportunity.
Fighter (Core Class): Mighty Strikes LB was changed/slightly nerfed.
Gambler (Base Class): Stacking the Odds gambit now requires the gambler to be at least 10th level to select.
Knight (Core Classes): Rage and Defensive Stance do not stack. You can only be in 1 or the other if you both.
Samurai (Hybrid Class): Iaijutsu Strike now a standard action and may sheathe his weapon afterwards, whether he hits or not.
Scholar (Hybrid Class): Dark/Light Arts now have a minimum of 1 for bonuses/penalties.

Archetypes

Abhorsen (new Bard archetype): Some musicians hear only the melodies of life, but others are attuned to the tones heard at death’s door. These individuals, perhaps shunned or looked upon suspiciously by the living for their unsettling presence, have an affinity for the notes and tunes which reach across the borders of this world and into the next. The bell is their symbol, their tool, and their weapon, and Abhorsen is their title among those who know their duty to lay the dead to rest in a turbulent world. – Created by Virgil from Discord.
Coryphee (new Dancer archetype): Coryphees are a unique group, able to feel the ticking beat of time, the legato motions of space, the chaotic melodies of souls; in short, the music of the universe, deep in their bones. A coryphee’s unusual understanding of this rhythm allows them to dance directly with it, bending space and time as they do. – Created by Manly Man from Discord.
Green Mage (Scholar archetype): Enhancing/Enfeebling Arts have a minimum of 1 now. Added a spell list page, created by Fortheseen from Discord.
Ki Warrior (Monk archetype): Super Transformation does not stack with Rage or Defensive Stance.
Lantern-Bearer (Tonkin Astrologian archetype): Now is able to wear light armor.
Magitek Pilot (Chocobo Knight archetype): Much changes to Magitek Mount and added Magitek Enhancements starting at 2nd level that may replace mounted talents. Evasive Action was made a Technology feat, given to magitek pilots at 1st level, moving Improved Evasion Action from 15th to 7th level. Added Improved Beam Cannons at 15th level.
Merchant (Thief archetype): Bargain now caps at 50%.
Mist Invoker (new Cleric archetype): Some sensitive souls feel magic on a deeply intuitive level, beyond its expression in spells or other effects. These individuals can immerse themselves in the aetheric energies which connect all things in the world: whether it is called the Lifestream or simply Mist, this magical energy field guides the Mist Invoker in all his actions. Over time, he grows so attuned to this ambient and underlying force that he may even use it to supplement his mind or body with mystic powers, pushing them beyond their normal limitations. Such energies may be light or dark, though, and the mist invoker faces critical choices in how he will use them. – Created by Virgil from Discord.
Necrotic Healer (Necromancer archetype): Bone Healers now gain access to Cantrips.
Paladin (new Cleric archetype): Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.
Shadow (new Ninja archetype): The shadow is a ninja trained in mystic arts beyond the mastery of ki and poisons, creating an assassin-spellcaster who combines secrecy with magic and mind-over-matter techniques to become an arcane killer and scout. Because they must master both the very physical arts of ninja stealth and the mystic arts of spellcasters, shadows are often seen as being particularly clever, and are sometimes referred to as “monkeys” by other ninja.
Shadowrager (Dark Knight archetype): Dark Rage does not stack with Rage or Defensive Stance.
Transporter (new Chocobo Knight archetype): A transporter drives a vehicle for quick transport. Transporters are often delivery drivers, transporting goods or people to their destination as quickly and safely as possible.
Warlock (Necromancer archetype): Now is able to wear light armor.

Feats

Added Vehicle Operation and Evasive Action to Technology feats.
Improved / Advanced Power Weapons Wielder: These feats now apply to any Power Weapon.

Spells

Sleep spell now capped with an amount of HD equal to or less than the caster level + caster modifier of the caster.

Astrologian Spells: Added the following spells: Shield (1st), NulStatus I (3rd), Shieldra (4th), Nulstatus II (5th), Nulstatusra (6th), Nulstatus III (7th), Nulstatus IV (9th), Nulstatusga (9th).
Black Mage spells: Added the following spells: Shield (1st), Shieldra (4th)
Blue Mage spells: Added the following spells: Curse Gaze (3rd), Crypt Dust (5th)
Holy Knight spells: Added the following spell: Bless Weapon (1st)
Red Mage spells: Added the following spells: Shield (1st), Shieldra (4th)
Time Mage spells: Added the following spells: Shield (1st), Shieldra (4th)
White Mage Spells: Added the following spells: Bless Weapon (1st), Shield (1st), NulStatus I (3rd), Shieldra (4th), Nulstatus II (5th), Nulstatusra (6th), Nulstatus III (7th), Nulstatus IV (9th), Nulstatusga (9th).

Equipment

Potion, Hi-Potion, and X-Potion: Costs reduced to 50/300/750 gil. Effectiveness reduced to minimum spell level.
Added Chocolate (tier 1) and Mega Chocolate (tier 2) to alchemical items
Power Weapons: Updated description to include both Ranged and Melee variants.
Melee Power Weapons: Now have the Finesse special weapon quality.
Firearms/Gun Arms/Grenades: Majority of grenades, fire arms and the gun arms’ firearms portion have been changed, reduced critical hit multiplier or range as well as damage for 1.
Gun Arms: Added a Guntana to the list of gun arms.

Miscellanous

New MP values now in place for full and 3/4 casters. Also changed the “High Magic” page to “Variable MP”. It now features both low and high MP settings for each casting type (including diminished)
Added a new Optional System called Static Hit Points. Helps players survive longer in the lower levels.


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More changes and additions!

Couple more archetypes and deities and deific orders. Enjoy!

Races

Goblin (Beast Tribe): Added Aeroblooded as a racial feat.
Lamia (Beast Tribe): Added Seduction as a racial feat.
Sahagin (Beast Tribe): Added Waterbonded as a racial feat.

Classes

Blue Mage (Base Class): Are now proficient with all power weapons.
Engineer (Base Class): Added the following Augmentations to Engineer Tricks: Advanced Armor Plating, Arcforged Armor, Hover Stabilizers, Sticky Treads, Superior Arcforged Armor, Superior Advanced Armor Plating, Thrusters.
Fighter (Core Class): Chosen Weapon changed to 1 group of melee weapons rather than 1 weapon. All fighter talents and class features updated as well as fighter archetypes.
Freelancer (Miscellaneous Class): Changed JP costs for BAB/HD to 10 JP for 3/4ths, and another additional 10 JP for Full. Changed JP costs for Saves to 10 JP for 2 good saves, and another additional 10 JP for all good saves. Changed JP costs for Limit Breaks to 10 JP per.
Red Mage (Core Class): Are now proficient with all power weapons. Added Ruby Finesse to their list of Ruby Arcanas.
Samurai (Hybrid Class): Loses martial weapon proficiencies, but are now proficient with Katanas, Nodachis, and Wakizashis. All abilities that pertain to katanas should be updated with usage of these weapons.
White Mage (Core Class): Healing Winds LB renamed to Pulse of Life and slightly changed.

Archetypes/Deific Orders

Ascian (new Deific Order for Zodiark): Ascians, the dark followers of their One True God: Zodiark. In His Eyes, all must be brought into what once was. Perfection of the soul is paramount and the dark is to be celebrated as a distant, stern Father: Not a radiant, coddling Mother. To bring His glory, the Ascians will do whatever it takes: One tragedy at a time. An ascian admonishes their foes with crippling curses, dark prophecies and mysterious mastery of both Physical and Metaphysical darkness. This is not to be confused for a capital “A” Ascians (which are like deacons and Popes in terms of power and rank) and lower case ascians (lesser followers that were not born from the perfect world but are enraptured by Zodiark himself). – Created by Reggie from Discord.
Cobra Disciple (new Black Belt archetype): These brand of black-belts train to be vicious and give no mercy, often employing techniques that are considered low or unethical. The Creed of a Cobra Disciple is to Strike First, Strike Hard, and show No Mercy.
Corsair (new Gambler archetype): A corsair is a pirate that hails from the near east continent in the Arrapago Reef. They rely on their martial prowess with a gun and their luck-based abilities…though some skillful “adjustments” may be present. – Created by Moggie Mog from Discord
Enchantress (new Deific Order for Siren): Enchantresses follow the goddess Siren and aim to bring her alluring song to the people, performing themselves in the hope that the goddess’s song comes through. Despite the female-focused name, the order is not female only. The male version is Enchanter. – Created by Kazu from Discord.
Monstrous Shifter (Blue Mage archetype): Added Spines to 2-point Evolutions. Changed Trip to grant a +4 bonus and allowing tentacles to trip. Changed Limbs to be obtainable at 5th level and gaining only 1 set of limbs per 5 blue mage levels.
Pirate (Fencer archetype): Renamed from Corsair and added a few new abilities.
Scion (new Deific Order for Hydaelyn): The Scions, Hydaelyn’s chosen champions of Light and Life. they wander the world, solving problems and enriching the world. They are not required to spread Her light, simply to preserve the life and livelihoods of all creatures. The Scions rise up in opposition to the Ascians, their maddening drive to sacrifice life for their hungry god. The Scions hope to keep the balance of dark and light, standing up to the challenges that the world faces. The struggle between Hydaelyn’s chosen and Zodiark’s faithful continues. – also created by Reggie from Discord.

Spells

Astrologian spells: Added Crafter’s Knowledge (1st), Magic Vestment (3rd)
Geomancer spells: Added Plane Shift (7th) to the list of spells.
Red Mage spells: Added Magic Vestment (3rd)
Time Mage spells: Added Crafter’s Knowledge (1st), Plane Shift (7th)
White Mage spells: Added Magic Vestment (3rd)

Equipment

Buster Sword: Changed Critical hit stats to 19-20/x2 from 20/x3
Added in Ifrit’s Blade to the Artifacts page as a Major Artifact. – Created by NapazTrix from Discord

Miscellaneous

FFd20 Pantheon: All deities are updated with domains and allied/rival deities (courtesy of the hard-working NapazTrix from Discord) and I added Hydaelyn and Zodiark as Greater Gods (courtesy of Reggie from Discord). Deific Orders: Updated with the domain update.
Dash feat removed. Dash feat from Purple and Silver Chocobos was replaced with the Fleet feat instead.


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New update!

New archetypes, changes to current stuff, and new spells.

Races

Au Ra (Base Race): Added Warrior of the Khagan as an alternate racial trait. – Courtesy of Kayos from Discord.
Bangaa (Base Race): Added Variant Bangaa Heritages. – Courtesy of NapazTrix from Discord.
Ronso (Base Race): Added Hornless as an alternate racial trait. – Suggestion added by Sgt_Cookie2 from Discord.

Classes

Chemist (Base Class): Craft Alchemical Item ability uses the chemist class level for caster level requirements and can ignore spell requirements at certain levels.
Knight (Core Class): Added Improved Imposing Figure to Advanced Knight Talents.
Medic (Base Class): Added Treatment (3rd), removed Recovering Touch, Improved Recovering Touch, Treat Curse, and Treat Disease medical practices. Added Inspiring Touch, Improved Inspiring Touch, Improved Developed Immunity medical practices.
Monk (Core Class): Unarmed Strike damage now the same as Black Belt.
Samurai (Hybrid Class): Class description updated. Alignment restriction removed.
Summoner (Base Class): Avatars: Updated the entries to note what their reach is at the 7th level advancements, written after the size increases. – Updated by NapazTrix from Discord.
Sword Saint (Hybrid Class): Changed Rally SS Talent from 5 SP to 10 SP, and usable only once per combat encounter.

Archetypes

Belmont (Cleric archetype): Now gains proficiency with scorpion whips and spiked chains. These are now included with their whip abilities.
Card Shark (Gambler archetype): Added Extra Kinetic Card ability (7th).
Chronodancer (Time Mage archetype): Dance of Impetus LB overhauled.
Drunken Master (Black Belt archetype): Added Improvised Throw (5th). – suggested/created by Sgt_Cookie2 from Discord.
Holy Warden (new White Mage archetype): There are some white mages who take their pursuit of the light to extremes. These white mages are known as holy wardens. Many pursuit in the destruction of the darkness, and nearly every holy warden favors righteous wrath over redemption.
Planes Keeper (new Geomancer archetype): A planes keeper is a rare type of geomancer. An individual that has connected their soul to multiple planes of existence, funneling the aspects of those existences into a new kind of power. – Created by Reggie from Discord.
Professional Duelist (Gunbreaker archetype): Added Duelist Stance (1st), replacing Aurora.
Skullshield (Necromancer archetype): Clarified what traits are gained while fused with their bone commander.
Speedster (Time Mage archetype): Added Evasion and Improved Evasion to the list of speed powers. In addition, the speedster’s Reflex save progression becomes Good, while his Will save progression becomes poor
Vigilante (Ninja archetype): Removed racial restriction, no longer a Kojin-only ninja archetype.
Thug (new Black Belt archetype): Most black belts are highly disciplined warriors. Not so the thug. Through simple brutality, the thug aims to demoralize, intimidate and otherwise cajole his opponent into supplication. – Created by Sgt_Cookie2 from Discord.
Wrestler (Black Belt archetype): Added Costume ability (1st). – Suggestion added by Bionicle>HeroFactory from Discord.

Spells

Astrologian/White Mage spells: Added Cure IV (4th).
Illusionist Spells: Added the following spells: Hypnotism (1st), Moment of Greatness (1st), Hidden Presence (2nd), Seducer’s Eyes (2nd), Burdened Thoughts (3rd), Draconic Malice (3rd), Greater Magic Aura (3rd), Aura of the Unremarkable (4th), Crushing Despair (4th), Compelling Rant (5th), Grand Destiny (5th), Phobia (6th), Unconscious Agenda (6th), Insanity (7th), Shadow Space (7th), Subjective Reality (8th), Urge to Dance (8th), Heroic Invocation (9th), Life of Crime (9th).

Equipment

Royal Arms now grant Throw Glaive ability as well.
Alchemical Items: Updated the first paragraph for Alchemical items, they now note range, increments, what happens when they miss and that all status cures require no check. Changed price of single-status items to be 1/2 the price or less than the multi-status items. Fixed Caster Level of items that were lower than they should have been. Added in 18 new alchemical items for single-statuses, all status effects should now be covered by an alchemical item. – Updated by NapazTrix from Discord.
Added Genji Gloves to Wondrous Items. – Created by Azurift from Discord.
Gun Arms: Guntana now 2-handed.

Feats

Class Feats: Added Extra Treatment


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Merry X-Mas and Happy New Years Update!

Sorry I’m a little late for this update. I suffered an injury and I’m trying to get over it. So, without further-ado, here’s your update!

Races

Palico (new Base Race): Palicos are a diminutive race of bipedal cat humanoids that share many traits of actual felines. They are often employed to serve as a support companion, from carrying equipment to assisting in combat. Their disposition is the same as many felines that they emulate.
Qiqirn (new Beastman Tribe race): These diminutive beastmen reside together with the civilized races of Vana’diel. Most Qiqirns make their home in a city located in the heart of the Aht Urhgan Empire’s western half. They tend to have an easygoing and cheerful personality, but have difficulty speaking the common language due to their unusual vocal cords. – Created by DM_Leibfrid from Discord and the Forums.
Roegadyn (Base Race): Updated wording on Powerful Build to be more clear.
Tonkin (Base Race): Added Palekin Ancestry as an alternate racial trait. – Created/Suggested by Manly Man from Discord.
Vanu Vanu (Beast Tribe Race): – Added 3 variant tribes – Courtesy of NapazTrix from Discord.

Classes

Dancer (Hybrid Class): AC Bonus now grants to CMD.
Engineer (Base Class): Automatons now have Lightning Vulnerability and Critical Hit Vulnerability. Modified One With Machines ability to allow Repair to be usable on the Engineer. – Suggestion created by Sgt_Cookie2 from Discord.
Gambler (Base class): Now proficient with Sword canes.
Geomancer (Base Class): Added the following geomancy tricks: Enhanced Geomancy, Easy Terrain, Extra Favored Terrain, Extra Leyline, Improved Easy Terrain, Improved The Air Sings, Improved The Earth Speaks, Improved The Echoes Dance. – Suggestions created by Moggle Mog
Ninja (Hybrid Class): Are now proficient with Bolas, Chakram, Kunai, Starknife, and Wushu Dart.
Scholar (Hybrid Class): Dark Arts/Light Arts now only affect spells with durations of a variable amount.
Thief (Core Class): Are now proficient with Chakrams.

Archetypes

Carnelian Trickster (new Red Mage archetype): Carnelian tricksters have often eschewed some of the finer points of red magery, often preferring to learn simpler, more pragmatic skills. – Created by Sgt_Cookie from Discord.
Chronotrigger (Time Mage archetype): Changed Diminished Spellcasting to Limited Spellcasting.
Green Mage (Scholar archetype): Enhancing Arts/Enfeebling Arts now only affect spells with durations of a variable amount. Auto-Spell and Continuous-Spell now can only apply to spells with a variable duration.
Hell Knight (Dark Knight archetype): Infernal Resistance moved to 2nd level. Armored Mage added (3rd).
Iron Brute (new Knight archetype): To many, a knight is the epitome of chivalry and honor. Towers of metal, bastions on the battlefield. In this manner, the iron brute is not that different. But make no mistake, there is neither honor nor chivalry in their methods. They are vicious street fighters first, pillars of unmovable steel second. – Created by Sgt_Cookie from Discord.
Masked Performer (new Blue Mage archetype): Taking on the traditions of the people from the New World and adding a bit of flair of their own, a masked performer uses the spells they have learned from monsters to put on a performance for the adoring public. – Created by Moggie Mog from Discord.
Monstrous Shifter (Blue Mage archetype): Evolution Pool change to a static amount instead of half lvl + int mod. Evolutions now require a certain level to take depending on evolution costs (except for 1-point evolutions). Adaptable Circumstance now has a limit of a number of extra Evolution Points gained (once at 2nd, 6th, 10th, 14th, and 18th level).
Mystic Knight (Red Mage archetype): Major revisions: Added Weapon/Armor Proficiencies similar to a Knight, Added Mystic Prowess (updating their BAB/HD), added Mystic Swordplay (adding swordskills, replacing spells), Changed the Limit Breaks, added Magical Knowledge (1st), added Armor Training (replacing armored mage), Blade Magic now usable as a swift action, Changed Exploit Weakness to a number of times per day ability as a free action only usable with SwordSkills and Blade Magic, Changed the talents drastically, Added an ability to Stamina Pool to allow to reuse a Swordskill or use a Swordskill without expending its use. Added Extra Swordskills to Red Magery. Added Practiced Skill (5th), Sword Magic (5th), Magic Burst (11th), Perfected Skill (15th), and moved Mirror Stance to 18th. – Many changes created by Kayos from Discord.
Outfitter (new Red Mage archetype): Some adventurers pay the most attention to their weapons or armor, but others know the true value of the saying “the clothes make the man.” These perceptive individuals fully appreciate a proper ensemble outfit, and are able to imbue their garments with enhancements and enchantments. The most talented of these outfitters make use of a magical item to maximize the effectiveness of their wardrobe, and will never lack for options so long as they have their garment grid. – Created by Virgil from Discord.
Paradigm Shifter (Red Mage archetype): Added Focus (5th) and Quick Change (11th). Suggestions created by Virgil from Discord.
Phantom Blade (Illusionist archetype): Bright Blade, Dazzling Blade, and Blinding Blade removed and added to Illusionary Weapon Talents. Added AC Bonus (1st), Phantom Stealth (4th) and Improved Displacement (19th) in their place.
Ranger (Beastmaster archetype): Can now cast spells while wearing armor without spell failure.
Ruby Archer (new Red Mage archetype): If the red mage is a balanced blend of swords and sorcery, the ruby archer is its ranged complement. Mixing martial prowess with magic at a distance, these jacks-of-all-trades are rarely outclassed in a shooting match, boosting the strength of their precision strikes with magery. – Created by Virgil from Discord.
Temporal Knight (Knight archetype): Temporal Reflections now only lets the Reflections do a single standard action.
Warrior (Fighter archetype): Added Berserk Limit Break.
Webslinger (Ninja archetype): Added Web Sling and Web Snatch ninjutsus. Suggestions created by Kit the Blue Mage.

Equipment

Alchemical Items:All the “plusses” now have their own dedicated page with more information and rules. – Worked on by NapazTrix from Discord.
Artifacts: Added Gungnir to the Artifacts page as a Major Artifact. – Worked on by NapazTrix from Discord.
Weapons: Added in the Feral Claw Gauntlets and Harp-Bow from the Aeon Gaia setting. – Worked on by NapazTrix from Discord.
Wondrous Items: Added in Crystone, Curing Belt, Dispel Stone, Ring of the Attuned, Slave Caster-Cuffs and Stone Man’s Hand from the Aeon Gaia setting. Added in Islander’s Wayfinder (Standard) and Islander’s Wayfinder of Light to neck slot wondrous items. – Worked on by NapazTrix from Discord.

Spells

Astrologian spells: Added Antimagic Field (8th).
Illusionist spells: Vanish moved to 2nd level, Greater Vanish moved to 4th level, Vanishga moved to 5th level, and Superior Vanish moved to 6th level.
Time Mage spells: Defensive Precognition, Offensive Precognition, Tactical Precognition, and Offensive Prescience no longer personal spells, can grant to a touched creature. Added Antimagic Field (6th) and Spellbane (9th).

Miscellaneous

Traits: Added in the Huntress of Siren faith trait.
Class feats: Added Extra Veil Power feat and Extra Swordskill feat.


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Start of the New Year Update!

Some changes, big and small, some new stuff as well!

Classes

Archer (Core Class): Archery Talents: Updated wording on Threatening Shot.
Bard (Core Class): Update on Bard Song performance and additional songs. Auras now a number of uses per day. Increased the Perform check to 15 + double song level.
Dancer (Hybrid Class): Mystic Dances were moved to 2nd level and now uses Battle Dance as its resource. Ki Powers were added (at 4th).
Dark Knight (Base Class): Darkside bonuses changed from Cha mod to Cha mod equal to class level.
Geomancer (Base Class): Geomancy had a few changes for saving throws.
Gunbreaker (Hybrid Class): Fixed Armor Training to match other classes and removed Heavy Armor Training from talents.
Knight Gallant (Prestige Class): Removed alignment restriction.
Sword Saint (Hybrid Class): Updated the number for swordskills known and readied.
Time Mage (Base Class): Lowered motes of time to class level per day, lowered bonus to 1d3/2d3/3d3 respectively. Time Bandit advanced talent reduced to once. Can’t be bought more than once.

Archetypes

Dark Swordsman (Dark Knight archetype): Updated the number of swordskills.
Dimensional Hopper (Time Mage archetype): Lowered motes of movement to class level per day.
Dirty Ronin (new Samurai archetype): Bereft of the usual focus on sword skills, and the honor that pervades the culture of Samurai, the dirty ronins are masters of underhanded combat, dirty trickery and misdirection. – Created by Kazu and Sgt Pepper from Discord.
Fell Knight (Dark Knight archetype): Reduced BAB and HD by one step.
Foebreaker (Knight archetype): Added Foesmasher talent tree. – Suggestion created by Reggie from Discord.
Holy Swordsman (Holy Knight archetype): Updated the number of swordskills.
Magitek Pilot (Chocobo Knight archetype): Put in a maximum number of weapon slots for Additional Weapon Slot enhancement.
Monstrous Shifter (Blue Mage archetype): Multiple evolutions that grant the same natural attack type counts towards the maximum of natural attack types. Added the ability to take several evolutions of the race had racial natural attacks.
Mystic Knight (Red Mage archetype): Updated the number of swordskills.
Phantom Blade (Illusionist archetype): Added Illusionary Shield to Illusion Talents. Suggestion created by CoreLeon from Discord.
Swordlord (new Sword Saint archetype): Furious as a blaze, these swordsman fight with two swords or double swords, rushing into combat as a flurry of steel. The rage of battle seems to fuel them as they unleash never ending attacks of singing blades. These warriors, who study the art of fighting in such an aggressive manner, and rejoice in the glory of combat, are known as swordlords. – Created by Kayos from Discord.
Swordsman (Sword Saint archetype): Added Sword Pressure (1st), Pressure Release (4th), Improved Pressure Release (8th), and Arm of the Thunder God (20th). Removed Sword Spirit. Updated the number of swordskills.
Temple Knight (Holy Knight archetype): Reduced BAB and HD by one step.
Temporal Knight (Knight archetype): Lowered motes of time to class level per day, lowered bonus to 1d3/2d3/3d3 respectively. Time Bandit advanced talent reduced to once. Can’t be bought more than once.
Transporter (Chocobo Knight archetype): Put in a maximum number of weapon slots for Additional Weapon Slot enhancement.
Werewolf (new Beastmaster archetype): Werewolves usually trace their powers from a distant lycanthrope ancestor, though some gain their powers through totem worship. These warriors tap into the power and skill of the wolf, an animal feared and worshiped by many barbaric tribes. Their connection with this animal comes with a deep respect and kinship at times, though some shifters may turn their back on this fundamental connection. Just like the wolf, these shifters often travel great distances, partly from a keen wanderlust, and partly from unwelcoming treatment by common folk.
Windancer (Dancer archetype): Redirection moved to 2nd level. added Maneuver Training (3rd).

Iconics

Added Urianger – Iconic Astrologian – Created by Luphey from Discord.
Updated Fran and Zell to the new changes.

Spells

Blue Mage spells: Changed Self-Destruct from killing oneself to dropping health to -1 and bleeding.
Geomancer Spells: Added Longstrider (1st) and Greater Longstrider (3rd)

Miscellaneous

Alchemical Items: Added in a new Tier 5 for alchemical items. Moved the plus items to Tier 5. Plusses can now be made in +1 to +5 variants, consumption and cooldown slightly changed
Craft Alchemical Item: Updated to reflect Tier 5 alchemical items. Changed requirements to Tier x 3 for Caster Level (T1 = 3, T2 = 6 etc.). Individual alchemical items no longer have a hard requirement of CL, though the crafter must still reach the CL requirement of the Tier.
System Rules: Added in the unwritten rule that you won’t generally use magical items with effects or spells that aren’t in FFD20 or have an equivalent in FFD20.
Firearms: Automatic fire now causes creatures to roll a natural 20 when using perception to hear it. Added in Trainee weapons for use with gunsmith. Added weight for the different ammunition types.
Gunarms: Added weight for the different ammunition types.
Gunsmith: This class ability now only grants a starting Trainee Pistol, Trainee Rifle or Trainee Shotgun.
Pantheon: Menphina the Lover has had her favoured weapon change to Combat Wok. Good King Moggle Mog XII has had his favoured weapon change to Planson.
Weapons: Added culinarian weapons to the weapons page.
MP system: Added a line in MP where it states you gain the full bonus MP of a multiclass, and 1/2 from a sub job.
Arcane Craft (Racial Feat): Altered the feat to now impose a +10 increase to the DC and a requirement of Spellcraft ranks for unlocking different types of crafting.
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Happy March Update!

Several new archetypes and two new iconics!

Races

Roegadyn (Base Race): Fixed their base height to conform to their maximum height listed on their race description.

Classes

Archer (Core Class): Changed the untyped bonus from Aim to insight. Added Grounding Shot to the list of Archery Talents.
Astrologian (Base Class): Added Enchanted Globe to Astrology Secrets.
Bard (Core Class): After much thought and deliberation, dropped Perform checks back down to 10, removed Masterful Performance. Increased Additional Song’s Perform check to 15+. Minor Aura’s bonus to limited to level. Major Aura’s Hardy Soldiers, Resist the Elements and Motivate Urgency is now double the bonus the aura provides.
Blitzer (Prestige Class): Golden Arm now lowers the penalty for using blitzballs underwater.
Dancer (Hybrid Class): Ki Pool and Ki Powers moved to 2nd level. Mystic Dances now require Ki Points to activate and durations have been readded to various of Mystic Dances.
Fighter (Core Class): Added Natural Weapons as a weapon group under Chosen Weapon.
Monk (Core Class): Ki Pool and Ki Powers moved to 2nd level.
Sword Saint (Hybrid Class): Clad in Steel is now like Armor Training.

Archetypes

Belmont (formerly Cleric archetype): Was turned into a Holy Knight archetype, with many additions.
Chi Master (new Monk archetype): The chi master believes that violence is sometimes necessary, but knowing and understanding is the true root of perfection.
Card Shark (Gambler archetype): Added some gambler gambits. – Suggestions by LaLiLuLeLo from Discord.
Coryphee (Dancer archetype): Beat, Stamina Pool, and Talent Trees moved to 2nd level.
Dance Performer (Dancer archetype): Dance Steps and Dance Finishers moved to 2nd level. Added Dancing Blades (2nd), Chakram Training (4th), Safe Throw (7th), Twin Blade Throw (9th), Dashing Flurry (10th), Chakram Mastery (20th).
Demon Hunter (new Fighter archetype): Either from necessity from an invasion or lack of pizza money, men and women alike pick up the mantle of Demon Hunter to track down and kill the outsiders who invade their lands. Imbued with the strength of demons and blessed with the greatest weapons of both man and monster, these hunters are best equipped to deal with oblivion on earth. – Created by NapazTrix from Discord.
Fell Knight (Dark Knight archetype): Cantrips added.
Ironskin Monk (Monk archetype): Ki Pool moved to 2nd level.
Juggernaut (Shindroid Knight archetype): Unbreakable changed.
Kensai (new Samurai archetype): A kensai spends his life focusing his training and meditation into a rapturous perfection of the use of a single weapon, which is usually but not always a sword, channeling his arcane might through it in a dizzying and deadly dance beyond the abilities of even the greatest of mundane warriors.
Ki Warrior (Monk archetype): Ki Powers moved to 2nd level.
Lightbringer (Dancer archetype): Domain Dance moved to 2nd level.
Magitek Pilot (Chocobo Knight archetype): Added Improved Repair to replace Relentless Steed.
Poledancer (Dancer archetype): Working the Poles moved to 2nd level.
Rook (new Gunner archetype): For those on the front lines of warfare, they have to choose one of two options; do they skirt and dodge and dive, outsmarting their foes with guile and agility? Or do they stand against the tide of foes, marching ever closer to them like an oncoming storm, bringing death and booming thunder in their wake? Rooks are gunners who choose the second path. To stand in the way of one, is to stand against the inevitable. – Created by Captain Puddleboat from Discord.
Shadow Smith (new Dark Knight archetype): The Shadow Smith is a walking armory of shadowy weapons. They can create shadow weapons from the darkness within their essence. Often seen as the vanguard of demonic hordes, guardsmen of the border of the Plane of Shadow, or as wandering purveyors of shadow against those who would recklessly spread light. Whomever they come across, they are always prepared with blood, grit, and a keen edge. – Created by Reggie from Discord.
Shugoki (new Samurai archetype): It is the traditional image of a samurai for them to be swift, precise, and deadly. For them to be able to strike as quickly as they can draw their sword, and target a weakness wherever it may present itself. However, this is not the case of all samurai. A shugoki trades their speed and precision for the brutality and strength of a demon, though they are none less deadly for it. – Created by Captain Puddleboat from Discord.
Sniper (Archer archetype): Precision shot now capped at archer level or 1st range increment (whichever is lowest), now requires a perception roll and can be cancelled out by cover.
Stormbreaker (Fighter archetype): Added Returning to Thunderhammer ability.
Swordlord (Sword Saint archetype): Blade Rush reduced to 2 melee attacks instead of a full attack.
Temple Knight (Holy Knight archetype): Cantrips added.
Transporter (Chocobo Knight archetype): Added Improved Repair to replace Relentless Steed.
White Monk (Monk archetype): Cantrips added.

Spells/Songs

Astrologian/Necromancer/White Mage spells: Arise, Arisega, and Full-Life spells are reduced to a 1 round/2 rounds/3 rounds to cast, respectively.
Magic: Added in the teleportation subschool, and the descriptors for emotion, fear, language-dependent, mind-affecting and sonic. These will slowly be added onto abilities/spells that require them for rule clarification.
Bard: Added descriptors for their abilities where needed.

Equipment

Blitzballs: Can now be kicked/thrown underwater.
New Cybertech Added: Adrenal Overclock and Internal Archive (Mark I, II, and III). – Created by ParaNoya from Discord.
Wondrous Items: Sorted items based on their upgraded versions so that they now list in order of power. Otherwise they are alphabetically ordered.

Miscellaneous

Extra MP (General Feat): Changed wording to reflect the intent of CL = bonus MP.
Rikku (Iconic Chemist) now added. - Created by Luphey from Discord.
Strago (Iconic Blue Mage) now added. - Created by Luphey from Discord.


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Mid-March Update!

Some exciting new stuff for all of you. Race overhaul (all of them) and new archetypes!

Races

Aegyl (Base Race): Added Eternal Hope, Greater Defensive Training, Stubborn, and Illusion Resistance to their list of racial traits.
Al Bhed (Base Race): Added Skill Training to their list of racial traits.
Au Ra (Base Race): Added Wyrmscourged to their list of racial traits.
Bangaa (Base Race): Added Elemental Resistance to their list of racial traits.
Burmecian (Base Race): Removed Tinker and Cornered Fury (though, was added to alternate racial traits) from their list of racial traits.
Dwarf (Core Race): Added Bond of the Land and Master Tinker to their list of racial traits.
Elvaan (Core Race): Added Fearless and Gatecrasher to their list of racial traits.
Galka (Core Race): Added Mining Servitude, Hated, and Relentless to their list of racial traits. Renamed Hearty to Hardy.
Garif (Base Race): Added Bond of the Land and Animal Herder to their list of racial traits.
Genome (Base Race): Added Sneaky to their list of racial traits.
Gnath (Beast Tribe Race): Ability score changes to weakness (+2 Dex, +2 Wis, -4 Str). Changes language to Xenophobic. Removed Perception bonus and Bite (but was placed in alternate racial traits) from their list of racial traits.
Goblin (Beast Tribe Race): Added Goblin Punch, Thug Life, and Field Medic to their list of racial traits.
Gria (Base Race): Added Stubborn, Diplomatic, and Martial Background to their list of racial traits.
Guado (Base Race): Added Elemental Summoner to their list of racial traits.
Hume (Core Race): Added Curiosity, Integrated, and Sociable to their list of racial traits.
Hypello (Base Race): Added Hardy and Ride ze Shoopuf? to their list of racial traits. Changes ability score to Flexible (+2 Dex +2 Con).
Ixal (Beast Tribe Race): Added Elemental Affinity (wind), Energy Resistance (wind), Elemental Summoner, and Sky Enthusiasts to their list of racial traits.
Kojin (Beast Tribe Race): Changed weapon familiarities to Katana, Kusarigama, Nunchaku and Sai.
Lamia (Beast Tribe Race): Added Weapon Familiarity (scimitar and cutlass), Slapping Tail, and Tripping Tail to their list of racial traits. Increased swimming speed to 40 ft.
Mandragora (Base Race): Added Elemental Resistance and Hydrated Vitality to their list of racial traits.
Mithra (Core Race): Added Lesser Defensive Training and Fleet-footed to their list of racial traits.
Moogle (Core Race): Added Emissary and Scavenger to their list of racial traits.
Nu Mou (Base Race): Sagacious now grants the knowledge skills as class skills.
Orc (Beast Tribe Race): Added Hardy to their list of racial traits.
Palico (Base Race): Changes ability score to Greater Paragon (+4 Dex, -2 Str, -2 Wis), Claw damage increased to d3. Removed Risky Explorer and Weapon Finesse. Added Non-threatening, Easily Distracted and Naïve to their list of racial traits.. The alternative traits: Clever cat, Curiosity and Natural Hunter now all replace nimble and sprinter.
Qu (Base Race): Changes Weapon Familiarity to Qu Battle Fork and Fillet Knife. Gains Shards of the Past (knowledge nature and knowledge local) and Scent to their list of racial traits.. The alternate trait Smeller is removed as it is now irrelevant.
Quadav (Beast Tribe Race): Reduces bite damage to 1d4. Added Craftsman, Master Tinker, Bond to the Land (Swamps or caverns) and Cave Dweller to their list of racial traits.
Roegadyn (Base Race): Removed Ferocity (and placed in alternate racial traits) from their list of racial traits. Female Roegadyn have had their weight modifier increased from x5 to x8.
Ronso (Base Race): Added Intimidating Build to their list of racial traits.
Seeq (Base Race): Added Desert Runner and Scavenger to their list of racial traits.
Shindroid (Base Race): Removes Nanite Surge and Light Fortification. Force Field now replaces part robot, perceptive and composite plating. Body double now replaces part robot, emotionless, and composite plating. Integrated Weaponry now replaces composite plating and natural weapons. Magitek Unit now replaces composite plating. Repairing Nanites removed.
Sylph (Beast Tribe Race): Changed language to Linguist, changed flight speed to 40 ft (poor).
Tarutaru (Core Race): Added Stubborn to their list of racial traits.
Tonkin (Base Race): Movement speed is no longer modified by armor or encumbrance. Added Murderous Aura to their list of racial traits.
Vanu Vanu (Beast Tribe Race): Added Desert Runner, Energy Resistance (wind), Improved Resistance (wind) to their list of racial traits. Alternate racial trait Wind Resistant removed.
Varg (Base Race): Added Fearless and Scent to their list of racial traits. Removed Carrion Finder from alternate racial traits.
Viera (Base Race): Changes Weapon Familiarities to include Orc Hornbow. Added Elemental Summoner and Vieran Magic to their list of racial traits.
Yagudo (Beast Tribe Race): Added Stalker and Swordtrained to their list of racial traits.

Classes

Chemist (Base Class): Mix changed to total cost equal to half of the item you want to convert to.
Gambler (Base Class): Extremely Lucky LB was reduced to 1 free luck point per round.

Archetypes/Deific Orders

Ace Striker (new Sword Saint archetype): Agile and fleet of foot, these swordsman dances around their foes with unparalleled acrobatics to get the jump on their enemies. Their style of swordplay focuses on quick hits to disorient foes and leave them wandering where the swordsman will strike next.
Archaean (Deific Order for Titan): Changed spell list from Black Mage to Geomancer.
Blood Lily Acolyte (new White Mage archetype): These white mages form a bond with a flower that grows inside them, known as the Lily. This lily fuels the acolyte’s powers.
Demon Hunter (Fighter archetype): Added Demon May Cry limit break and Demonic Training (3rd).
Draconian (Deific Order for Bahamut): Changed spell list from Geomancer to Black Mage.
Duelist (Sword Saint archetype): Was deleted, it’s abilities consumed by Sword Saint.
Monster Hunter (new Fighter archetype): Like a bounty hunter following his own rules, a monster hunter tracks down elusive prey using his wits and delivers long-overdue retribution while easily ignoring his own injuries thanks to the joy he receives from a job well done.
Shadow Knight (new Dark Knight archetype): Shadow knights are enforcers of the underworld in the kingdoms. Taking to the alleys to stalk, assassinate and torture prey from the darkness. They rely on their own strength and their shadows to surround and overwhelm their foes. Dark lords enlist shadow knights to be their hand in taking care of their business with discretion. Their power is fueled by those they have slain, the souls of those they have killed returning as shadows of the shadow knight to fight alongside them, giving them a simply unending amount of shadows to conjure.
Spearmaster (new Dragoon archetype): Masters of the spear are quick and deadly. Flourishing their spears like a torrent, they summon mirages of themselves to strike at their foes even faster. The spearmaster is quick and feared everywhere. They utilize their mirages to get the upper hand on their foes so that they can finish them off with an array of techniques, they only know.
Trader (new Thief archetype): The trader is a person who travels from town to town buying and selling wares. Some are swindlers while others are honest to god merchants looking to make others happy.
Unbending Blade (new Sword Saint archetype): These warriors walk onto any battlefield, blade in hand, and devastate their foes with sheer force and skill. Other swordsmen may opt for flashy techniques, but unbending blades fight for the skill of it, using their swords in a more physical manner to become unmatched on the battlefield. A single unbending blade is known to fight like a score of men, and those are met with their challenge and think they can best them swiftly meet their end.

Miscellaneous

Class Feats: Added Amateur Fencer, Extra Panache, and Extra Lunge Technique.
General Feats: Added Provoke and Improved Provoke.
MP: Resting for 24 hours now allows you to recover double the amount for resting.
Explosives: Added a Craft DC needed to craft an explosive.
Black Mage/Geomancer spells: Elemental Weapon now uses melee touch attacks and uses a general casting mod for attack rolls.


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Was gonna do an April Fool's thing, but decided against it. Some new archetypes and races are now available.

Races

Aegyl (Base Race): Stubborn removed from the list of racial traits. Removed Greater Defensive Training and Gliding Wings. Flight speed lowered to 50 ft.
Au Ra (Base Race): Added Pacification and Avoidance and Supremacy Champion as alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Dwarf (Core Race): Added Conde Petie Native and Iifa Professor as alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Elvaan (Core Race): Added Illusion Resistance and Resistant to alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Garlean (New Base Race): The garleans’ imperial technology is far ahead of the Eorzean city-states’, specializing in magitek machinery and airships. Their magitek is powered by a substance called ceruleum, a component mined from below the earth or obtained by draining elemental crystals; it is said that the origin of Unaspected Crystals may be simply the removal of their ceruleum.
Guado (Base Race): Added Unsent Summoner as an alternate racial trait. - Suggestions by DeadKingKicker from Discord.
Half-Breed (New Core Race): Half-breeds blend the two aspects of two races together. This is usually Humes and Mithra or Humes and Elvaans, but other races have occurred from this coupling. The only races that can’t intermingle are the Galka, Genomes, Shindroids and Mandragoras.
Hume (Core Race): Added Background Character, Distanced, and Emissary as alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Nu Mou (Base Race): Added Sociable Intellectual and Power Master as an alternate racial trait. - Suggestion by Sgt_Cookie2 and DeadKingKicker from Discord.
Varg (Base Race): Added Midnight Child and Midnight Eyes as alternate racial traits. - Suggestions by DeadKingKicker from Discord.
Yagudo (Beastman Tribe Race): Swordtrained racial trait now lists a specific list of weapons they are proficient in.


Classes

Black Mage (Core Class): Dazzling Spell and Spell Diligence amge talents now only require a free action to activate.
Ninja (Hybrid Class): Gave them Evasion (2nd), removed Evasion from ninja tricks.
Summoner (Base Class): Carbuncle (Avatar for Summoner): Now increases to Large size upon 7th level.
White Mage (Core Class): Healing Hands, Vigor, and Spell Diligence mage talents now only require a free action to activate. Added Blessing to their list of mage talents.


Archetypes/Deific Orders

Antiquarian (new Gunner archetype): Preferring firearms of the past, and making use of their unique quirks, antiquarians maintain, master and use firearms of the flintlock variety. They provide more utility in return for less… reliable firearms. - Created by Kazu from Discord.
Blind Swordsman (new Samurai archetype): Some warriors fight with their eyes. There are a select few that fight with only their other senses. Be it due to tragedy, a rite of passage, or a path of penance: These warriors view the world with senses other than the eye. - Created by Reggie from Discord.
Fell Knight (Dark Knight archetype): Added Spell Proficiency, CHA to spells, Clear Mind (5th), moved Unholy Steed to 1st, added Mounted Talents to 2nd, replacing Abyssal Arts, added Challenge (2nd), and added Black Magery (at 3rd, replacing Defiles).
Flamebearer (new White Mage archetype): Clerics of Aelfric, carrying the light of his eternal flame. They go on pilgrimages, healing the wounded and spreading the word of the flame. Generally seen carrying flaming lanterns that never seem to give out and to help guide others to the light of the flame. - Created by Kayos from Discord.
Ignavian (new Deific Order for Cleric): Clerics of Phoenix, the Rebirthing Flame, ignavians, being both powerful healers and wielders of holy flame, know that sometimes assistance can be soothing a wound. And sometimes, it is in causing them. - Created by Sgt. Cookie from Discord.
Legionnaire (Gunbreaker archetype): Is now a Garlean-only archetype.
Loremaster (new Cleric archetype): Rather than thrusting their fate into the hands of a god, loremasters seek out truth and power with facts and knowledge. - Created by Luph from Discord.
Phantom Blade (Illusionist archetype): Illusion weapons can now be disbelieved, requiring a Will save. Added Lingering Realization to Illusionary Weapon Talents.
Temple Knight (Holy Knight archetype): Added Spell Proficiency, CHA to spells, Clear Mind (5th), moved Faithful Steed to 1st, added Mounted Talents to 2nd, replacing Divine Arts, added Challenge (2nd), and added White Magery (at 3rd, replacing Blessings).


Miscellaneous

Astrologian/White Mage spells: Added Sanctuary (1st).
Dispel Stone (Wondrous Item): Lowered cost to conform to creation rules.
Magic: Added the Subschools charm, figment, pattern and phantasm. Added the Descriptors curse, and pain. Added subschools and descriptors to several spells/songs thanks to the help of Hoshi from Discord.
Wondrous Items: Added 2 new eyes slot items, Glasses of Magical Teachings and Glasses of Magical Understanding. Added 1 new hands slot item, Drawing Gloves.


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The Night Before FF7 Remake Comes Out Update!
Some new archetypes and a new iconic. Enjoy!

Races

Antica (Beastman Tribe Race): Was given Unable to Cast weakness racial trait. To offset this, lowered the Wisdom penalty from -4 to -2 and gave them Natural Hunter (+2 to perception/survival/stealth). Changed favored class Black Mage to Dragoon. And given them access to Advanced Telepathy and Telepathic Caster feats.
Garlean (Base Race): Can now use alchemical items.
Shindroid (Base Race): Can now use alchemical items.

Classes

Dark Knight (Base Class): Darkside now only affects melee attacks/damage rolls. Darkside’s spelll resistance is now 10 + class level.
Samurai (Hybrid Class): Meditate now only grants insight bonus to 1 saving throw.

Archetypes

Blacksmith (new Engineer archetype): Traditionally, the crafter is removed from the field of battle. It is their duty to prepare the fighters for the adventures to come, and repair their equipment when it returns from the fray. However, some might decide their abilities might be better suited on the front lines; If they don’t need to return from their fighting, they may always keep on going. A blacksmith bolsters his arms and armor, and with the assistance of his portable forge, he becomes a powerful force on the field. – Created by Captain Puddleboat from Discord.
Bushwacker (new Kobold Gunner archetype): The bushwhacker specializes in the art of the ambush. For him, gunplay works best when it comes from a concealed position and is directed against a target that falls with the very first volley and is dead before the smoke clears.
Cerulean Lancer (Ronso Blue Mage archetype): Abilities/spells that function off Intelligence now function off Wisdom instead. And moved Acrobatic Talents to 2nd instead of 4th.
Legionnaire (Gunbreaker archetype): Abilities that require Wisdom now functions off Intelligence.
Living Avalanche (new Kojin Black Belt archetype): When a living avalanche is on the move, no one can stand in her way.
Manipulator (new Time Mage archetype): Most time mages focus on manipulating time itself, whereas the manipulator uses it to bend magics currently happening, both allied and enemy spells. – Created by Kazu from Discord.
Prosthetist (new Engineer archetype): Many minds of the mechanical persuasion are obsessed with perfection. Always striving for just an inch more leverage, just a millimeter more precision, just a hair’s breadth closer to some invisible goal that forever moves beyond their horizons. But despite this aim, many ignore the flaws much more close to home. The prosthetist take a look at himself, and see what he can do better; in the most literal sense possible. – Created by Captain Puddleboat from Discord.
Technomancer (Engineer archetype): Added Cantrips along with their spells. Removed Arcane Craft.

Miscellaneous

Bartz and Boko – Iconic Chocobo Knight and Mount added. – Created by Luphey from Discord.
Curing Belt (Wondrous item): CL increased to 3.
Dispel Stone (Wondrous item): Description and text changed to be a bit clearer.
Islander’s Wayfinder of Light (Wondrous item): Bonus type changed to sacred, bonus to saves halved due to stacking potential.


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Mid-April Update!

A few new archetypes, a new Iconic, and a whole slew of Style Feats!

Races

Al Bhed (Base Race): Added Mechanical Dismantler as an alternate racial trait. – Suggested by Fortheseen from Discord.
Mandragora (Base Race): Added Malboro Kin as an alternate racial trait – Suggested by Sgt_Cookie2 from Discord. Also added Malboro Affinity as a racial feat and Verdant Rider as a racial chocobo knight archetype.

Classes

Blue Mage (Base Class): Added Refined Knowledge (6th). – Suggested by NapazTrix from Discord.
Scholar (Hybrid Class): Added Refined Knowledge (6th). – Suggested by NapazTrix from Discord.

Archetypes

Prosthetist (Engineer archetype): Prosthetic Prodigy moved to 7th, replacing Quick Craft.
Rose Reactor (new Fencer archetype): Though seemingly graceful and potent, the origin of the Eternian Rose Reactor is a highly violent, borderline manipulative perversion of the techniques of Red Mages, their focus more heavy on their speed. Attempts to apprehend Rose Reactors such as the infamous Fiore DeRosa is often met with failure, due to their lightning fast reflexes and reactionary method of combat. Rumor has it that the Rose Reactors utilize horrific alchemical substances to aid in their cause. – Created by Ellie Shadeflare from Discord.
Stormlord (new Geomancer archetype): A stormlord is a geomancer who has harnessed the power of lightning to suit her needs.
Verdant Rider (new Mandragora Chocobo Knight archetype): Some mandragora spirits are vibrant enough to project this animus beyond their own bodies. Called verdant riders, these mandragoras explore the world atop unique companions formed from the mandragora’s vines and animated by their nearly boundless energy. Both mount and rider brim with new growth, sporting bright flowers, whipping tendrils, clouds of pollen, and other manifestations charged with nature’s power.

Feats

Class Feats: Added Extra Triage.
Style Feats: Assault Twister, Improved Assault Twister, Improved Riot Battery, Improved Weighted Strike, Operator Style, Riot Battery, Riot Brutality, Riot Dread and Dispersal, Riot Elite, Riot Expert, Riot Suppressive Fire, Riot Takedown, Shinsect Riot Style, Turkish Knack, Turkish Tactician Style, Turkish Teamwork, Turkish Two-Step, Weighted Style. – Created by Reggie from Discord
More Style Feats: Blitz Ace Style, Blitz Bizarre, Blitz Continuous, PSICOM Flow, PSICOM Style, PSICOM Switch. – Created by Sgt. Cookie from Discord.

Miscellaneous

Tifa – Iconic Black Belt was added. – Created by Luphey from Discord.


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End of April Update!

I know that this last month has been pretty ridiculous with the amount of updates in such little time. I will hopefully go on a little break.

Classes

Beastmaster (Core Class): Dropped HD to d10s.
Chocobo Knight (Base Class): Dropped HD to d10s. Added Compact Steed, Fast Rider, Measured Gait, and Risky Lunge to Mounted Talents. Added Powerful Steed to Advanced Mounted Talents. Added Commander’s Aura (1st), Banner (2nd), Commander’s Shout (3rd), Iron Chocobo (7th), Chivalry’s Call (8th), Rider’s Bond (9th), Dual Aura (11th), Victor’s Rally (15th), and General’s Awe (17th). Changed Chocobo Mounts, instead of changing breeds, you get stuck with a yellow chocobo that improves upon leveling (4th, 8th, 12th, 16th, and 20th).
Elite Lancer (new Prestige Class): An elite lancer is a mounted combat specialist par excellence. He is skilled in the arts of formal jousting, with all its pomp and ceremony and its intricate courtly rules of etiquette, but he is no less talented on the battlefield when the time comes to ride down his enemies and drive them into the dust on the point of his lance. Elite lancers are found in virtually every culture, and in many are accorded great esteem for their noble bearing and for their puissance in contests of arms. Their fame often precedes them, but some work to keep a low profile and let their steel and their steed do the talking.
Fencer (Hybrid Class): Moved Finesse Training to 3rd. Added Fencer Weapon Training (1st) and Masterful Feint (5th).
Gambler (Base Class): Updated wording on Luck Pool to plainly say it cannot be used on ability/skill checks that take longer than 1 round.
Gunner (Base Class): Added Gunnery Talents (2nd-20th), removed Speed Loader and Shot from the Hip and moved into talents. Modified Deadeye Deed to hit any touch AC. Modified Gun Training to provide a bonus to Attack and Damage rolls.
Gunbreaker (Hybrid Class): Removed the bonus to Attack rolls from Power Mastery
Thief (Core Class): Updated wording on Certainty thief talent to plainly say it cannot be used on skill checks that take longer than 1 round.
Time Mage (Base Class): Updated wording on Temporal Hiccup to plainly say it cannot be used on ability/skill checks that take longer than 1 round.

Archetypes

Arcanomancer (new Geomancer archetype): Rather than calling through the land and nature to power his capabilities, an arcanomancer absorbs the magic directly from elemental sources, and barrage his foes with immense arcane power. – Created by Kazu from Discord.
Artiforged (new Engineer archetype): The wise strive for self perfection by transcending the material world. The ambitious meld flesh and steel to forge themselves into the perfect warrior. These artiforged spend a lifetime gradually replacing their body parts and augmenting existing ones.
Berserker (Beastmaster archetype): Increased HD to d12s.
Bombardier (Engineer archetype): Abilities were moved to the Demolitionist archetype and this archetype was removed.
Boneshaper (new Necromancer archetype): Boneshapers are necromancers who see the dead not as puppets, but as resources for their own forms. Very quickly abandoning their humanity and adjusting their bodies to fit, with bits and pieces from the fallen, they become horrific combat monsters. – Created by Kazu from Discord.
Breath of Life Monk (new Monk archetype): Coursing through their veins is pure life energy, managed by steady breathing and advanced, somewhat unorthodox combat techniques, breath of life monks manage their breath and powers from turn to turn, and use them to do immensely powerful things. – Created by Kazu from Discord.
Choco Guardian (new Knight archetype): The choco guardian is a champion for the cause of chocobos. He embodies the spirit of a chocobo, emulating their abilities.
Chronotrigger (Time Mage archetype): Added Gunnery Talents that may replace Temporal Talents.
Demolitionist (Engineer archetype): Abilities from Bombardier were added to this archetype. Also added Demolish for grenades ability.
Field Specialist (Medic archetype): Added Gunnery Talents that may replace Medical Practices.
Flintlock (Gunner archetype): Pistol Training gains a bonus to Attack Rolls now.
Generalist (Red Mage archetype): Updated wording on Multitalented to plainly say it cannot be used on skill checks that take longer than 1 round.
Gun Mage (Blue Mage archetype): Added Gunnery Talents that may replace Azure Talents.
Netherseer (White Mage archetype): All dark spells learned now use Wisdom instead of Intelligence.
Pact-Bonded Hunter (Beastmaster archetype): Increased HD to d12s.
Pegasus Knight (new Chocobo Knight archetype): With chocobos ruling the ground below, pegasus knights instead seek to rule the skies above. Elegant riders in the air, pegasus knights patrol above others, their mounts serving to help them gain the advantage against groundborne foes.
Ranger (Beastmaster archetype): Moved Quarry to 1st level and changed the ability a bit. Added Predation (1st), Wildspeak (2nd), Relentless Stride (3rd). Moved Improved Quarry to 3rd level and changed the ability a bit. Added Hunter’s Edge (5th), Convert Nature (7th), Stillsense (11th), Perfect Survivor (13th). Moved Seen It Before to 18th from 20th. Added Apex Predator (20th).
Rose Reactor (Fencer archetype): Was deleted, Ellie Shadeflare no longer wanted it on the website.
Shaman (new White Mage archetype): Shamans call upon spirits for protection. Their magic disrupt hostile magic, create defensive barriers, and even revive the fallen.
ShinSect (Fighter archetype): Tonfas added to weapon proficiencies and added to various of abilities. Added Bludgeon Finesse to list of shinsect talents.
Werewolf (Beastmaster archetype): Increased HD to d12s.
Yumi Sniper (new Samurai archetype): The art of the bow is as widely practiced as that of the blade among samurai, leading many to focus upon it. Yumi snipers practice their craft with these weapons, attacking from afar and harrowing opponents as they see fit.

Miscellaneous

Ultimecia – Iconic Time Mage added. – Created by Luphey from Discord.
Class Feats: Added Extra Commander’s Aura.
Firearms/Gun Arms now affect touch AC up to the first range increment instead.
Firearms: Rifle’s cost increased to 800 gil, Machina Rifle’s cost increased to 2,000 gil, Assault Rifle’s cost increased to 3,000 gil. Trainee Rifle’s range reduced to 50 ft, Rifle’s ranged reduced to 80 ft., Machina Rifle’s range reduced to 120 ft., Assault Rifle’s range reduced to 60 ft., and Sniper Rifle’s range reduced to 300 ft. Sniper Rifle’s damage increased to 2d8+1/2d10+1, 19-20/x4. Trainee Rifle has a 10 STR requirement to use. Rifle has a 10 STR requirement to use. Machina Rifle has a 12 STR requirement to use. Assault Rifle has a 12 STR requirement to use. For every 2 STR missing, you gain a -1 penalty to Attack rolls.
Time Mage spells: Future’s Boon, Second Chance and Fate of One have updated wording to plainly say it cannot be used on ability/skill checks that take longer than 1 round.


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1st of May Update!

A variety of archetypes and one deific order up for grabs. Enjoy!

Races

Au Ra (Base Race): Added Wyrmfang Brawler to their list of Racial Archetypes.
Moogle (Core Race): Added Geodancer to their list of Racial Archetypes.
Palico (Base Race): Added Meowsterful Rager to their list of Racial Archetypes.

Classes

Fighter, Dragoon, Knight, Dark Knight, Gunbreaker, Holy Knight, Samurai, and Sword Saint’s number of skills increased to 4+, Archer and Red Mage’s number of skills increased to 6+

Archer (Core Class): Added Aiming Shot, Chameleon Step, Defensive Bow Stance, Distracting Shot, Hateful Attack, Hobbling Shot, Marauder’s Step, Second Chance Shot, Secondary Target, Surprise Shift, Tangling Shot, and Vantage Point to their list of archery talents.
Beastmaster (Core Class): Added Rage Forms (1st), Damage Reduction (7th), and Rage Strike (16th). Added Battlecry, Blood Sense, Blood Sense (Greater), Cry Havoc, Ghost Hunter, Great Leadership, Hack Loose, Head Ripper, Heroic Leadership, Impelling Disarm, Intimidating Transformation, Last Stand, Limb Ripper, Perceptive Accuracy, Pushback, Ringing Blow, Savage Jaw, Savagery, Spell Sunder, and Wavestepper to their list of rage powers. Auspicious Mark, Crippling Blow, Elemental Absorption, Flesh Wound, Mighty Blow, and Renewed Vigor rage powers have been updated. No longer once per day.
Black Belt (Hybrid Class): Added Tough Skin (1st), Aggression (2nd), Aggressive Assault (6th), Burst of Aggression (9th), Aggressive Onslaught (13th). Also added Advanced Close Weapon Training, Aggressive Defense, Increased Ki, Ki Deflection, Martial Genius, Martial Versatility, Mighty Blow, and Mighty Blow (Improved) to their list of martial arts talents. Also added Close Weapon group to their list of weapon proficiencies.
Cleric (Base Class): Channel Energy now advances every two levels. Added True Healer (17th).
Dragoon (Core Class): Added Shaft Trip (1st), Balanced Stride (2nd), Vault (4th), Pike Charge (5th), Spinning Lance (7th), Agile Charger (11th), Piercing Lance (15th), Ranged Set vs Charge (17th), Spearhead Charge (19th).
Fighter (Core Class): Added Sharp Reflexes (1st), Determination (2nd), Dogged Obstinacy (3rd), Physical Resilience (4th), Weapon Guard (5th), Robust Physique (6th), Weapon Adaption (7th), Secure Weaponry (8th), Tenacious Grip (9th), Autonomic Grasp (11th), Weapon Unity (13th), Combat Composure (15th), Flawless Technique (17th), Assured Strike (19th). Added Armed Maneuver, Combat Maneuver Defender, Critical Specialist, Dazzling Intimidation, Defensive Weapon Training, Feint Training, Knockout Training, Responsive Training, Spell Parry, Spell Smash, Trained Flanking, Trained Grace, Trained Initiative, Trained Interference, and Trained Thrower to their list of Advanced Fighter Talents.
Illusionist (Base Class): Added Copycat, Illusion Catcher, Master’s Illusion, Observant Illusion, and Overcome Spell Resistance to their Veil Powers. Added Deceptive Flourish (1st), Discern Deception (2nd), Body Shift (4h). True Illusion (5th), The Show Must Go On (6th), Tenacious Illusions (8th), Body Double (9th), Cloak of Shadows (11th), Illusive Reality (16th), Blurred Reality (17th), and Walk Unseen (19th). Removed Bonus Feats.
Knight (Core Class): Added Armor Expertise, Armor Specialization, Armored Bastion, Armored Confidence, Armored Master, Armored Sacrifice, Armored Strike, Critical Deflection, Cushioning Armament, Effortless Impetus, Shield Wielder, Steel Headbutt, Unhindered Movement – Heavy, Unhindered Movement – Medium, Unmoving, and Warding Shield to their list of Knight Talents. Added Greater Armor Specialization, Greater Armored Strike, and Master Armorer to their list of Advanced Knight Talents.
Necromancer (Base Class): Updated the table for MP Progression for Bone Wizards.
Red Mage (Core Class): Added Arcane Scent, Cautious Arcana, Circle of Order, Close Range, Critical Strike, Divinatory Strike, Natural Spel Combat, Heavily Armored Mage, Reach Magic, Restless Scholar, Throwing Arcana, and Wave Step to their list of Ruby Arcanas.
Ruby Magister (Prestige Class): Added Arcane Potential (1st), Potential Techniques (1st), Legendary Combat Casting (2nd), Spell Recall (7th), and Improved Spell Recall (10th).
Thief (Core Class): Added Agonizing Attack, Ambush Assailant, Ambusher, Armor Expertise, Artful Dodger, Blindsense, Brutal Beating, Celerity, Combat Ruse, Combat Trickery, Consummate Avoidance, Deadly Range, Deflect Arrows, Deft Swipe, Dexterous Extrication, Duelist’s Precision, Fleet Footed, Flowing Feint, Ground Fighter, Instinctive Awareness, Larceny, Masterful Strike, Menacing Demeanor, Quicker than the Eye, Rapid Swipe, Rapid Trickery, Silencing Attack, Skirmisher, Unseeing Acumen, and Waylaying Charge to their list of thief talents. Added Adaptive Assailant, Blindsight, Eviscerating Attack, Grand Larceny, Skill Excellence, Superior Combat Ruse, Superior Combat Trickery, and Superlative Stealth to their list of advanced thief talents.

Archetypes/Deific Orders

Desperado (new Gunner archetype): The ringing cracks of a desperado’s dual-wielded pistols can often sound like the worst storm of the year coming in. For small towns, overrun by bandits and the like, that’s never too far from the truth. – Created by Captain Puddlefoot from Discord.
Dragon Knight (Dragoon archetype): Added Fearful Might (4th), Predatory Deduction (5th), Draconic Presence (7th), Undaunted (11th), Wings (15th), and Elemental Resilience (19th).
Druid (Beastmaster archetype): Added Timeless Body (16th).
Geodancer (new Moogle Dancer archetype): The ancient geodances first discovered by Mog have been passed down through the generations and spread far and wide, mixing the forces of the earth with the graceful movements of the body to generate amazing magic. – Created by Moggle Mog from Discord.
Life Trickster (new Gambler archetype): Combining the life energies from his heritage, or training offshore in hellish island terrains, with sheer unadulterated chutzpah, the life trickster blends oddball weapon techniques and tools to baffle, belittle, and defeat nigh on anyone, even those more powerful than he is. Especially those more powerful. – Created by Kazu from Discord.
Master of Many Styles (new Monk archetype): The master of many styles is a collector. For every move, he seeks a counter. For every style, he has a riposte. Ultimately, he seeks perfection through the fusion of styles.
Meowsterful Rager (new Palico Beastmaster archetype): Furious at her small stature, the meowsterful rager seeks imaginary revenge on any who lord over her.
Mist Walker (White Mage archetype): Added Mending Veil (2nd).
Necrotic Healer (Necromancer archetype): Updated the table for MP Progression for Bone Healers.
Persona Evoker (new Summoner archetype): Given the power to control outsiders by the gods themselves, the persona evoker seeks to control, ignore or break fate. Often using the power he is granted to go against those who aim to destroy the balance. After facing his inner demons and desires, a persona evoker gains the ability to control a manifestation of his true self as well as command the true selves of other beings. – Created by NapazTrix from Discord.
Pom Disciple (new Deific Order for Cleric): Pom Disciples worship the god of all moogles, Good King Moggle Mog XII. Never one to dedicate to just one style, the pom disciple has a special weapon that changes shape and channels the essence of moogles long lost to time known as the ones to bring the Good King Moggle Mog XII to the mortal realm, even if only for a short time, his greatness was witnessed. – Created by Moggle Mog from Discord.
Puppetmaster (Engineer archetype): Updated/added the table for MP Progression for Red Mage mode and White/Black Mage modes.
Ranger (Beastmaster archetype): Added Master Hunter (20th), lowering Apex Predator to 18th and Seen it Before to 16th.
Ruby Archer (Red Mage archetype): Added a small list of ruby archer’s ruby arcanas. Added Deadeye Style (1st), Spell Volley (4th), Arcane Servo (9th), and Impossible Shots (15th).
Servant Conjurer (Summoner archetype): Updated the table for MP Progression for Caster.
Shield Mage (new Red Mage archetype): This red mage has learned how to cast spells from behind the safety of a shield.
Tamer (Beastmaster archetype): Moved Beware of the Dog to 16th, added Shared Senses (10th).
Werewolf (Beastmaster archetype): Added Werewolf’s Fury (16th).
Wyrmfang Brawler (new Au Ra Black Belt archetype): Ever worshipful of their draconic ancestors, auri often latch onto any means by which they can prove themselves linked to the powerful creatures.
Yumi Sniper (Samurai archetype): Reduced BAB/HD by 1 step. Added Agile Archer (3rd). Added the ability to pick Archery Talents in place of Bushido Arts.
Zen Archer (new Archer archetype): Some zen archers seek to become one with another weapon entirely—the bow. The zen archer seeks perfection in the pull of a taut bowstring, the flex of a bow’s limbs, and the flight of an arrow fired true. – Created by XenoMorphine from Discord.

Miscellaneous

Combat Feats: Added Throw Moogle and Wield Moogle.


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End of May Update!

A plethora of new archetypes, variant race heritages, and a new deific order.

Races

Elvaan (Core Race): Added 4 variant race heritages (Duskright, Ishgardian, San d’Orian, and Wildwood) – Suggestions by Rav from Discord.
Goblin (Beastman Tribe Race): Added Hobgoblinoid as an alternate racial trait.
Mandragora (Base Race): Added 5 new heritages (Alraune, Killer Tomato, Korrigan, Pumpkin Head, and Wild Onion) – created by Rav from Discord.
Moogle (Core Race): Added 4 variant race heritages (Chalice Keepers, Eorzean, Mogs, and Split-World) – Suggestions by Rav from Discord. Added Mognet as an alternate racial trait. – Created by linklord231 from Discord.
Roegadyn (Base Race): Added 3 variant race packages (Lohengarde, Othardian, and Sea Wolf) – Suggestions by Rav from Discord. Made a change to Powerful Build. Dropped Powerful Build to 4 RP, added Hardy.
Shindroid (Base Race): Added 3 shindroid heritages (Android, Allagan Automata, and Machine Lifeform) – created by Rav from Discord.
Tarutaru (Core Race): Added 4 variant race heritages (Dunesfolk, Gnome, Nymian, and Plainsfolk). Suggestions by Rav and Kazu from Discord.
Viera (Base Race): Added 4 viera heritages (Fanow, Feol, Mist-Frenzied, and Rava) – created by Rav from Discord.

Classes

Astrologian (Base Class): Added Anticipate Danger (2nd), Fateful Touch (2nd), Insight (4th), Knowledge of the Ages (6th), Do-Over (7th), Future Sight (9th), Tugging Strands (12th), Far Seer (13th), Defy Death (14th), Chosen Destiny (16th), Read the Stars (17th), The Heavens to Us (18th), Destiny Realized (19th). Removed Bonus Feats. Added Minor Arcana (5th), Divination (10th), Sleeve Draw (11th), and Neutral Sect (15th).
Beastmaster (Core Class): Made changes to Animal Rage, Closing Wounds, Dueling Rage, Invincible Rage, and Terrifying Rage Rage forms.
Blue Mage (Base Class): Now learns spells automatically when struck by an ability they can learn, whether they make the save or not, if it has a save.
Chemist (Base Class): Added Eternal Potion and Extended Potion to their list of discoveries.
Chocobo Knight (Base Class): Added Hearten to Advanced Mounted Talents.
Clan Hunter (Prestige Class): Added Quarry (1st), Improved Quarry (2nd), Clan Talents (3rd), And Apex Predator (9th). Clan Discounts was moved to Clan Talents. Added additional weapon proficiencies as well.
Dragoon (Core Class): Added a limit to Deadly Lancer based on level. Added Strengthened Agility (1st).
Engineer (Base Class): Repair is now able to repair the broken condition with 1 use. Added Jury-Rig (4th), Master Mechanic (14th), and Clockwork Mimicries (16th).
Freelancer (Miscellaneous Class): Added Freelancer FCB for all the Core Races.
Geomancer (Base Class): Moved Geomancy Tricks to 2nd level from 4th. Added Eyes of the Storm (2nd), Timeless Body (11th), Storm Lord (13th), and Tongue of the Sun and Moon (17th).
Medic (Base Class): Added Finesse Training (1st). Made changes to Evasive and Combat Medic Techniques. Added Evasion (2nd), Uncanny Dodge (4th), and Improved Uncanny Dodge (10th).
Soldier (Prestige Class): Was removed as a fighter archetype and remade back into a Prestige Class.
Summoner (Base Class): Added Anima to the list of Avatars. Added Efficient Summoning (3rd), Summon Tactics (7th), Balanced Summoning (9th), Transpositioning (13th), Master of Matter (16th), and Summoning Mastery (19th).
Time Mage (Base Class): Added Time Sight (13th).

Archetypes/Deific Orders

Arcanomancer (Geomancer archetype): Added Lord of the Arcane (13th).
Baronian Healer (new White Mage archetype): Known for being the birthplace of many a great warrior, Baron has a culture based around combat, to the point that even their magicians display competence in battle. These white mages practice with bows, becoming combat medics who can fend off enemies while restoring their allies at the same time. – created by Manly Man from Discord.
Bullet Hand (Gunbreaker archetype): Added Two-Weapon Fighting (2nd).
Cerulean Lancer (Blue Mage archetype): Added a limit to Deadly Lancer based on level.
Dirty Ronin (Samurai archetype): Elemental Trick, Gravedust, Lifethread Disception, Mental Misdirection, Silver Powder, and Triple Threat now have saves to negate.
Disciple of the Hand (Engineer archetype): Added Crafter’s Art (1st).
Dragon Knight (Dragoon archetype): Moved Dragon Breath to 4th from 5th and changed it a bit. Moved Draconic Attunement to 2nd from 4th, Moved Draconic Prowess to 5th from 4th. Added Draconic Talents (2nd-20th).
Gladiator (Fighter archetype): Added Gladiator Style (1st), Uncanny Dodge (2nd), Shake It Off (3rd), Melee Smash (4th), Improved Uncanny Dodge (5th), Improved Gladiator Style (6th), Damage Reduction (7th), Fleet (9th), Bleeding Critical (11th), Tiring Critical (13th), Defensive Roll (15th), and Arena King/Queen (20th).
Herald of Woe (Astrologian archetype): Added Minor Arcana (5th).
Heritor (new Sword Saint archetype): Heritors are master swordsman that rely on the bound with their weapon and pure instinct to push themselves through the heat of combat and life it self. – Created by MasterBlueMage from Discord.
Holy Dragoon (new Dragoon archetype): When a dragoon releases her inner darkness to become a holy pillar of justice. A holy dragoon uses the holy art to protect her allies and vanquish her foes. – Created by ForTheSeen from Discord.
Incorporeal Stalker (new Necromancer archetype): Incorporeal stalkers are conflicted necromancers who use the powers of the incorporeal undead even while seeking out and banishing the corruption of undeath from plagued communities.
Ironman (Engineer archetype): Instead of gaining the physical scores of the automaton, you gain the bonuses as equipment bonuses.
Kaiser (Geomancer archetype): Added Diverse Elemental Infusions (11th).
Knave (new Knight archetype): Chivalry, justice, and honor. Most knights abide by these pillars of good, and use them to drive their every action. They are tied by oath to follow righteousness to the end, and must seek out evil wherever it may hide. However, it is never quite so simple. Good and evil are not always so clear cut. A knave is one knight who has broken their oath, for reasons of their own. They may have had good reason. But an oath, once broken, cannot so easily be mended. – Created by Captain Puddlefoot from Discord.
Magitek Pilot (Chocobo Knight archetype): Repair is now able to repair the broken condition with 1 use.
Mirage Keeper (Summoner archetype): Was removed. Creator didn’t want it on the website anymore.
Mystic Savant (new Blue Mage archetype): There are many paths taken by spellcasters. Some devote their lives to studying esoteric tomes and rituals, others beseech or are chosen by greater powers, and still others are born with magic in their very being, and need only let it out. There are, however, some very few for whom magic is not a task to be studied, nor a gift to be channeled. For them, magic is something palpable and intuitive, something to simply be grasped and shaped. These intuitive molders of arcana, are called mystic savants. This unique perspective on the magical arts can act as both boon and bane for these gifted few. While boundaries between the arcane and the divine do not exist for these practitioners, the living, breathing nature of spells in their eyes results in a tremendous difficulty in pinning down and retaining them. Instead, they find their niche taking hold of the spells of others, to redirect, or consume.
Oracle (Astrologian archetype): Added Guiding Star (10th).
Persona Evoker (Summoner archetype): Limited maximum Spell Level to 1 above what a summoner could at his level. Changed Persona Inheritance to give half the speed of different movement types. Senses are now listed with different requirements. Added Diminished Spellcasting and Martial Prowess.
Poledancer (Dancer archetype): Added a limit to Deadly Lancer based on level.
Primal Mage (Blue Mage archetype): Added Digestion (1st), Indulgence (1st), Regurgitate (3rd), Empowered Digestion 1 (10th), Empowered Digestion 2 (15th), and The World’s a Feast (20th). Moved Iron Stomach to 2nd (from 1st), and renamed Sword-Like Teeth to Gourmand’s Maw.
Skullshield (Necromancer archetype): Instead of gaining the physical scores of the bone commander, you gain the bonuses as profane bonuses.
Swindler (new Gambler archetype): If life is a game, swindlers play to win. When skill and luck aren’t enough, cheating is often the best option.
Timekeeper (new Black Mage archetype): Time is not an immutable force but an inscrutable phenomenon. Rare arcane scholars known as timekeepers demonstrate the ability to shift themselves in short bursts between the past, future, and alternate presents.
Transporter (Chocobo Knight archetype): Added Moving Target (5th). Repair is now able to repair the broken condition with 1 use.
Tree Guardian (Mandragora Beastmaster archetype): Added Plant Shield (16th).
Triad Master (new Summoner archetype): Triple Triad is an extremely popular card game in some worlds, and some enthusiasts are able to turn monsters into cards. A true triad master is able to re-summon these monsters into battle. – Created by Tahra, the Goodest Kitty from Discord.
Verdant Striker (new Mandragora Geomancer archetype): Verdant strikers are the enemies of creatures that would despoil the natural world, and they seek to maintain balance with civilization and industry to ensure the sanctity of wild spaces.
Warlord (Knight archetype): Moved Mount to 2nd level (from 1st). Added Battle Tactics (1st), Consul (2nd), Warlord Talents (4th-10th), Advanced Talents (12th-20th), and Master Warlord (20th).
Wild Mage (new Black Mage archetype): Pacts and deals with powerful beings are risky for the unwary, but opening the floodgates of the raw potential of the fundamental forces of the universe to do your bidding is foolhardy for even the most wary. Therefore, the wild mage ignores wariness and caution entirely, empowering his abilities without regard to the costs and side effects.

Skills/Feats

Added increased range to Improved Power Weapons Wielder and Advanced Power Weapons Wielder feats.
General Feats: Added Deter and Improved Deter.
Metamagic feats: Added Apocalyptic Spell, Aquatic Spell, Authoritative Spell, Benthic Spell, Blissful Spell, Brackish Spell, Centered Spell, Cherry Blossom Spell, Coaxing Spell, Contagious Spell, Contingent Spell, Crypt Spell, Delayed Spell, Eclipsed Spell, Encouraging Spell, Fearsome Spell, Fleeting Spell, Seeking Spell, Shadow Grasp, Snuffing Spell, Solar Spell, Solid Shadows, Steam Spell, Studied Spell, Tenacious Spell, Tenebrous Spell, Threnodic Spell, Trick Spell, Tumultuous Spell, Vast Spell, and Yai-Mimic Spell.
Racial Feats: Added Lantern Fighter to Tonkins. Added Gunslinger to Goblins, Gnaths, Mandragoras, Moogles, Tarutarus, Palicos, and Tonkins.
Skills: Added an alternate use for Diplomacy.

Spells

Fearna, Panacea, Paralyna, Vox, Cleanse, Cross, Esuna, Stona, Greater Esuna, and Basuna: I have removed all mention of needing Caster level checks to remove status effects.
Blue Mage Spells: Added Hear No Evil (2nd), Speak No Evil (3rd), Crimson Rays (6th), Feel My Pain (6th), Level 3 Confuse (6th) and Level 4 Flare (7th).
Illusion spells: Added Lesser Geas (4th) and Geas/Quest (6th).

Miscellaneous

Added Minfilia – Iconic Cleric – created by Luphey from Discord.
Deities: Added in 3 new Astrals: Kirin, Kujata, and Maduin. – Created by NapazTrix from Discord.
Wondrous Items: Added Monteblank’s Satchel to slotless, Expedited Gear Guard to wrist, and Sabin’s Monk Tunic to body slot items. – Created by NapazTrix from Discord.


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End of June Update!

A whole bunch of archetypes, feats, and spells. Enjoy.

Races

Lamia (Beastman Tribe Race): Added 3 lamia heritages (Ananta, Medusa, and Undine) – created by Rav
Ronso (Base Race): Added 2 racial heritages (Helion Hrothgar and Lost Hrothgar) – created by Rav
Shindroid (Base Race): Added Endure Elements, Repair Droid, and Technologically-Knowledgeable as alternate racial traits.
Sylph (Beastman Tribe Race): Added 3 alternate heritages (Fairy, Pixie, and Sprite).
Tonkin (Base Race): Added 2 racial heritages (Palekin and Tonkin Royalty). Removed Palekin Ancestry from alternate racial traits.
Viera (Base Race): Added Mist Sight and Misty Mind to alternate racial traits. – Created by Lanse

Classes

The following classes now have 4+Int mod for skills: Black Mage, White Mage, Cleric, Freelancer, Necromancer, Summoner, Time Mage, and Scholar.
Crownsguard, Elite Lancer, General, Knight Gallant, Onyx Magister, Opal Magister, SeeD Operative (Prestige Classes): Updated their skills to 4+Int.
All techniques (from Monk, Samurai, and various of other archetypes) are now only usable with an attack, full-attack, or charge action.
Archer (Core Class): Archery Talents: Aiding Shot, Distracting Shot, Hobbling Shot and Tangling Shot now have the limit of once per round each and only 1 at a time.
Astrologian (Base Class): Ewer card now grants a luck bonus to saving throws instead of MP Regen.
Blue Mage (Base Class): Increased Skills per level to 6+Int. [Creature Magic class feature] If created after 1st level, she now gains 1 more spell chosen at random for each level at the highest spell level for each blue mage level.
Celestial Knight (new Prestige Class): Celestial Knights are a chivalrous order dedicated to guarding against the schemes of the unliving and any plots to increase their power. The order is deeply religious, composed of devoted worshipers of their god.
Chemist (Base Class): Added Alchemical Savant (6th). Healing Bomb now only works with Cure Potions, Hi-Potions, and X-Potions and undead can save for half with a successful Will save.
Dark Knight (Base Class): Added Dark Pressure, Hellish Grit, and Spiteful Rebuke to their list of Abyssal Arts. – Created by Reggie and LesbianWitchAcademia
Engineer (Base Class): Added Percussive Maintenance to their list of engineer tricks. – Suggested by Kazu
Gambler (Base Class): Gil Toss’s damage now scales for every 4 gambler levels after 1st.
Gunner (Base Class): Gunnery Talents: Removed Critical Genius, Expert Reloading, Firearm Bash, and Duelist’s Grip. Made edits to Gun Kata, Mechanical Savant, Speed Loader and Sure Shot.
Medic (Base Class): Added Anatomical Manipulation, Blood Transfusion, Careful Triage, Empowered Triage, Greater Medic Training, Magical Treatment, Improved Magical Treatment, Maximized Triage, Reflexive Triage, Team Effort, Pharmaceutical Resilience, Pharmaceutical Training, and Rough Treatment to their list of medical practices. – created by Reggie, ParaNoya, and Azurift. Triage reduced to level + Wis mod for uses. Treatment changed majorly. Triage now provokes attacks of opportunity if using a standard or full-round action in melee combat. Added Heal ranks to Triage’s value.
Samurai (Hybrid Class): Added Forceful Presence to their list of Bushido Arts. – Created by Reggie
SeeD Operative (Prestige Class): Made some changes to this prestige class, overhauled some abilities. Increased Skill Points to 6. Gave it a few weapon proficiencies. – Suggestions by Kayos and NapazTrix. Can now draw from allies more than 1/day, however it now also takes the MP required for the spell from the ally. Stocked spells can now be exchanged between willing Seed Operatives.
Sword Saint (Hybrid Class): Swordskills can now be used multiple times a round at certain levels.

Archetypes

Aqua Adept (new Lamia Cleric archetype): An aqua adept dedicates herself to preserving the knowledge of the first lamias and ensuring her people’s ancient connections to the natural world remain undisturbed. They serve as the keepers of the roots of the lamia people and as their protectors.
Battlemind (new Black Belt archetype): With uncompromising mental prowess, the battlemind scans the battlefield and quickly comes up with, ostensibly, the perfect countermeasure for the fight. – Created by Sgt. Cookie
Benefactor (new Medic archetype): Whether it be to atone for past mistakes, or out of an innate sense of self-sacrifice, those who pick up the mantle of the benefactor have tossed aside their need for self-preservation in their devotion to preserving life in all it’s forms. – Created by uɐɯɥʇoW
Berserker (Beastmaster archetype): Changed number of rounds from 2 to 4 + Con mod.
Blademaster (Sword Saint archetype): Blade Techniques cannot be used with exotic weapons that require a specific ability score to use without penalty, such as buster swords or split blade swords.
Blood Mage (Necromancer archetype): Moved Steal Health to 2nd (from 1st). Added Blood Infusion (1st), Blood Command (4th), Blood Desecration (10th), Blood Ability (14th), Perfect Infusion (20th).
Breaker (new Fighter archetype): Within all creatures lies the desire to break things. From an early age, one of the most common forms of expression is destruction. Some people lean into that primal desire. They are known as Breakers, and woe to anyone who stands in their way. – Created by LesbianWitchAcademia.
Combatant (Thief archetype): Reduced Ki Pool to half thief level + Wis mod.
Dark Guardian (new Dark Knight archetype): A dark guardian focuses her efforts to defending herself and others with her dark sword and her dark powers.
Holy Dragoon (Dragoon archetype): Added Class Skills, Cover (1st), Acrobatic Talents, Jump Cast (9th), Advanced Acrobatic Talents, Sentinel (15th), and Divine Leap (20th).
Holy Guardian (new Holy Knight archetype): A holy guardian focuses her efforts to defending herself and others with her holy sword and her holy powers.
Interceptor (new Ninja archetype): Master of stealth, assasination, and unity with his companion, the interceptor takes on any job that they’re hired for. – Created by Kazu.
Merchant (Thief archetype): Gil Toss’s damage now scales for every 4 thief levels after 1st.
Monstrous Shifter (Blue Mage archetype): Reduced Skilled evolution to a +4 racial bonus or +2 to two skills.
Natural Striker (new Beastmaster archetype): To truly understand beasts, one must become one themselves. Channeling their inner beasts, they attack using nothing more than their own raw strength and intuition. The natural striker is like a beast possessed, though still has their wits about them. Utilizing their own intellect, they work with their companion to give themselves an edge in combat, where survival is for the fittest. – Created by Kuro.
Parivir (Samurai archetype): Swordsmanship Techniques now have a number of daily uses. Can now use iaijutsu Strike with Swordmanship Techniques.
Poledancer (Dancer archetype): Working the Poles replaces ki powers.
Primal Hunter (new Beastmaster archetype): Most beastmasters are skilled at awakening the primal beasts inside themselves. However, some can instead activate the primal essence within their animal companion. These primal hunters bestow upon their companions the ability to suddenly manifest new and terrifying powers—throwbacks to long-extinct beasts, bizarre mutations from extreme environments, or new abilities crafted from generations of selective breeding.
Saboteur (Thief archetype): Added Marked Target (1st), Traps (2nd), Hidden Spotter (3rd), Swift Sabotage (5th), Improved Mark (10th), Ranged Setup (11th), Greater Mark (17th), Instant Sabotage (19th).
Savant (Blue Mage archetype): Added Savant Talents (2nd).
Shadow (Ninja archetype): Added Cantrips along with their spells.
Shadow Knight (Dark Knight archetype): Added Shadow Tactics (3rd). – Suggestion by Reggie
Shell Knight (new Quadav Knight archetype): A shell knight forgoes the use of a shield and relies on its shell and makes it a formidable foe and a hard one to flank effectively. – Created by Moggle Mog
Shoopuf Rider (new Hypello Chocobo Knight archetype): “So, you want to learn to ride ze shoopuf, yes? Good, good, you come to right place.” The hypello have managed to tame these huge beasts of burden, riding them out to battle. – Created by Kazu.
Solid Snake (new Thief archetype): The solid snake is a spy, special operations soldier, and mercenary. An expert in close quarter combat and in sneaking around undetected, the solid snake is the best man to get the job done, covertly and expertly.
Surgeon (new Medic archetype): The surgeon is a master of the scalpel, a well studied healer of physical ailments. They focus more on the medical side of a combat medic, trading some combat abilities for better healing abilities. – created by ParaNoya
Thaumaturge (Black Mage archetype): Added Blood Rite (1st), Shadowsear (1st), Sacrifice (2nd), Damnation (3rd), Convert (4th), Dark Seal (6th), Excruciate (7th), Punishing Barbs (11th), Stygian Spikes (13th), and Emulate (16th). – Courtesy of Rav
Werewolf (Beastmaster archetype): Added Blood Feast (5th).
Wizard (Red Mage archetype): Added Scholar Knowledge, replacing Ruby Knowledge.

Feats

Class Feats: Added Quick Strike Technique and Wily Strike Technique to the list of class feats. – Created by Reggie. Added Aspect of the Beast, Elemental Claws, Energized Beast Shape, Frightful Shape, Greater Weapon Shift, Improved Weapon Shift, Mutated Shape, Planar Beast Shape, Powerful Shape, Startling Beast Shape, Weapon Shift, Greater Defile, Ultimate Defile, Greater Blessing, Ultimate Blessing, Improved Darkside, Improved Souleater, and Wild Vigor to the list of class feats.
Combat Feats: Added Mixed Martial Arts to the list of Combat feats – Created by Reggie
Fayth Feats: Added a whole slew of Fayth Feats: Artifice’s Desolation, Artisan of Ark, Bismarckian Buoyancy, Breath of the Void, Drive to Live, Dueling Slash, Eden’s Refuse, Etro’s Chaos, Flames of Restoration, Fulgarian’s Spark, Halone’s Prowess, Hydraean’s Flood, Infernian’s Blaze, Infernian’s Pyre, Levin’s Arbiter, Llymlaen’s Compass, Mote of Zomala, Nald’thal’s Pouch, Odin’s Zeal, Songstress’s Voice, Thaliak’s Repository, and Vagrant of the World. – Created by Rav, Reggie, Kazu, Sgt. Cookie, and Hoshi.
General Feats: Added Martial Training and Advanced Martial Training to the list of general feats.
Racial Feats: Added Improved Tonberry Nobility to Tonkin’s list of racial feats.
Style Feats: Added Shapeshifter Savage, Shapeshifter Style, and Shapeshifter Twist to the list of style feats.
Teamwork Feats: Added Combo Burst, Cooperative Finisher, Cross-Combo, Group Limit Break, Magic Burst, and Twincast to the list of teamwork feats. – Created by Kayos.
Technologist feat’s text changed. Prerequisites for Craft Cybertech were changed.

Spells

Astrologian spells: Added Rescue (3rd).
Black Mage spells: Burn, Crush, Drown, Freeze, Gloom, Shock, and Slice spells now deal their damage per round.
Blue Mage spells: Due to some shady shenanigans, Self-Destruct spell cannot be crafted into an alchemical item and is noted on the spell. Added Bloodreaver (6th), Beta (7th), and Laser Barrage (8th) to their list of spells.
Dark Knight spells: Added Desecrate (2nd).
Geomancer spells: Added Drench (Cantrips), Expeditious Construction (1st), Geo-Accumen, Geo-Barrier, Geo-Cha, Geo-Con, Geo-Dex, Geo-Fade, Geo-Fend, Geo-Frailty, Geo-Fury, Geo-Haste, Geo-Int, Geo-Malaise, Geo-Paralysis, Geo-Poison, Geo-Precision, Geo-Regen, Geo-Str, Geo-Slip, Geo-Slow, Geo-Torpor, Geo-Voidance, Geo-Wilt, Geo-Wis
Holy Knight spells: Added Consecrate (2nd), Rescue (3rd), Chains of Light (4th).
Necromancer spells: Added Desecrate (2nd).
Red Mage spells: Added Rescue (3rd).
Summoner spells: Added Drench (Cantrips), Expeditious Construction (1st), Oil (1st), Summon Mage’s Robes (1st), Summon Minor Monster (1st), Unseen Servant (1st), Anti-Summoning Shield (2nd), Aquatic Cavalry (2nd), Gird Ally (2nd), Instant Weapon (2nd), Summon Pit (2nd), Summon Swarm (2nd), Insect Scouts (3rd), Mad Monkeys (3rd), Summon Ghost Wolf (3rd), Summon Spiked Pit (3rd), Swarm of Fangs (3rd), Insect Plague (4th), Summon Deadfall (4th), Summon Stampede (4th), Creeping Doom (5th), Release the Hounds (5th), Summon Black Pudding (5th), Summon Lesser Demiplane (5th), Summon Hungry Pit (5th), Greater Oil (6th), Summon Laborers (6th), Rampart (7th), Summon Demiplane (7th), Rain of Arrows (8th), Summon Greater Demiplane (9th), Summon Resplendent Mansion (9th).
White Mage spells: Added Drench (Cantrips), Consecrate (2nd), Rescue (3rd), Chains of Light (6th). Bright now deal its damage per round.

Equipment/Items

Added Kupo Nut to the list of alchemical items.
Shotguns in general got changed.
Tactical Armor: Added Bulletproof Vest, S.W.A.T. Vest, Executive Vest, Tactical Entry Vest, Demolition Suit, and Riot Shield under Technological Gear section.
Weapons: Added Blaster Edge to the list of FFd20 weapons – Created by Kayos.

Miscellaneous

FAQ: Updated the website’s FAQ page to allow the creation of potions/alchemical items for Blue Magic spells.
Skills: Craft (Mechanical) was placed back in.


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Somewhat close to middle of July Update?

Yeah, yeah, I know. Just spamming updates. Sorry, things were building up in my inbox and I didn’t want another thousand things to update on.

Races

Burmecians (Base Race): Disease Immunity and Rat Empathy were moved to alternate racial traits. Added Battle-Harden, Fearless, Quick Reactions, and Claws. Bite was removed. STR penalty was replaced by CHA penalty. Added Cleyran Ancestry as an alternate racial trait. – Created by Rav.
Sylph (Beastman Tribe Race): Added Aeromancer as a racial archetype for Scholar.
Vanu Vanu (Beastman Tribe Race): Added Bismarckian Subjugator as a racial archetype for Summoner. – Created by Moggle Mog.
Viera (Base Race): Added Woodland Stalker as a racial archetype for Ninja. – Created by uɐɯɥʇoW.

Classes

Dark Knight (Base Class): Added this line to Living Dead LB: During this Limit Break, only damage by enemies is prevented, not by an ability or spell that would drop him to 0 or below 0 hit points.
Meyvn (new Prestige Class): The meyvn is often the leader of small guerrilla forces, honed by rigorous training and preparation. The meyvn is a preparatory combatant that can change his battle plan for the right moment. A meyvn is often close in rank to a Commander or just below a General in a militaristic or freedom fighting organization: Acting as advisors to those with positions of power.
Necromancer (Base Class): Added Death’s Kiss (13th).
Samurai (Hybrid Class): Nonpereil is now limited by class level for the bonus.
Scholar (Hybrid Class): Familiar was removed and in its place, Arcane Hypothesis was added (created by Rav). All Scholar archetypes that replace the familiar now replaces this ability.
SeeD Operative (Prestige Class): Added several new utility abilities to the GF – Abilities list. Can now choose between an Avatar’s abilities or a utility ability. – Created by NapazTrix

Archetypes/Deific Orders

Aeromancer (new Sylph Scholar archetype): The aeromancers were the undisputed masters of wind and sky, and they unlocked numerous secrets of wind magic. The vast majority of these secrets were lost when their civilization collapsed, but a few of their magical traditions have been preserved through the years. While the practice of aeromancy is rare, some scholars today are able to rival the aerial mastery of the ancient aeromancers.
Bismarckian Subjugator (new Vanu Vanu Summoner archetype): Taking to the skies, a bismarckian subjugator flies around on the back of the great white sky whale, Bismarck. Soaring up into the clouds and diving back down to the ground, the vanu vanu on its back slings spells at his foes below while commanding the battlefield. – Created by Moggle Mog.
Blademaster (Sword Saint archetype): Cross Slash and Innocence reduced to double weapon damage. Blademastery: CHA mod to blade techniques and combo finishers reduced to +1 bonus (stackable). Temp HP were reduced to 2 (stackable).
Elementalist (Black Mage archetype): Added Elemental Focus (1st) and Elemental Movement (15th).
Protector (new Deific Order for Alexander): Disciples of the Kingdom Protector, Alexander, are dedicated to enforcing the laws of their land and meting out justice. While they are capable of lethal force, it is their belief to apprehend a target and bring them to trial, rather than to be executioners themselves. – Created by Kuro.
Songstress (Bard archetype): Gender lock removed.
Sword Sage (new Scholar archetype): A blend of swordplay and magic is oft seen through the charismatic prowess of the red mage. But, what if it was looked at through the lens of study and expertise? – Created by Kazu.
Triad Master (Summoner archetype): 3/4ths summoner spells added to this archetype.
Virtuoso (new Fencer archetype): Not content with mere mastery, virtuosos seek perfection. Going beyond the limits of the ordinary, the virtuoso sees little difference between battle and performance. – Created by Sgt. Cookie
Woodland Stalker (new Viera Ninja archetype): The woods are a dangerous place for those unfamiliar with its inhabitants, beasts prowl unseen, moving swiftly and silently in pursuit of their prey. One would never know of the wolf stalking them unseen, or of the snake that hangs just out of sight and ready to strike, or the wildcat hidden in the brush with cold calculation in its eyes. But none of these dangers compare to that of those who have ascended beyond the beasts in their prowess, the mighty few Viera who train for this know one thing, let no prey escape. – Created by uɐɯɥʇoW.

Feats

Class Feats: Added Extra GF Ability, SeeD’s Bottomless Well, and SeeD Quick Para-Draw feats to the list of class feats. – Created by NapazTrix.
Fayth Feats: Added Good King Moggle Mog XII’s Great Rescue and Doomtrain’s Voyage to the list of Fayth Feats. – Created by Moggle Mog and Reggie.

Spells

Illusionist spells: Added Phantasmal Foe (3rd).
Summoner spells: Added Summon Iconic I (2nd), Summon Iconic II (4th), Summon Iconic III (6th), and Summon Iconic IV (8th).
Time Mage spells: Added Reincarnate (6th).

Miscellaneous

Added Lilisette – Iconic Dancer.
Alchemical Items: Added Fantasia (Tier 4).
Optional Systems: Added a new optional system “Guardian Force Pacts” which allow SeeD Operatives to hold more than 1 GF at a time to swap between every day. – Created by NapazTrix


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A few new archetypes and several new deific orders up for grabs. Enjoy!

Races

Goblin (Beastman Tribe Race): Added 2 racial heritages (Moblin and Red Cap).
Half-Breed (Core Race): Added Scavenger and Stubborn to the list of alternate racial traits. – Suggestions by Rorahusky.
Qiqirn (Beastman Tribe Race): Added 2 racial heritages (Leaf-Eater and Meat-Eater). – Created by DM Leibfrid.

Classes

Bard (Core Class): Added Song Talents and Advanced Song Talents. Troubadour, Resonance, and Encore were removed and placed in Song Talents. Grant Move Action was moved to 3rd level from 5th. Added Musical Power (1st). Added Improved Musical Power and Advanced Musical Power to Song Talents and Advanced Song Talents.
Black Belt (Hybrid Class): Clarified Tough Skin. Added Improved Tough Skin to the list of martial art talents.
Blue Mage (Base Class): Dropped the Will save off Scan, added a Knowledge skill check instead.
Chocobo Knight (Base Class): Modified Banner class feature, added more options. Added Demanding Challenge to the list of Advanced Mounted Talents.
Medic (Base Class): Added Swift Inspiration to the list of medical practices.
Summoner (Base Class): Added Summon Talents and Advanced Summon Talents. Improved Weaken Summons was removed and placed in Advanced Summon Talents.

Archetypes / Deific Orders

Agent of Inquiry (Bard archetype): Added Inquiry Talents, replacing Song Talents and Advanced Song Talents.
Blood Lily Acolyte (White Mage archetype): Made some changes to the Lily abilities.
Bodyguard (new Deific Order for Yojimbo): The bodyguard worships the astral, Yojimbo. Offering her gil into the aether to channel favor from Yojimbo himself, she gains the strength and precision of a god as she swings her weapon. – Created by Moggle Mog and Sgt. Cookie.
Disciple of the Twelve (new Deific Order for the Twelve): Disciples of the Twelve worship the pantheonic gods, known as the Twelve. By following and upholding the tenants of the Twelve she is bestowed upon the favor of the gods, granting her many supernatural abilities. – Created by Moggle Mog.
Dragonkin (Bard archetype): Shout pool and Shouts were moved to 2nd level, from 1st.
Gardener (new Deific Order for Eden): These devout followers of the mechanical angel goddess Eden seek only one thing: to provide haven and refuge to all that they come across. Believing themselves and their deity to be the arbiters of paradise and peace, they set out to share her message across the land. – Created by Dragon Man.
Gilsweeper (new Qiqirn Gambler archetype): Gilsweepers are the mercantile tricksters of central Thanalan in Eorzea. Often seen as eccentric highwaymen, these nomadic thieves use improvisation, wit, and a bit of Qiqirn moxie to get the gil! – Created by Reggie.
Necrotic Healer (Necromancer archetype): Added Divine Veil (13th).
Pack Member (new Deific Order for Fenrir): Followers of Fenrir do not see themselves as devout disciples but as members of his pack. As such, they emulate him and strive for his power, but all must be done in service to the pack, whether that be Fenrir’s or whatever ‘pack’ the pack member finds themselves in. They are natural leaders, loyal to a fault, and devastating to deal with. – created by YellowTongue.
Paravir (Samurai archetype): Removed fighter talents option, but increased the number of swordmanship uses to 3 + half level + Cha mod. Fighter talents were added in at 2nd level that may replace Bushido Arts.
Recreos (new Time Mage archetype): Some time mages focus on the timelines of the body. These mages can reverse or fast-forward personal timelines to heal or even bring ruin. They lose mastery of time in general and instead gain great power over the timelines of others and themselves. They call themselves, Recreos. – Created by tehwanderer
Reaversworn (new Deific Order for Odin): The reaversworns are followers of Odin, the Zantetsuken Lord. Heeding the call from the Reaver, these clerics are able to summon Sleipnir and ride him into battle.
Servant Conjurer (Summoner archetype): Heroic Spirits now start with gear as if the Summoner had cast Summon Equipment.
Temporal Nomad (new Qiqirn Time Mage archetype): The qiqirns were born on the open road, and it is their destiny to travel to farflung locales in search of adventure. The blood of nomads courses through their veins and wanderlust roams in the deepest reaches of their souls. Their magicks reflect their innate desires to seek out new experiences and visit foreign lands.

Spells

Astrologian spells: Added Know the Enemy (1st).
Blue Mage spells: Added Hallowed Armor (4th) and Unicorn Purification (9th).
Holy Knight spells: Added Holy Circle (2nd), Leniency (2nd), Weapon Storm (4th), Leniency II (4th)
Red Mage spells: Added Rage (2nd).

Equipment

Equipment: Added special materials to the equipment page. Added in Living Crystal and Elemental Crystal to list of FFD20 specific special materials. – Created by NapazTrix
Gun Arms: Now list what type of capacity they use in the firearm table, as well as their base combinations and reload actions in their description.
Wondrous Items: Ruined Bracers I-III added to wrist slot items.
Wondrous Items: Escort Bracelet, Dragon Bracelet, Wizard Bracelet, Ribbon, and Super Ribbon had their prices increased to better follow creation rules and reflect their power.

Miscellaneous

Character Advancement: Added the advancement table from levels 1 – 30.
Feats: Airship Operation and Vehicle Operation feats no longer have the penalty for not having the Drive/Pilot skill.
New Gods (Deities): Byregot, Menphina, Oschon and Rhalgr had their domains changed. Changed Azeyma and Nald’Thal favoured weapons, Fighting Fan and Dire flail respectively.
Skills: Drive and Pilot skills are now Trained Only.
Vehicles and Vehicle Rules: Added to Equipment. Not fully satisfied with the rules. May be changes in the future as I get feedback.


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Last Update for awhile!

Due to my eyes going bad (again!), this will possibly be my last update for awhile, at least a month or more. I have some surgery needed to be done my eyes and hopefully, it will be enough. Pray for me. Enjoy the update.

Races

Goblin (Beast Tribe Race): Goblins now move 30 ft, but lose Darkvision and gain Low-Light Vision instead. Master Tinker now only allows you to be proficient with any non-exotic weapon.
Half-Breed (Core Race): Clarified that they can now select archetypes or favored class options of both races they belong to.
Ixal (Beast Tribe Race): Craftsman Knowledge now only allows you to be proficient with any non-exotic weapon.
Kobold (Beast Tribe Race): Master Tinker now only allows you to be proficient with any non-exotic weapon.
Moogle (Core Race): Master Tinker now only allows you to be proficient with any non-exotic weapon.

Classes

Beastmaster (Core Class): Invincible Rage Form now grants 2/- DR and ER of 2. At 11th, 5, at 20th, 10.
Black Mage (Core Class): Black Magery only apply to spells they cast as a black mage and not any other class they might have.
Blue Mage (Base Class): Blue Magery only apply to spells they cast as a blue mage and not any other class they might have.
Gunner (Base Class): Removed Mechanical Shooting, renamed Sure Shot to Weakness Shot from the list of gunnery talents.
Illusionist (Base Class): Added Awesome Display to the list of Veil Powers.
Medic (Base Class): Treatment now can be used independently of Triage, taking a minute to cure, or part of Triage as a free action.
Ninja (Hybrid Class): Added All The Stars in the Sky and Kami Warden to their list of master tricks. Added Acceleration of Form to their list of ninjutsus.
Red Mage (Core Class): Spell combat only apply to spells they cast as a red mage and not any other class they might have.
Scholar (Hybrid Class): Light/Dark Arts only apply to spells they cast as a scholar and not any other class they might have. Added Armored Mask and Hellfire Ray to their list of Scholar Exploits and Advanced Scholar Exploits.
Summoner (Base Class): Added Avatar Magic to their list of summon talents.
White Mage (Core Class): White Magery only apply to spells they cast as a white mage and not any other class they might have.

Archetypes / Deific Orders

Arcanomancer (Geomancer archetype): Added Precise Arcanomancy to their list of arcanomancy tricks.
Conductor (new Deific Order for Doomtrain): Conductors are the secular group of priests. They are dedicated with shepherding souls to Doomtrain, be they of the living or undead. Often working in conjunction with Soulreapers but with a zeal for striking down necromancers and unscrupulous monks with a specialty on grappling. A hatred shared by the object of their faith… – created by Reggie.
Deadly Sniper (new Gunner archetype): Most deadly snipers take pride in their formidable abilities, which allow them to take life quickly, quietly, and efficiently, then disappear into their surroundings without a trace. With their trusty firearm, deadly snipers ensures that a single shot disables their targets.
Green Mage (Scholar archetype): Enhancing/Enfeebling Arts only apply to spells they cast as a green mage and not any other class they might have.
Machinist (Gunner archetype): Now functions off Intelligence instead of Wisdom.
Strategist (new Scholar archetype): Strategists are militant mages who use the materialized forms of stratagems, learned from a legendary military tactician who taught Martial Theory, passed down from generation to generation. – created by Big Hat.
Swordlord (formerly a Sword Saint archetype, now a Deific Order for Ravana): Melded the SS archetype into a Deific Order for Ravana.
Tempestian (new Deific Order for Garuda): A tempestian worships the astral goddess of wind, Garuda. The tempestian devotes her life, mind, body & soul to the feathered goddess, slowly transforming herself to reflect the perfect visage. – created by Moggle Mog.
Transporter (Chocobo Knight archetype): LB’s damage was changed to 1d6 + 1d6 per four ck levels after 1st.
Whalegun (new Deific Order for Bismarck): A whalegun worships the astral deity, Bismarck. With her rifle in hand, soaring through the skies and delving into the sea, she commands the respect of those who she protects. – Created by Moggle Mog.

Spells

Deshell, Deprotect, Deshellra, and Deprotect also have their duration increased to 3 rounds + 1 round/level (D). Protect I-V, Shell I-V, Regen, Renew, Protectra, Shellra have their duration increased to 3 rounds + 1 round/level (D).
Astrologian Spells: Added Envelope (1st), Envelopga (3rd), Curada (6th), and Curaja (8th).
Black Mage spells: Added Imperil (2nd), Imperilra (4th), and Imperilga (6th).
Illusionist spells: Added Dream Feast (1st), Dream Council (7th), and Dream Travel (7th).
Time Mage Spells: Added Envelope (1st) and Envelopga (3rd).
White Mage Spells: Added Envelope (1st), Envelopga (3rd), Curada (6th), and Curaja (8th).

Feats/Skills

Class Feats: Added Extra Gunnery Talent, Extra Song Talent, and Extra Summon Talent.
General Feats: Added Amateur Gambler to the list of general feats.
Skills: Separated skills between new skills and changed skills. Added link tables at the top for quick access/links.

Equipment

Artifacts: Added in the Atma Weapon. – Created by LaLiLuLeLo
Elemental Crystals: Had their prices dramatically increased.
Equipment: Buster Sword’s weight changed to 60 lbs. from 35.
Equipment: Added in Gil & Currencies for rules on gil, as well as adding 4 different types for higher values of gil.

Miscellaneous

Added Blitzball rules – Rules modified from Zeta Kai.
Astrals (Deities): Added Ravana.
Sub Jobs (Optional System): Sub Jobs that grant the benefit from a stat bonus to AC that only grants up to the Sub-Job’s level.


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